MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
67 lines
1.8 KiB
Go
67 lines
1.8 KiB
Go
package layout
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// ScrollDirection is the way a ScrollArea scrolls. The zero value is vertical.
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type ScrollDirection int
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const (
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ScrollVertical ScrollDirection = iota
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ScrollHorizontal
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ScrollBoth
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)
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// ScrollAreaOptions configure a ScrollArea.
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type ScrollAreaOptions struct {
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Direction ScrollDirection
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// Label names the region for assistive technology.
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Label string
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}
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// ScrollArea scrolls children; state keeps and sets the offset, nil keeps it by place.
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func ScrollArea(c *ui.Context, state *ui.ScrollState, opts ScrollAreaOptions, children func()) ui.Element {
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if children == nil {
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panic("mujica: ScrollArea needs children")
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}
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var e ui.Element
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switch opts.Direction {
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case ScrollVertical:
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e = ui.Scroll(c)
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case ScrollHorizontal:
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e = ui.ScrollHorizontal(c)
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case ScrollBoth:
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e = ui.ScrollBoth(c)
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default:
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panic("mujica: invalid ScrollDirection")
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}
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if state == nil {
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state = ui.Local(e, "scroll_area.state", func() ui.ScrollState { return ui.ScrollState{} })
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}
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e.TrackScroll(state)
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overflow := state.MaxX > 0 || state.MaxY > 0
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if overflow {
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e.Focusable()
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}
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focus := core.Tokens(c).Focus
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// The ring goes inside, past the focus gap: areas often fill a clipped pane.
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e.FocusRing(false).DrawOver(func(p *ui.Painter, r ui.Rect) {
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if overflow != (state.MaxX > 0 || state.MaxY > 0) {
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// Layout changed the overflow: rebuild so the focus stop follows it.
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c.Invalidate()
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}
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if e.FocusVisible() {
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in := theme.FocusGap + theme.FocusWidth/2
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p.Stroke(ui.Rect{X: r.X + in, Y: r.Y + in, W: r.W - 2*in, H: r.H - 2*in}, focus, theme.ControlRadius, theme.FocusWidth)
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}
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})
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if opts.Label != "" {
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e.Label(opts.Label)
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}
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return e.Children(children)
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}
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