MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
89 lines
2.4 KiB
Go
89 lines
2.4 KiB
Go
package messaging
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import (
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"fmt"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// PresenceStatus is a person's availability. The zero value is offline.
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type PresenceStatus int
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const (
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PresenceOffline PresenceStatus = iota
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PresenceOnline
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PresenceAway
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PresenceBusy
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)
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func (p PresenceStatus) key() string {
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switch p {
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case PresenceOffline:
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return "online_status.offline"
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case PresenceOnline:
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return "online_status.online"
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case PresenceAway:
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return "online_status.away"
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case PresenceBusy:
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return "online_status.busy"
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}
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panic(fmt.Sprintf("mujica: unknown PresenceStatus %d", int(p)))
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}
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// OnlineStatusOptions configure an OnlineStatus.
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type OnlineStatusOptions struct {
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// HideText keeps the shape, accessible name and tooltip.
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HideText bool
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// Size is the shape's diameter; zero means 10.
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Size float32
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}
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// OnlineStatus shows presence as a distinct shape plus its name.
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func OnlineStatus(c *ui.Context, p PresenceStatus, opts OnlineStatusOptions) ui.Element {
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name := core.Msg(c, p.key())
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if opts.Size < 0 {
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panic("mujica: OnlineStatus Size must not be negative")
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}
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size := opts.Size
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if size == 0 {
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size = 10
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}
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k := core.Tokens(c)
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row := ui.Row(c).Gap(core.Density(c).Unit() * 1.5).AlignItems(ui.Center).Shrink(0).Role(ui.RoleStatus).Label(name)
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if opts.HideText {
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row.Tooltip(name)
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}
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row.Children(func() {
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ui.Box(c).Size(size, size).Shrink(0).Draw(func(p2 *ui.Painter, r ui.Rect) { presencePaint(p2, k, p, r) })
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if !opts.HideText {
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ui.Text(c, name).FontSize(core.FontSize(c, theme.CaptionSize)).TextColor(k.TextMuted).SingleLine()
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}
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})
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return row
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}
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func presencePaint(p *ui.Painter, k theme.Tokens, s PresenceStatus, r ui.Rect) {
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cx, cy := internal.Snap(p, r.X+r.W/2), internal.Snap(p, r.Y+r.H/2)
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rad := r.W / 2
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var disc ui.Path
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disc.Circle(cx, cy, rad)
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switch s {
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case PresenceOnline:
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p.FillPath(&disc, k.Success)
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case PresenceAway:
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p.FillPath(&disc, k.Warning)
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var bite ui.Path
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bite.Circle(cx-rad*0.45, cy-rad*0.45, rad*0.62)
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p.FillPath(&bite, k.Surface)
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case PresenceBusy:
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p.FillPath(&disc, k.Danger)
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p.Fill(ui.Rect{X: cx - rad*0.6, Y: cy - max(1, rad*0.18), W: rad * 1.2, H: max(2, rad*0.36)}, k.Surface, 0)
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default:
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p.StrokePath(&disc, max(1.5, rad*0.3), k.TextMuted)
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}
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}
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