MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
150 lines
3.7 KiB
Go
150 lines
3.7 KiB
Go
package project
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import (
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"fmt"
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"slices"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/datetime"
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)
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// Priority describes urgency; zero means no priority.
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type Priority int
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const (
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PriorityNone Priority = iota
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PriorityLow
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PriorityMedium
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PriorityHigh
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PriorityUrgent
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)
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// ProjectMember is a person tasks can be assigned to.
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type ProjectMember struct {
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ID string
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Name string
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}
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// TaskLabel is a colored tag tasks carry.
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type TaskLabel struct {
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ID string
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Name string
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Color datetime.EventColor
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}
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// Subtask is one checklist step of a task.
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type Subtask struct {
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ID string
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Title string
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Done bool
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}
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// Task is one unit of project work.
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type Task struct {
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// ID is the issue key, as ENG-123.
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ID string
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Title string
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Done bool
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Priority Priority
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Due core.Date
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Status string
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Assignees []string
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Labels []string
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Subtasks []Subtask
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}
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// StatusGroup is the workflow stage a status belongs to.
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type StatusGroup int
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const (
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StatusBacklog StatusGroup = iota
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StatusUnstarted
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StatusStarted
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StatusCompleted
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StatusCanceled
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)
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// WorkflowStatus is one workflow state.
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type WorkflowStatus struct {
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ID string
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Name string
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Group StatusGroup
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}
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// ProjectResult exposes the element and task events.
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type ProjectResult struct {
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Element ui.Element
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changed string
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opened string
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}
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// Changed returns the edited task ID.
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func (r ProjectResult) Changed() (string, bool) { return r.changed, r.changed != "" }
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// Opened returns the activated task ID.
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func (r ProjectResult) Opened() (string, bool) { return r.opened, r.opened != "" }
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// projectCheckPriority panics on an unknown priority.
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func projectCheckPriority(p Priority) {
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if p < PriorityNone || p > PriorityUrgent {
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panic(fmt.Sprintf("mujica: Priority %d out of range", p))
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}
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}
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// projectMember resolves a member ID or panics.
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func projectMember(members []ProjectMember, id string) ProjectMember {
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i := slices.IndexFunc(members, func(m ProjectMember) bool { return m.ID == id })
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if i < 0 {
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panic(fmt.Sprintf("mujica: unknown member %q", id))
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}
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return members[i]
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}
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// projectLabel resolves a label ID or panics.
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func projectLabel(labels []TaskLabel, id string) TaskLabel {
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i := slices.IndexFunc(labels, func(l TaskLabel) bool { return l.ID == id })
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if i < 0 {
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panic(fmt.Sprintf("mujica: unknown label %q", id))
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}
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return labels[i]
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}
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// projectStatus resolves a status ID or panics.
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func projectStatus(statuses []WorkflowStatus, id string) WorkflowStatus {
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i := slices.IndexFunc(statuses, func(s WorkflowStatus) bool { return s.ID == id })
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if i < 0 {
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panic(fmt.Sprintf("mujica: unknown status %q", id))
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}
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return statuses[i]
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}
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// projectDueText formats a date relative to today.
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func projectDueText(c *ui.Context, due, today core.Date, done bool) (string, bool) {
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core.DatetimeCheckDate("project due", due)
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if due.IsZero() {
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return "", false
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}
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days := int(due.Civil().Sub(today.Civil()).Hours() / 24)
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switch {
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case days < 0 && !done:
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return core.CalendarCount(c, "projects.overdue", -days), true
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case days == 0:
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return core.Msg(c, "projects.due_today"), false
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case days == 1:
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return core.Msg(c, "projects.due_tomorrow"), false
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}
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return fmt.Sprintf(core.Msg(c, "projects.due"), core.DatetimeMonthName(c, due.Month), due.Day), false
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}
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// projectBar draws a named completion bar.
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func projectBar(c *ui.Context, frac float64, label string) ui.Element {
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k := core.Tokens(c)
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return ui.Box(c).Height(6).FillWidth().Role(ui.RoleProgress).Label(label).Description(fmt.Sprintf("%d%%", int(frac*100))).
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Draw(func(p *ui.Painter, r ui.Rect) {
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p.Fill(r, k.Border, 3)
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p.Fill(ui.Rect{X: r.X, Y: r.Y, W: r.W * float32(frac), H: r.H}, k.AccentText, 3)
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})
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}
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