238 lines
6.1 KiB
Go
238 lines
6.1 KiB
Go
package mujica
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import (
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"fmt"
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"log/slog"
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"strings"
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"github.com/egoist/mygo/ui"
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"mujicaui/internal"
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"mujicaui/theme"
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)
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// StatusItemTone colors a status item's text and icon. The zero value is muted text.
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type StatusItemTone int
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const (
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StatusItemNeutral StatusItemTone = iota
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StatusItemSuccess
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StatusItemWarning
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StatusItemDanger
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StatusItemInfo
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)
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// StatusItem is one entry of a StatusBar.
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type StatusItem struct {
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// ID is the item's stable key and the value StatusBarResult.Clicked reports.
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ID string
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Text string
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Icon *ui.SVG
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Tone StatusItemTone
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// ShowProgress draws a short bar filled to Progress, from 0 to 1.
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ShowProgress bool
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Progress float32
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// Action makes the item a button.
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Action bool
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// Label names an item without Text for assistive technology.
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Label string
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// Secondary items hide first, last first, when the bar is too narrow.
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Secondary bool
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}
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// StatusBarOptions configure a StatusBar.
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type StatusBarOptions struct {
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Left, Right []StatusItem
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}
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// StatusBarResult is a StatusBar and its event in this frame.
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type StatusBarResult struct {
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*ui.Element
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// Clicked is the ID of the action item clicked, or empty.
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Clicked string
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}
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const statusBarProgressWidth float32 = 64
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// StatusBar is a window's bottom strip with left and right groups of status items.
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func StatusBar(c *ui.Context, opts StatusBarOptions) StatusBarResult {
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k := Tokens(c)
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d := Density(c)
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statusBarCheck(opts)
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h := max(theme.MinHitSize, d.ControlHeight()-8)
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gap := d.Unit() * 2
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e := ui.Row(c).Height(h).Shrink(0).PaddingX(d.Unit()*2).Gap(gap).
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Background(k.Surface).BorderWidth(theme.BorderWidth, 0, 0, 0).BorderColor(k.Border).
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Label(msg(c, "status_bar.label"))
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hidden := statusBarHide(c, e, opts, e.Bounds().W-d.Unit()*4, gap)
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var res StatusBarResult
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group := func(items []StatusItem) {
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ui.Row(c).Gap(gap).Shrink(0).Dividers(theme.BorderWidth, k.Border).Children(func() {
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for _, it := range items {
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if hidden[it.ID] {
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continue
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}
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if statusBarItem(c, it) {
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res.Clicked = it.ID
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slog.Debug("mujica: status_bar clicked", "id", it.ID)
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}
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}
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})
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}
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e.Children(func() {
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group(opts.Left)
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ui.Spacer(c)
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if len(hidden) > 0 {
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var names []string
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for _, it := range append(append([]StatusItem{}, opts.Left...), opts.Right...) {
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if hidden[it.ID] {
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names = append(names, statusBarName(it))
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}
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}
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label := fmt.Sprintf(msg(c, "status_bar.hidden"), len(hidden))
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ui.Text(c, fmt.Sprintf("+%d", len(hidden))).FontSize(theme.CaptionSize).TextColor(k.TextMuted).
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Label(label).Tooltip(strings.Join(names, "\n")).Shrink(0)
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}
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group(opts.Right)
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})
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res.Element = e
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return res
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}
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func statusBarCheck(opts StatusBarOptions) {
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seen := map[string]bool{}
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for _, it := range append(append([]StatusItem{}, opts.Left...), opts.Right...) {
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switch {
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case it.ID == "":
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panic("mujica: StatusItem needs an ID")
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case seen[it.ID]:
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panic("mujica: duplicate StatusItem ID " + it.ID)
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case it.Progress < 0 || it.Progress > 1:
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panic("mujica: StatusItem Progress must be within 0 and 1")
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case it.Text == "" && it.Label == "":
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panic("mujica: StatusItem " + it.ID + " needs Text or Label")
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}
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seen[it.ID] = true
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}
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}
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func statusBarName(it StatusItem) string {
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if it.Text != "" {
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return it.Text
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}
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return it.Label
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}
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// statusBarHide returns the secondary items to hide so the rest fit in room DIPs.
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func statusBarHide(c *ui.Context, bar *ui.Element, opts StatusBarOptions, room, gap float32) map[string]bool {
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hidden := map[string]bool{}
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if room <= 0 {
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// Not laid out yet: show all, and measure in the next frame.
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if first := ui.Local(bar, "status_bar.first", func() bool { return true }); *first {
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*first = false
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c.Invalidate()
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}
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return hidden
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}
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all := append(append([]StatusItem{}, opts.Left...), opts.Right...)
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need := func() float32 {
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var w float32
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for _, it := range all {
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if !hidden[it.ID] {
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w += statusBarWidth(c, it) + gap
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}
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}
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if len(hidden) > 0 {
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mw, _ := c.MeasureText(0, ui.Span{Text: fmt.Sprintf("+%d", len(hidden)), Size: theme.CaptionSize})
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w += mw + gap
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}
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return w
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}
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for i := len(all) - 1; i >= 0 && need() > room; i-- {
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if all[i].Secondary {
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hidden[all[i].ID] = true
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}
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}
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return hidden
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}
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// statusBarWidth estimates the width an item takes.
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func statusBarWidth(c *ui.Context, it StatusItem) float32 {
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d := Density(c)
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w := d.Unit() * 2
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if it.Icon != nil {
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w += 14 + d.Unit()
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}
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if it.Text != "" {
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tw, _ := c.MeasureText(0, ui.Span{Text: it.Text, Size: theme.CaptionSize})
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w += tw + d.Unit()
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}
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if it.ShowProgress {
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w += statusBarProgressWidth + d.Unit()
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}
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return w
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}
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// statusBarItem builds one item and reports whether its action was clicked.
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func statusBarItem(c *ui.Context, it StatusItem) bool {
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k := Tokens(c)
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d := Density(c)
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fg := k.TextMuted
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if it.Action {
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fg = k.Text
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}
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switch it.Tone {
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case StatusItemNeutral:
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case StatusItemSuccess:
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fg = k.Success
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case StatusItemWarning:
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fg = k.Warning
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case StatusItemDanger:
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fg = k.Danger
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case StatusItemInfo:
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fg = k.Info
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default:
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panic("mujica: invalid StatusItemTone")
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}
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var e *ui.Element
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if it.Action {
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e = ui.ButtonBase(c).Key(it.ID).MinHeight(theme.MinHitSize).MinWidth(theme.MinHitSize).Radius(theme.ControlRadius)
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internal.Ring(e, k.Focus, theme.ControlRadius)
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if e.Pressed() {
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e.Background(k.Selection)
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} else if e.Hovered() {
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e.Background(k.SurfaceHover)
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}
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} else {
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e = ui.Row(c).Key(it.ID).MinHeight(theme.MinHitSize)
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}
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e.PaddingX(d.Unit()).Gap(d.Unit()).TextColor(fg).Shrink(0)
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if it.Label != "" {
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e.Label(it.Label)
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}
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e.Children(func() {
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if it.Icon != nil {
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ui.Icon(c, it.Icon).Size(14, 14)
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}
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if it.Text != "" {
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ui.Text(c, it.Text).FontSize(theme.CaptionSize).SingleLine()
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}
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if it.ShowProgress {
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statusBarProgress(c, it.Progress)
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}
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})
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return it.Action && e.Clicked()
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}
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func statusBarProgress(c *ui.Context, v float32) {
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k := Tokens(c)
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ui.Box(c).Size(statusBarProgressWidth, 4).Shrink(0).Role(ui.RoleProgress).
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Description(fmt.Sprintf("%.0f%%", v*100)).
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Draw(func(p *ui.Painter, r ui.Rect) {
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p.Fill(r, k.Border, 2)
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if v > 0 {
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p.Fill(ui.Rect{X: r.X, Y: r.Y, W: max(r.W*v, r.H), H: r.H}, k.AccentText, 2)
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}
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})
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}
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