Files
MujicaUI/input/rating.go
T

139 lines
3.9 KiB
Go

package input
import (
"fmt"
"log/slog"
"math"
"strconv"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// RatingOptions configure a Rating. Max is 5 and Step 1 when zero.
type RatingOptions struct {
Max int
// Step is the smallest change, such as 0.5 for half stars; it must divide 1.
Step float64
ReadOnly bool
Disabled bool
// Label names the rating; empty uses the built-in "Rating".
Label string
// ShowValue prints "3.5 / 5" beside the stars.
ShowValue bool
}
// Rating shows *value as stars and lets the pointer and arrows set it in steps.
func Rating(c *ui.Context, value *float64, opts RatingOptions) core.ChoiceResult {
n, step := opts.Max, opts.Step
if n == 0 {
n = 5
}
if step == 0 {
step = 1
}
if n < 0 || step < 0 || step > 1 || math.Abs(1/step-math.Round(1/step)) > 1e-9 {
panic(fmt.Sprintf("mujica: Rating Max %d, Step %v: Max must be positive and Step divide 1", opts.Max, opts.Step))
}
k := core.Tokens(c)
size := core.Density(c).ControlHeight() * 0.6
// Each star sits centered in a hit area of at least the minimum size.
hit := max(size, theme.MinHitSize)
label := opts.Label
if label == "" {
label = core.Msg(c, "rating.label")
}
parts := core.ChoiceResult{}
set := func(v float64) {
v = math.Max(0, math.Min(float64(n), math.Round(v/step)*step))
if v != *value {
slog.Debug("mujica: rating changed", "from", *value, "to", v)
*value = v
parts = core.NewChoiceResult(parts.Element, true)
}
}
e := ui.Row(c).AlignItems(ui.Center).Gap(core.Density(c).Unit() * 2).Shrink(0)
parts.Element = e
e.Label(label)
e.Disabled(opts.Disabled)
disabled := e.IsDisabled()
interactive := !opts.ReadOnly && !disabled
if !disabled {
e.Focusable()
internal.Ring(e, k.Focus, theme.ControlRadius)
}
if interactive {
e.Role(ui.RoleSlider).Cursor(ui.CursorPointer)
switch {
case e.Shortcut(0, ui.KeyRight), e.Shortcut(0, ui.KeyUp):
set(*value + step)
case e.Shortcut(0, ui.KeyLeft), e.Shortcut(0, ui.KeyDown):
set(*value - step)
case e.Shortcut(0, ui.KeyHome):
set(0)
case e.Shortcut(0, ui.KeyEnd):
set(float64(n))
}
}
e.Children(func() {
stars := ui.Box(c).Size(hit*float32(n), hit).Shrink(0)
shown, fill := *value, k.AccentText
if interactive {
at := func(x float32) float64 { return math.Ceil(float64(x/hit)/step-1e-9) * step }
if _, _, ok := stars.Dragged(); ok {
x, _, _ := stars.PointerPosition()
set(at(x))
shown = *value
} else if x, _, over := stars.PointerPosition(); over {
shown, fill = math.Max(step, math.Min(float64(n), at(x))), k.AccentText.Alpha(0.6)
}
}
stars.Draw(func(p *ui.Painter, r ui.Rect) {
for i := range n {
cell := ui.Rect{X: r.X + float32(i)*hit + (hit-size)/2, Y: r.Y + (hit-size)/2, W: size, H: size}
path := ratingStar(cell)
p.StrokePath(path, 1.25, k.ControlBorder)
part := float32(math.Max(0, math.Min(1, shown-float64(i))))
if part > 0 {
p.Clip(ui.Rect{X: cell.X, Y: cell.Y, W: cell.W * part, H: cell.H}, 0, func() {
p.FillPath(path, fill)
p.StrokePath(path, 1.25, fill)
})
}
}
})
if opts.ShowValue {
ui.Text(c, fmt.Sprintf("%s / %d", strconv.FormatFloat(*value, 'f', -1, 64), n)).
TextColor(k.TextMuted).FontFeatures("tnum").SingleLine()
}
})
e.Description(fmt.Sprintf(core.Msg(c, "rating.value"), strconv.FormatFloat(*value, 'f', -1, 64), n))
return parts
}
// ratingStar returns a five-pointed star inset in r.
func ratingStar(r ui.Rect) *ui.Path {
var p ui.Path
cx, cy := r.X+r.W/2, r.Y+r.H*0.54
outer := r.W * 0.42
inner := outer * 0.45
for i := range 10 {
rad := outer
if i%2 == 1 {
rad = inner
}
a := -math.Pi/2 + float64(i)*math.Pi/5
x, y := cx+rad*float32(math.Cos(a)), cy+rad*float32(math.Sin(a))
if i == 0 {
p.MoveTo(x, y)
} else {
p.LineTo(x, y)
}
}
p.Close()
return &p
}