Files
MujicaUI/hover_card.go
T

138 lines
3.8 KiB
Go

package mujica
import (
"log/slog"
"time"
"github.com/egoist/mygo/ui"
)
// HoverCardOptions configure a HoverCard.
type HoverCardOptions struct {
// OpenDelay is 500 ms and CloseDelay 300 ms when zero.
OpenDelay time.Duration
CloseDelay time.Duration
// Width is 280 DIPs when zero.
Width float32
// Label names the card for assistive technology.
Label string
}
// hoverCardState is what a card keeps between frames while its anchor lives.
type hoverCardState struct {
open, dismissed bool
// keyMode keeps the card in the focus order while the keyboard is on it.
keyMode bool
enterAt, leaveAt time.Time
panel ui.Rect
}
// HoverCard previews content beside anchor while the pointer rests on it or
// it has the keyboard focus. The pointer may move into the card; with the
// keyboard, Tab from the anchor enters it. It closes after CloseDelay once
// neither holds it, or at once on Escape. It returns the card, or nil.
func HoverCard(c *ui.Context, anchor *ui.Element, opts HoverCardOptions, content func()) *ui.Element {
if anchor == nil {
panic("mujica: HoverCard needs an anchor")
}
if opts.OpenDelay < 0 || opts.CloseDelay < 0 {
panic("mujica: HoverCard delays must not be negative")
}
openDelay, closeDelay := opts.OpenDelay, opts.CloseDelay
if openDelay == 0 {
openDelay = 500 * time.Millisecond
}
if closeDelay == 0 {
closeDelay = 300 * time.Millisecond
}
st := ui.Local(anchor, "mujica.hovercard", func() hoverCardState { return hoverCardState{} })
b := anchor.Bounds()
keyboard := anchor.FocusVisible()
pointer := anchor.Hovered()
if st.open {
// The card's layer covers the anchor, so test the pointer by geometry.
x, y, in := c.Root().PointerPosition()
pointer = pointer || in && (b.Contains(x, y) || st.panel.Contains(x, y))
}
hot := pointer || keyboard || st.keyMode
if !hot {
st.dismissed = false
}
if st.dismissed {
return nil
}
now := c.Now()
if hot {
st.leaveAt = time.Time{}
if !st.open {
if st.enterAt.IsZero() {
st.enterAt = now
}
if wait := openDelay - now.Sub(st.enterAt); wait > 0 {
c.After(wait)
return nil
}
slog.Debug("mujica: hover_card open", "keyboard", keyboard)
st.open = true
}
} else {
st.enterAt = time.Time{}
if !st.open {
return nil
}
if st.leaveAt.IsZero() {
st.leaveAt = now
}
if wait := closeDelay - now.Sub(st.leaveAt); wait > 0 {
c.After(wait)
} else {
slog.Debug("mujica: hover_card close")
st.open, st.keyMode, st.leaveAt = false, false, time.Time{}
return nil
}
}
width := opts.Width
if width == 0 {
width = 280
}
style := func(panel *ui.Element, p float32) {
overlayStyle(c, panel, p)
panel.Width(width).Padding(Density(c).Unit() * 4).Gap(Density(c).Unit() * 2).Label(opts.Label).
MaxHeight(popoverRoom(c, b))
ui.Scroll(c).Shrink(1).Children(content)
}
var panel *ui.Element
dismissed, keyMode := false, keyboard || st.keyMode
if keyMode {
shown := true
panel = ui.PopoverBase(c, anchor, &shown, func(panel *ui.Element) {
style(panel.Margin(6, 0, 0, 0), overlayAnchored(c, panel, b))
})
dismissed = !shown
} else {
ui.Overlay(c, func() {
panel = ui.Column(c).Absolute().Role(ui.RolePopup)
prev := panel.Bounds()
x, y := overlayPlace(c, b, width, prev.H, 6)
panel.Left(x).Top(y)
p := overlayEnter(c, panel)
if prev.H == 0 {
p = 0 // not measured yet
c.AnimationFrame()
}
panel.Children(func() { style(panel, p) })
})
dismissed = c.Shortcut(0, ui.KeyEscape)
}
if dismissed {
slog.Debug("mujica: hover_card dismiss")
st.open, st.dismissed, st.keyMode = false, true, false
if keyMode {
anchor.Focus() // at once, so the anchor stays hot and the card stays dismissed
}
return panel
}
st.panel, st.keyMode = panel.Bounds(), keyboard || keyMode && panel.FocusWithin()
return panel
}