diff --git a/AGENTS.md b/AGENTS.md index a790d85..24f4e9f 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -203,7 +203,7 @@ Platform adaptations, each forced by a missing Qt analog: - Effects, text and shapes kept (14.22, Swift 1.4.9: `94e90bd`): `ImageLayer(record, asset, mask)` loads its live shape and text (`LayerShape::loaded`, `LayerText::loaded`), Swift's `ProjectSnapshot.documentLayers`, so `installProject` and `applyDocumentSize` (Canvas Size, Image Size, Crop, Trim) build the same layers; the canvas resizer carries effects, and Image Size scales them by the root of its two factors through `LayerEffects::scaled` (stroke, glows and blurs to 500, distances to 5,000, Photoshop's Scale Styles) while its resampling still flattens text and shapes, and a size that changes only the resolution keeps all three. Hue/Saturation, Levels, Invert and a floating merge keep the layer's effects. `docs/project-format.md` says so. Tests: `LayerEffectsSurviveTests` (Swift's five sizing cases; a stretch's mean factor and the ranges), `LayerEffectsTests::rebuildsAndResizesKeepThem` (the four rebuilds, both resizers), the shape and text halves in `ShapeLayerTests` and `TypeStoreTests`. - WebP (14.23, Swift 1.4.9: `5724099`): `ImageImporter` takes Qt's `webp` format beside JPEG, PNG and TIFF (`qt6-image-formats-plugins` carries it, as it carries TIFF; Fedora's `qt6-qtimageformats`, Arch's `qt6-imageformats` and nixpkgs' `qtimageformats` too), through the same reading, sRGB conversion and thumbnail; a dropped picture prefers WebP after TIFF and before Photoshop's, Swift's order; the unsupported and drop messages name WebP; the importer's filter offers `*.webp` and the desktop entry `image/webp`. Tests: `WebPImportTests` (Swift's lossless and lossy pictures: size, sRGB, the clear half, the budget, a drop opening a document; the drop order), the words in their files. - Ctrl or Meta with a middle drag zooms (14.24, Swift 1.4.9: `e03923f`, Blender's gesture): a middle press with Ctrl or Meta (Swift's Command or Control) keeps `m_middleZoom` (where it began, the zoom then) in place of the middle pan; each move with the middle button zooms by 2^((start.y − y) / 100) about the press, as the Zoom tool's drag doubles every 100 points, up in and down out, under the Zoom tool's magnifier, the minus while below the press; the brush circle hides meanwhile; the release, or a move without the middle button (Qt can lose a release), ends it and puts the tool's cursor back, as the pan's does. A left drag beside it goes on, and a right-button tip drag waits, as beside the pan. Tests: `CanvasNavigationTests::ctrlOrMetaWithTheMiddleButtonZooms` (doubling and halving about an off-centre press, from 75% too, both cursors against the Zoom tool's, Meta, a lost release, a plain middle drag still panning, a Hand drag going on and a tip drag waiting beside it). -- Camera Raw's Light and Color as Photoshop's (14.25, Swift 1.4.9: `57ab3bb`): `kernels/AdjustPixels.c/.h` are 57ab3bb's, unchanged: Exposure, white balance and Contrast run as one composed table before Highlights and Shadows, Whites, Blacks, Saturation and Vibrance as another after. `Document/CameraRawTables.h/.cpp` twin Swift's enum as a namespace: Photoshop's colour tables, 147 of 17³ (`size`), composed over a 33³ `grid`; `tables()` reads them once, `whiteBalance` (four tables round Temperature and Tint, 9 × 9 by 25), `stages` (Swift's order, sliders at zero left out), `compose` (empty without stages, the kernel then handed none; a grid that finds no memory is `ExportError(render)`) and `neutralize` (Swift's search: steps of 10, 2 and 0.5 round the best, the first of equals kept, counted by index where Swift strides, the same values). Swift's bundle resource is a Qt resource compiled into the library (`src/Resources/CameraRawTables.bin`, `qt_add_resources`), so it is always there: Swift's nil-table paths (no tables, no Light and Color, no neutral balance) have no twin, and a header or size that does not match is a `std::logic_error`, a broken build. Its planes are raw DEFLATE, as Foundation's `.zlib` writes them, inflated through zlib (`ZLIB::ZLIB`, which the PKGBUILD and the flake now name). `CameraRawSettings` loses `gains` and its three constants and `neutralizeLinear`; `neutralizeStraight` is the tables' search, and Auto hands it the linear mean encoded again (`encode`), as Swift's. The `Balance` is `CameraRawSettings::Balance`, where Swift's returns a tuple. Tests: Swift's three changed tests in `CameraRawTests` (exposure, contrast, whites, blacks, saturation by Photoshop's numbers) and `whiteBalanceAndVibranceMatchPhotoshop`, 181 baked in `CameraRawSessionTests`, `CameraRawTablesTests` (the decoded tables' FNV hash and entries, stages and weights, each slider's tables, past the range, the composed corners, `neutralize`'s exact answers, a refinement past −100 and ties among searched points, three stages composed in order, all from an independent Python decoder and search), `CameraRawWiringTests::theTablesRunAroundHighlightsAndShadows` (the order against the kernel itself) and Auto through the encoded mean, a dark pixel on its straight segment. +- Camera Raw's Light and Color as Photoshop's (14.25, Swift 1.4.9: `57ab3bb`): `kernels/AdjustPixels.c/.h` are 57ab3bb's, unchanged: Exposure, white balance and Contrast run as one composed table before Highlights and Shadows, Whites, Blacks, Saturation and Vibrance as another after. `Document/CameraRawTables.h/.cpp` twin Swift's enum as a namespace: Photoshop's colour tables, 147 of 17³ (`size`), composed over a 33³ `grid`; `tables()` reads them once, `whiteBalance` (four tables round Temperature and Tint, 9 × 9 by 25), `stages` (Swift's order, sliders at zero left out), `compose` (empty without stages, the kernel then handed none; a grid that finds no memory is `ExportError(render)`) and `neutralize` (Swift's search: steps of 10, 2 and 0.5 round the best, the first of equals kept, counted by index where Swift strides, the same values). Swift's bundle resource is a Qt resource compiled into the library (`src/Resources/CameraRawTables.bin`, `qt_add_resources`), so it is always there: Swift's nil-table paths (no tables, no Light and Color, no neutral balance) have no twin, and a header or size that does not match is a `std::logic_error`, a broken build. Its planes are raw DEFLATE, as Foundation's `.zlib` writes them, inflated through zlib (`ZLIB::ZLIB`, which the PKGBUILD and the flake now name). `CameraRawSettings` loses `gains` and its three constants and `neutralizeLinear`; `neutralizeStraight` is the tables' search, and Auto hands it the linear mean encoded again (`encode`), as Swift's. The `Balance` is `CameraRawSettings::Balance`, where Swift's returns a tuple. Tests: Swift's three changed tests in `CameraRawTests` (exposure, translucent too, contrast, whites, blacks, saturation by Photoshop's numbers) and `whiteBalanceAndVibranceMatchPhotoshop`, 181 baked in `CameraRawSessionTests`, `CameraRawTablesTests` (the decoded tables' FNV hash and entries, stages and weights, each slider's tables, past the range, the composed corners, `neutralize`'s exact answers, refinements past −100 on either slider, each channel missing, ties among searched points, three stages composed in order, all from an independent Python decoder and search), `CameraRawWiringTests::theTablesRunAroundHighlightsAndShadows` (the order against the kernel itself) and Auto through the encoded mean, a dark pixel on its straight segment. - Drops between projects: `ProjectWorkspace::draggedLayerSource` finds the tab whose document holds the dragged id (Swift reads the drag pasteboard; the twin reads the drag's `QMimeData`, which every drop target has), `canReceiveDrag(data, destination)` refuses only a layer's own tab, and `receiveProviders` copies several ids one after another, as Swift awaits each provider, so a two-row drop on the New button opens two tabs as Swift's does. `ContentView` takes such a drop over its whole area (`setWorkspace` hands it the workspace; `acceptsDrop` keeps Swift's guards: busy, the sheet, the importer, a rename; `levels` arrives with 9.x), shows the 3-point accent ring inside the canvas while targeted and hands the drop's document point on when it fell on the canvas. `ProjectTabButton` takes drops for its tab (accent fill and rim, "Add to