Photoshop PSD import (Compositor 1.2.0, part one)
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#pragma once
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#include <QByteArray>
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#include <QImage>
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#include <vector>
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// Photoshop's layer channels: raw and PackBits (Adobe's 2019 specification).
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namespace PSDChannelCoder {
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std::vector<uchar> decode(int compression, int width, int height, const QByteArray &data);
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// Straight planes into premultiplied RGBA, sRGB.
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QImage rgbaImage(int width, int height, const std::vector<uchar> &red, const std::vector<uchar> &green,
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const std::vector<uchar> &blue, const std::vector<uchar> &alpha);
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QImage maskImage(int width, int height, const std::vector<uchar> &gray);
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}
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