Outer Glow, brush Smoothing and the rest of Compositor 1.2.0
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@@ -74,10 +74,24 @@ struct InnerShadowEffect {
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friend bool operator==(const InnerShadowEffect &, const InnerShadowEffect &) = default;
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};
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// A soft glow round the outside of the layer.
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struct OuterGlowEffect {
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std::optional<bool> enabled = std::nullopt;
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double size = 20;
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double red = 1;
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double green = 1;
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double blue = 1;
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double opacity = 0.75;
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bool isEnabled() const { return enabled.value_or(true); }
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PaletteColor color() const { return {red, green, blue}; }
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bool isValid() const;
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friend bool operator==(const OuterGlowEffect &, const OuterGlowEffect &) = default;
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};
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// Swift's raw values are the panel's and the menu's words.
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enum class LayerEffectKind { stroke, shadow, colorOverlay, innerShadow };
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enum class LayerEffectKind { stroke, shadow, colorOverlay, innerShadow, outerGlow };
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inline constexpr std::array allLayerEffectKinds{LayerEffectKind::stroke, LayerEffectKind::shadow, LayerEffectKind::colorOverlay,
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LayerEffectKind::innerShadow};
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LayerEffectKind::innerShadow, LayerEffectKind::outerGlow};
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QString rawValue(LayerEffectKind kind);
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// What a layer draws round itself; its pixels stay untouched.
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@@ -86,7 +100,8 @@ struct LayerEffects {
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std::optional<ShadowEffect> shadow = std::nullopt;
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std::optional<ColorOverlayEffect> colorOverlay = std::nullopt;
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std::optional<InnerShadowEffect> innerShadow = std::nullopt;
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bool isEmpty() const { return !stroke && !shadow && !colorOverlay && !innerShadow; }
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std::optional<OuterGlowEffect> outerGlow = std::nullopt;
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bool isEmpty() const { return !stroke && !shadow && !colorOverlay && !innerShadow && !outerGlow; }
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bool isValid() const;
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std::vector<LayerEffectKind> kinds() const;
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bool contains(LayerEffectKind kind) const;
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