14.28: Camera Raw's preview 5 to 20 times faster
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@@ -39,6 +39,15 @@ typedef struct {
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// Runs `count` stages in order over a `grid`³ lattice of sRGB colors into `out` (3 floats per color, 0…1, red
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// slowest), so a whole run of stages costs a pixel one lookup.
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void camera_raw_compose(float *out, int grid, const CameraRawStage *stages, int count, int size);
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// Runs `count` stages over every entry of a composed table already made (3 floats a color), in place.
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void camera_raw_compose_onto(float *table, int grid, const CameraRawStage *stages, int count, int size);
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// Runs a composed table's colors through a tone curve, then each channel's curve (256 entries each), in place.
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void camera_raw_table_curves(float *table, int grid, const float *toneLut, const float *redLut, const float *greenLut,
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const float *blueLut);
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// Camera Raw's histogram (256 bins each of red, green and blue, added into `bins`) and vectorscope (`side`² cells,
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// added into `scope`) from every `step`th pixel each way, opaque ones counting by their alpha.
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void camera_raw_scope(const uint8_t *rgba, size_t width, size_t height, size_t stride, int step, double *bins, double *scope,
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int side);
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// One stage on one sRGB color (0…1), in place.
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void camera_raw_stage_color(const CameraRawStage *stage, int size, double *rgb);
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// What Camera Raw's adaptive sliders read from an image, as sRGB levels (0…1), opaque pixels counting by their
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