14.1: test comment
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@@ -80,7 +80,7 @@ void ColorOverlayTests::overlayLeavesTheShadowBeneathTranslucentPixels()
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void ColorOverlayTests::innerEffectsRecolourTranslucentPixelsAndKeepTheirAlpha()
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void ColorOverlayTests::innerEffectsRecolourTranslucentPixelsAndKeepTheirAlpha()
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{
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{
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const QImage half = square(QColor(0, 0, 0, 128));
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const QImage half = square(QColor(0, 0, 0, 128));
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// A glow a hair wide falls by half.
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// A shadow cast past the square falls fully.
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LayerEffects shadowed;
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LayerEffects shadowed;
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shadowed.innerShadow = InnerShadowEffect{.angle = 0, .distance = 60, .blur = 0.01, .red = 1, .green = 0, .blue = 0, .opacity = 1};
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shadowed.innerShadow = InnerShadowEffect{.angle = 0, .distance = 60, .blur = 0.01, .red = 1, .green = 0, .blue = 0, .opacity = 1};
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std::array<int, 4> pixel = rendered(half, shadowed);
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std::array<int, 4> pixel = rendered(half, shadowed);
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