Sharper canvas, PSD adjustments and masks, Photoshop's Saturation, Levels and Hue/Saturation on every core, a growing blur's preview kept, the hierarchy kept (13.8)
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@@ -2,3 +2,4 @@
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#include <stddef.h>
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void levels_apply(uint8_t *pixels, size_t count, const float *tables);
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void levels_histogram(const uint8_t *pixels, const uint8_t *coverage, size_t count, double *bins);
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void cube_apply(uint8_t *pixels, size_t count, const float *cube, int dimension);
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