Sharper canvas, PSD adjustments and masks, Photoshop's Saturation, Levels and Hue/Saturation on every core, a growing blur's preview kept, the hierarchy kept (13.8)
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@@ -104,8 +104,8 @@ struct SessionJobs {
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FilterSettings settings;
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// Camera Raw's scope of the grade itself.
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std::optional<CameraRawScope> scope = std::nullopt;
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// Its grid's version: a newer grid drops it.
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quint64 sourceVersion = 0;
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// The grown layer it was made from: it shows there.
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std::optional<LayerTransform> placement = std::nullopt;
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};
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struct FilterMade {
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std::optional<ImportedImage> asset;
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