Sharper canvas, PSD adjustments and masks, Photoshop's Saturation, Levels and Hue/Saturation on every core, a growing blur's preview kept, the hierarchy kept (13.8)
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@@ -272,7 +272,6 @@ void FilterEdit::grow(const QRectF &extent)
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void FilterEdit::prepare(const ImportedImage &source, const LayerTransform &placed)
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{
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const QSize size = source.size();
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++previewSourceVersion;
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mapping = BrushRaster::pixelToDocument(placed, size.width(), size.height());
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// Noise, grain and dither preview whole: enlarged, they look coarse.
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const bool whole = kind == FilterKind::addNoise || kind == FilterKind::grain || kind == FilterKind::dither || kind == FilterKind::contentAwareFill
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