Sharper canvas, PSD adjustments and masks, Photoshop's Saturation, Levels and Hue/Saturation on every core, a growing blur's preview kept, the hierarchy kept (13.8)

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ZacharyZhang-NY committed 2026-10-01 17:47:51 -04:00
1 parent 765e071c0c
commit cb85b86d58
46 files changed
+1041 -186

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@@ -131,6 +131,8 @@ std::vector<HueResponse> hueResponse(const HueSaturationSettings &settings);
std::vector<float> cube(const HueSaturationSettings &settings);
Color adjust(double red, double green, double blue, const HueSaturationSettings &settings);
Color adjust(double red, double green, double blue, const HueSaturationSettings &settings, const std::vector<HueResponse> &response);
// Photoshop's: down toward gray, up by dividing by what's left.
double adjustedSaturation(double saturation, double amount);
// The hue a spectrum swatch becomes.
double shiftedHue(double hue, const HueSaturationSettings &settings);
}