Sharper canvas, PSD adjustments and masks, Photoshop's Saturation, Levels and Hue/Saturation on every core, a growing blur's preview kept, the hierarchy kept (13.8)
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@@ -131,6 +131,8 @@ std::vector<HueResponse> hueResponse(const HueSaturationSettings &settings);
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std::vector<float> cube(const HueSaturationSettings &settings);
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Color adjust(double red, double green, double blue, const HueSaturationSettings &settings);
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Color adjust(double red, double green, double blue, const HueSaturationSettings &settings, const std::vector<HueResponse> &response);
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// Photoshop's: down toward gray, up by dividing by what's left.
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double adjustedSaturation(double saturation, double amount);
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// The hue a spectrum swatch becomes.
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double shiftedHue(double hue, const HueSaturationSettings &settings);
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}
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