Sharper canvas, PSD adjustments and masks, Photoshop's Saturation, Levels and Hue/Saturation on every core, a growing blur's preview kept, the hierarchy kept (13.8)

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ZacharyZhang-NY committed 2026-10-01 17:47:51 -04:00
1 parent 765e071c0c
commit cb85b86d58
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+1041 -186

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@@ -50,6 +50,8 @@ struct RawLayer {
std::map<QString, QByteArray> extra;
qint64 maskTop = 0, maskLeft = 0, maskBottom = 0, maskRight = 0;
qint64 sourceMaskTop = 0, sourceMaskLeft = 0, sourceMaskBottom = 0, sourceMaskRight = 0;
// The mask's value outside its stored bounds.
uchar maskDefault = 255;
bool maskDisabled = false;
bool maskLinked = true;
bool maskFromRender = false;