Sharper canvas, PSD adjustments and masks, Photoshop's Saturation, Levels and Hue/Saturation on every core, a growing blur's preview kept, the hierarchy kept (13.8)
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@@ -50,6 +50,8 @@ struct RawLayer {
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std::map<QString, QByteArray> extra;
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qint64 maskTop = 0, maskLeft = 0, maskBottom = 0, maskRight = 0;
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qint64 sourceMaskTop = 0, sourceMaskLeft = 0, sourceMaskBottom = 0, sourceMaskRight = 0;
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// The mask's value outside its stored bounds.
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uchar maskDefault = 255;
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bool maskDisabled = false;
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bool maskLinked = true;
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bool maskFromRender = false;
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