Sharper canvas, PSD adjustments and masks, Photoshop's Saturation, Levels and Hue/Saturation on every core, a growing blur's preview kept, the hierarchy kept (13.8)
This commit is contained in:
1 parent
765e071c0c
commit
cb85b86d58
46 files changed
+1041
-186
No files matched your search
@@ -80,6 +80,8 @@ std::vector<PSDRecord> assemble(const std::vector<RawLayer> &raw, QSizeF canvas,
|
||||
}
|
||||
}
|
||||
record.mask = layer.maskFromRender ? std::nullopt : layer.maskImage;
|
||||
record.maskBounds = QRectF(layer.maskLeft, layer.maskTop, layer.maskRight - layer.maskLeft, layer.maskBottom - layer.maskTop);
|
||||
record.maskDefault = layer.maskDefault;
|
||||
record.maskEnabled = !layer.maskDisabled;
|
||||
record.maskLinked = layer.maskLinked;
|
||||
if (!isGroup)
|
||||
|
||||
Reference in new issue
Block a user