Sharper canvas, PSD adjustments and masks, Photoshop's Saturation, Levels and Hue/Saturation on every core, a growing blur's preview kept, the hierarchy kept (13.8)
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@@ -57,7 +57,8 @@ void drawBrushPreview(const QImage &image, const LayerTransform &transform, QPoi
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void composite(QPainter &context, const QTransform &placement, const QRectF &extent, LayerSampling sampling,
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InterpolationQuality quality, const Options &options, const QRectF &maskBounds,
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const std::function<void(QPainter &)> &body, const std::function<void(QPainter &)> &veil = {});
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InterpolationQuality interpolation(LayerSampling sampling, double finalFactor);
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// An upright layer drawn pixel for pixel copies straight across.
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InterpolationQuality interpolation(LayerSampling sampling, double finalFactor, bool upright = false);
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Reduced reduced(const QImage &image, double width, double device, LayerSampling sampling);
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QRectF coverage(const Reduced &reduced, const QRectF &bounds);
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double deviceScale(const QPainter &context);
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