Sharper canvas, PSD adjustments and masks, Photoshop's Saturation, Levels and Hue/Saturation on every core, a growing blur's preview kept, the hierarchy kept (13.8)
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@@ -21,6 +21,7 @@ struct Record {
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uchar flags = 0;
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std::optional<QRect> mask;
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uchar maskFlags = 0;
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uchar maskDefault = 255;
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QByteArray name = "Layer";
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std::vector<Extra> extras;
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};
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@@ -81,7 +82,7 @@ inline QByteArray file(const std::vector<Record> &records, const QByteArray &res
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extra.i32(record.mask->left());
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extra.i32(record.mask->top() + record.mask->height());
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extra.i32(record.mask->left() + record.mask->width());
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extra.u8(255);
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extra.u8(record.maskDefault);
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extra.u8(record.maskFlags);
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extra.u16(0);
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} else {
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