Grain and Add Noise stay with the document on the canvas; the GPU canvas's contracts judged and pinned on the CPU canvas (13.9b)
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@@ -31,6 +31,8 @@ public:
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std::function<void(QUuid, const QPainter &, QImage &coverage)> adjustmentClip = [](QUuid, const QPainter &, QImage &) {};
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// Painter units a document pixel: the canvas's zoom.
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double adjustmentScale = 1;
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// The document a painter region shows: the canvas maps it.
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std::function<QRectF(const QRectF &)> adjustmentRegion;
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private:
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// The pixels beneath, adjusted and mixed back through coverage.
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