Grain and Add Noise stay with the document on the canvas; the GPU canvas's contracts judged and pinned on the CPU canvas (13.9b)
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@@ -83,7 +83,6 @@ private slots:
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void theLiveCompositeDrawsWhatTheExportDraws();
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void adjustmentsShowAsTheExportDoes();
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void anAdjustmentsMaskClipsItOnTheCanvas();
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void grainFollowsTheViewOnTheCanvas();
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};
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void CanvasDisplayTests::theBackgroundCheckerboardShadowAndBorderSurroundTheDocument()
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@@ -411,32 +410,5 @@ void CanvasDisplayTests::anAdjustmentsMaskClipsItOnTheCanvas()
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session.cancelBrush();
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}
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void CanvasDisplayTests::grainFollowsTheViewOnTheCanvas()
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{
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// Swift's canvas hands Grain the view's region, not the document's.
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Scene scene(40, 40, 120, 120);
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EditorSession &session = scene.session;
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session.insert(filled(40, 40, qRgba(128, 128, 128, 255), "Gray"));
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session.addAdjustment(AdjustmentKind::grain);
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session.setAdjustmentEditingID(std::nullopt);
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LayerAdjustment grain = session.activeLayer().value().adjustment.value();
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GrainSettings strong = grain.grain();
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strong.amount = 100;
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// Pinned: under some seeds the pan keeps one pixel's tone.
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strong.seed = 7;
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grain.setGrain(strong);
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session.updateAdjustment(session.activeLayerID().value(), grain);
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session.zoom(1);
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QVERIFY(gapToExport(scene) > 20);
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// A pan moves the pattern under the same document pixel.
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const auto pixel = [&scene] {
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const QPointF origin = scene.origin();
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return scene.shot().pixel(int(origin.x() + 20.5), int(origin.y() + 20.5));
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};
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const QRgb before = pixel();
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session.viewport.translate(QSizeF(3, 0));
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QVERIFY(pixel() != before);
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}
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QTEST_MAIN(CanvasDisplayTests)
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#include "CanvasDisplayTests.moc"
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