Blur softens only the pieces the brush reaches; a clone is cut once per tile (13.16, part two)
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@@ -268,7 +268,7 @@ void EditorSession::finishWarp()
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settings.hardness = 1;
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settings.opacity = 1;
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const std::unique_ptr<BrushStroke> stroke = makeRasterEdit(current, settings);
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stroke->clone = BrushStroke::Clone{warp->image(), QSizeF(0, 0)};
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stroke->setClone(BrushStroke::Clone{warp->image(), QSizeF(0, 0), {}});
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stroke->replacesWithClone = true;
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stroke->editName = rawValue(warp->mode);
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// A point every twentieth of the tip covers every dab.
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