Masks painted anywhere on the canvas; mask thumbnails' ground white or black (12.12b)
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@@ -86,7 +86,8 @@ void EditorSession::applyPixelEdit(const ImageLayer &layer, const QString &name,
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{
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finishOpacityEdit();
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try {
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std::unique_ptr<BrushStroke> edit = makeRasterEdit(layer);
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// A fill on a mask covers the canvas too.
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std::unique_ptr<BrushStroke> edit = makeRasterEdit(layer, BrushSettings(), true);
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paint(*edit);
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if (edit->patches().empty()) {
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if (done)
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