Masks painted anywhere on the canvas; mask thumbnails' ground white or black (12.12b)
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@@ -135,7 +135,7 @@ void MaskEffectsCanvasTests::aFinerPlacedMaskMapsIntoTheLayersGrid()
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const QImage painting = scene.shot();
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// The oracle: a whole render through the stroke's mask.
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const ImageLayer square = layerWith(scene.session, scene.square);
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const QImage preview = scene.session.brushStroke()->placedMaskPreview(square.mask.value().placement.value()).value();
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const QImage preview = scene.session.brushStroke()->placedMaskPreview(scene.session.brushStroke()->paintTransform).value();
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const LayerEffectsRenderer::Rendered expected = LayerEffectsRenderer::render(square.asset.value().image(), preview, outline(2));
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int largest = 0;
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for (int y = 10; y < 30; ++y) {
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