14.1: Color Overlay, Inner Glow and Inner Shadow recolour translucent pixels fully; Add layer effect
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#include "Document/BrushStroke.h"
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#include "Document/LayerEffects+Renderer.h"
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#include <QtTest>
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// Swift's ColorOverlayTests, and the inner effects alike.
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namespace {
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QImage square(const QColor &colour, int size = 20)
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{
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QImage image = BrushRaster::context(size, size, false);
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image.fill(colour);
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return image;
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}
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// The premultiplied RGBA bytes at the image's middle.
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std::array<int, 4> middle(const QImage &image)
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{
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const uchar *pixel = image.constScanLine(image.height() / 2) + (image.width() / 2) * 4;
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return {pixel[0], pixel[1], pixel[2], pixel[3]};
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}
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std::array<int, 4> rendered(const QImage &source, const LayerEffects &effects)
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{
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const QImage image = LayerEffectsRenderer::render(source, std::nullopt, effects).image;
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if (image.format() != QImage::Format_RGBA8888_Premultiplied)
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qFatal("the renderer's format changed");
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return middle(image);
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}
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bool near(const std::array<int, 4> &pixel, const std::array<int, 4> &expected, int tolerance)
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{
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for (int channel = 0; channel < 4; ++channel) {
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if (std::abs(pixel[channel] - expected[channel]) > tolerance)
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return false;
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}
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return true;
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}
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QString text(const std::array<int, 4> &pixel)
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{
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return QStringLiteral("%1 %2 %3 %4").arg(pixel[0]).arg(pixel[1]).arg(pixel[2]).arg(pixel[3]);
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}
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}
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class ColorOverlayTests : public QObject {
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Q_OBJECT
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private slots:
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void overlayRecolorsTranslucentPixelsAndKeepsTheirAlpha();
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void overlayOpacityMixesWithTheLayersOwnColor();
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void overlayLeavesTheShadowBeneathTranslucentPixels();
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void innerEffectsRecolourTranslucentPixelsAndKeepTheirAlpha();
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};
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void ColorOverlayTests::overlayRecolorsTranslucentPixelsAndKeepsTheirAlpha()
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{
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// Half-clear black under white: half-clear white, no grey band.
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LayerEffects effects;
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effects.colorOverlay = ColorOverlayEffect{.red = 1, .green = 1, .blue = 1, .opacity = 1};
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const std::array<int, 4> pixel = rendered(square(QColor(0, 0, 0, 128)), effects);
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QVERIFY2(near(pixel, {128, 128, 128, 128}, 1), qPrintable(text(pixel)));
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}
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void ColorOverlayTests::overlayOpacityMixesWithTheLayersOwnColor()
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{
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LayerEffects effects;
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effects.colorOverlay = ColorOverlayEffect{.red = 0, .green = 0, .blue = 1, .opacity = 0.5};
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const std::array<int, 4> pixel = rendered(square(QColor(255, 0, 0)), effects);
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QVERIFY2(near(pixel, {128, 0, 128, 255}, 1), qPrintable(text(pixel)));
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}
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void ColorOverlayTests::overlayLeavesTheShadowBeneathTranslucentPixels()
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{
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// A red shadow under half-clear black stays red beneath.
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LayerEffects effects;
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effects.colorOverlay = ColorOverlayEffect{.red = 1, .green = 1, .blue = 1, .opacity = 1};
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effects.shadow = ShadowEffect{.angle = 90, .distance = 0, .blur = 0, .red = 1, .green = 0, .blue = 0, .opacity = 1};
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const std::array<int, 4> pixel = rendered(square(QColor(0, 0, 0, 128)), effects);
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QVERIFY2(near(pixel, {192, 128, 128, 192}, 1), qPrintable(text(pixel)));
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}
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void ColorOverlayTests::innerEffectsRecolourTranslucentPixelsAndKeepTheirAlpha()
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{
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const QImage half = square(QColor(0, 0, 0, 128));
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// A glow a hair wide falls by half.
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LayerEffects shadowed;
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shadowed.innerShadow = InnerShadowEffect{.angle = 0, .distance = 60, .blur = 0.01, .red = 1, .green = 0, .blue = 0, .opacity = 1};
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std::array<int, 4> pixel = rendered(half, shadowed);
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QVERIFY2(near(pixel, {128, 0, 0, 128}, 1), qPrintable(text(pixel)));
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// A hair-wide glow falls by what the shape lacks: half.
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LayerEffects glowing;
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glowing.innerGlow = InnerGlowEffect{.size = 0.01, .red = 1, .green = 1, .blue = 1, .opacity = 1};
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pixel = rendered(half, glowing);
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QVERIFY2(near(pixel, {64, 64, 64, 128}, 1), qPrintable(text(pixel)));
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// A shadow beneath stays untinted.
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shadowed.shadow = ShadowEffect{.angle = 90, .distance = 0, .blur = 0, .red = 0, .green = 0, .blue = 1, .opacity = 1};
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pixel = rendered(half, shadowed);
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QVERIFY2(near(pixel, {128, 0, 64, 192}, 1), qPrintable(text(pixel)));
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}
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QTEST_GUILESS_MAIN(ColorOverlayTests)
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#include "ColorOverlayTests.moc"
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