pkgname=omakade pkgver=1.16.1 pkgrel=1 pkgdesc='A beautiful, local-first game library for Omarchy' arch=('x86_64' 'aarch64') url='https://btsouth.github.io/omakade/' license=('GPL-3.0-or-later' 'CC-BY-SA-3.0') depends=('glib2' 'hicolor-icon-theme' 'layer-shell-qt' 'libsecret' 'libzip' 'openssl' 'python' 'qt6-base' 'qt6-declarative' 'qt6-imageformats' 'qt6-svg' 'qt6-wayland' 'sdl3' 'wayland' 'zstd') optdepends=('libpulse: switch Game Mode sound outputs with pactl' 'umu-launcher: launch Windows GOG and Proton Battle.net games') # wayland-protocols turns the optional idle-inhibit feature on # deterministically instead of leaving it to what the chroot happens to carry. makedepends=('cmake' 'ninja' 'pkgconf' 'wayland-protocols') options=('!debug') source=("$pkgname-$pkgver.tar.gz::https://github.com/btsouth/omakade/releases/download/v$pkgver/$pkgname-$pkgver.tar.gz") sha256sums=('12d0dd6cabc50da00b67bed2a0b78f250fc082ad03799eaed55541b1103c0ae8') build() { cmake -S "$pkgname-$pkgver" -B build -G Ninja \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=/usr \ -DBUILD_TESTING=OFF cmake --build build } package() { DESTDIR="$pkgdir" cmake --install build }