29 lines
1.2 KiB
Bash
29 lines
1.2 KiB
Bash
pkgname=omakade
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pkgver=1.15.0
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pkgrel=2
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pkgdesc='A beautiful, local-first game library for Omarchy'
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arch=('x86_64' 'aarch64')
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url='https://btsouth.github.io/omakade/'
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license=('GPL-3.0-or-later' 'CC-BY-SA-3.0')
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depends=('glib2' 'hicolor-icon-theme' 'layer-shell-qt' 'libsecret' 'libzip' 'openssl' 'python' 'qt6-base' 'qt6-declarative' 'qt6-imageformats' 'qt6-svg' 'qt6-wayland' 'sdl3' 'wayland' 'zstd')
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optdepends=('libpulse: switch Game Mode sound outputs with pactl'
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'umu-launcher: launch Windows GOG and Proton Battle.net games')
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# wayland-protocols turns the optional idle-inhibit feature on
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# deterministically instead of leaving it to what the chroot happens to carry.
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makedepends=('cmake' 'ninja' 'pkgconf' 'wayland-protocols')
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options=('!debug')
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source=("$pkgname-$pkgver.tar.gz::https://github.com/btsouth/omakade/releases/download/v$pkgver/$pkgname-$pkgver.tar.gz")
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sha256sums=('cb5bfd208a151f6071956555c6afd93efc04a0490e951523bf5ec7d0f5e2b982')
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build() {
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cmake -S "$pkgname-$pkgver" -B build -G Ninja \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DBUILD_TESTING=OFF
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cmake --build build
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}
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package() {
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DESTDIR="$pkgdir" cmake --install build
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}
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