The native Hyprland plugin behind Omarchy's floating workspaces: themed titlebars and edge snapping, built from a hyprbars fork. It is rebuilt with every Hyprland change, since a plugin only loads into the exact build it was compiled against. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
125 lines
3.6 KiB
C++
125 lines
3.6 KiB
C++
#pragma once
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#define WLR_USE_UNSTABLE
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#include <hyprland/src/render/decorations/IHyprWindowDecoration.hpp>
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#include <hyprland/src/render/OpenGL.hpp>
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#include <hyprland/src/render/gl/GLTexture.hpp>
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#include <hyprland/src/devices/IPointer.hpp>
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#include <hyprland/src/devices/ITouch.hpp>
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#include <hyprland/src/desktop/rule/windowRule/WindowRule.hpp>
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#include <hyprland/src/helpers/AnimatedVariable.hpp>
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#include <hyprland/src/helpers/time/Time.hpp>
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#include <hyprland/src/helpers/signal/Signal.hpp>
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#include "globals.hpp"
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#define private public
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#include <hyprland/src/managers/input/InputManager.hpp>
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#undef private
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namespace Event {
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struct SCallbackInfo;
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}
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class COmarchyFloatingHyprBar : public IHyprWindowDecoration {
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public:
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COmarchyFloatingHyprBar(PHLWINDOW);
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virtual ~COmarchyFloatingHyprBar();
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virtual SDecorationPositioningInfo getPositioningInfo();
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virtual void onPositioningReply(const SDecorationPositioningReply &reply);
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virtual void draw(PHLMONITOR, float const &a);
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virtual eDecorationType getDecorationType();
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virtual void updateWindow(PHLWINDOW);
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virtual void damageEntire();
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virtual eDecorationLayer getDecorationLayer();
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virtual uint64_t getDecorationFlags();
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bool m_bButtonsDirty = true;
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virtual std::string getDisplayName();
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PHLWINDOW getOwner();
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void updateRules();
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void onConfigReloaded();
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WP<COmarchyFloatingHyprBar> m_self;
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private:
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SBoxExtents m_seExtents;
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PHLWINDOWREF m_pWindow;
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CBox m_bAssignedBox;
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SP<Render::ITexture> m_pTextTex;
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bool m_bWindowSizeChanged = false;
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bool m_hidden = false;
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bool m_bTitleColorChanged = false;
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bool m_bButtonHovered = false;
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bool m_bLastEnabledState = false;
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bool m_bWindowHasFocus = false;
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std::optional<CHyprColor> m_bForcedBarColor;
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std::optional<CHyprColor> m_bForcedTitleColor;
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Time::steady_tp m_lastMouseDown{};
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PHLANIMVAR<CHyprColor> m_cRealBarColor;
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Vector2D cursorRelativeToBar();
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void renderPass(PHLMONITOR, float const &a);
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void renderBarTitle(const Vector2D &bufferSize, const float scale);
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void renderBarButtons(CBox *barBox, const float scale, const float a);
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void renderBarButtonsText(CBox *barBox, const float scale, const float a);
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void damageOnButtonHover();
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bool inputIsValid();
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void onMouseButton(Event::SCallbackInfo &info, IPointer::SButtonEvent e);
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void onTouchDown(Event::SCallbackInfo &info, ITouch::SDownEvent e);
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void onTouchUp(Event::SCallbackInfo &info, ITouch::SUpEvent e);
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void onMouseMove(Vector2D coords);
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void onTouchMove(Event::SCallbackInfo &info, ITouch::SMotionEvent e);
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void handleDownEvent(Event::SCallbackInfo &info, std::optional<ITouch::SDownEvent> touchEvent);
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void handleUpEvent(Event::SCallbackInfo &info);
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void handleMovement();
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bool doButtonPress(Config::INTEGER barPadding, Config::INTEGER barButtonPadding, Config::INTEGER barHeight, Vector2D COORDS, bool BUTTONSRIGHT);
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CBox assignedBoxGlobal();
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CHyprSignalListener m_pMouseButtonCallback;
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CHyprSignalListener m_pTouchDownCallback;
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CHyprSignalListener m_pTouchUpCallback;
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CHyprSignalListener m_pTouchMoveCallback;
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CHyprSignalListener m_pMouseMoveCallback;
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std::string m_szLastTitle;
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bool m_bDraggingThis = false;
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bool m_bTouchEv = false;
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bool m_bDragPending = false;
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bool m_bCancelledDown = false;
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int m_touchId = 0;
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// store hover state for buttons as a bitfield
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unsigned int m_iButtonHoverState = 0;
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// for dynamic updates
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int m_iLastHeight = 0;
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size_t getVisibleButtonCount(Config::INTEGER barButtonPadding, Config::INTEGER barPadding, const Vector2D &bufferSize, const float scale);
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friend class COmarchyFloatingBarPassElement;
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};
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