Keep overlays sharp without parked surfaces (#14458)

* Keep overlays sharp without parked surfaces

* Refresh overlay monitor scale after live changes

* Reset menu layout when its monitor changes
This commit is contained in:
David Heinemeier Hansson authored and GitHub committed 2026-10-07 19:42:41 +02:00
1 parent d9b970dd62
commit 0a55a3c554
9 files changed
+299 -69

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@@ -147,7 +147,7 @@ assert(
)
assert(
/OverlayWindow \{\s*id: panel\s*shown: root\.opened\s*shownKeyboardFocus: root\.imagesLoaded \? WlrKeyboardFocus\.Exclusive : WlrKeyboardFocus\.None/.test(imagePickerQml),
'image picker parks on OverlayWindow and takes the keyboard once images load'
'image picker uses OverlayWindow and takes the keyboard once images load'
)
assert(
/model: visibleImages/.test(imagePickerQml) &&
+120 -23
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@@ -9,31 +9,122 @@ const fs = require('fs')
const read = (file) => fs.readFileSync(path.join(root, file), 'utf8')
const overlay = read('shell/Ui/OverlayWindow.qml')
// Closed, the surface parks 1x1, input-less and without keyboard below
// windows: off the overlay layer, so it never blocks direct scanout.
// Closing must unmap, not leave a surface on an output that may disappear.
assert(
overlay.includes('visible: true') &&
overlay.includes('anchors { top: true; left: true; bottom: shown; right: shown }') &&
overlay.includes('implicitWidth: 1') &&
overlay.includes('implicitHeight: 1') &&
overlay.includes('mask: shown ? null : emptyRegion') &&
overlay.includes('WlrLayershell.layer: shown ? shownLayer : WlrLayer.Bottom') &&
overlay.includes('WlrLayershell.keyboardFocus: shown ? shownKeyboardFocus : WlrKeyboardFocus.None'),
'overlay window parks a 1x1 input-less surface below windows while hidden'
overlay.includes('visible: shown && !!targetScreen && !!targetMonitor') &&
overlay.includes('anchors { top: true; left: true; bottom: true; right: true }') &&
!overlay.includes('implicitWidth: 1') && !overlay.includes('WlrLayer.Bottom'),
'closed overlays unmap instead of parking a surface'
)
// Content stays hidden until the surface has grown, so no frame drawn at 1x1
// is stretched across the screen.
const readyExpression = /readonly property bool contentReady: ([^\n]*(?:\n &&[^\n]*)*)/.exec(overlay)[1]
const ready = new Function('shown', 'backingWindowVisible', 'width', 'height', 'targetScreen', 'targetMonitor', 'devicePixelRatio', `return ${readyExpression}`)
const screen = { name: 'eDP-1', width: 1200, height: 750 }
const monitor = { name: 'eDP-1', scale: 1.6 }
for (const scale of [2, 1, 1.6]) {
assertEqual(ready(true, true, 1200, 750, screen, monitor, scale), scale === 1.6,
`opening frames at ${scale}x wait for the monitor's 1.6x scale`)
}
for (const scale of [1, 1.25, 1.5, 2]) {
assert(ready(true, true, 1200, 750, screen, { scale }, scale),
`overlay reveals at the correct ${scale}x scale`)
}
assert(ready(true, true, 1200, 750, screen, { scale: 1.333333 }, 160 / 120),
'scale comparison tolerates compositor floating point rounding')
assert(!ready(true, true, 500, 500, screen, monitor, 1.6),
'initial window geometry never stretches content across the screen')
assert(!ready(true, false, 1200, 750, screen, monitor, 1.6),
'content waits for a mapped backing window')
assert(!ready(false, true, 1200, 750, screen, monitor, 1.6),
'closed content stays transparent even at the correct scale')
assert(!ready(true, true, 1200, 750, null, monitor, 1.6) &&
!ready(true, true, 1200, 750, screen, null, 1.6),
'content waits for a connected screen and its monitor information')
assert(
/target: window\.contentItem\s*property: "visible"\s*value: window\.shown && window\.width > 1 && window\.height > 1/.test(overlay),
'overlay window draws nothing until the surface has grown'
/target: window\.contentItem\s*property: "opacity"\s*value: window\.contentRevealed \? 1 : 0/.test(overlay),
'transparent opening frames preserve immediate keyboard handling'
)
assert(
/onShownChanged: if \(shown\) targetScreen = focusedScreen\(\) \|\| targetScreen/.test(overlay) &&
overlay.includes('screen: targetScreen'),
'overlay window follows the focused monitor each time it is shown'
)
const revealBody = /onContentReadyChanged: \{([\s\S]*?)\n \}/.exec(overlay)[1]
const reveal = new Function('window', 'Qt', `with (window) { ${revealBody} }`)
const reveals = []
const revealQt = { callLater(callback) { reveals.push(callback) } }
const content = { contentReady: true, contentRevealed: false }
reveal(content, revealQt)
assert(!content.contentRevealed, 'scale and resize notifications finish before content reveals')
reveals.shift()()
assert(content.contentRevealed, 'settled content reveals on the next event-loop turn')
content.contentReady = false
reveal(content, revealQt)
assert(!content.contentRevealed, 'losing readiness immediately hides content')
content.contentReady = true
reveal(content, revealQt)
content.contentReady = false
reveal(content, revealQt)
reveals.shift()()
assert(!content.contentRevealed, 'a close or screen loss cancels a pending reveal')
const focusedScreenBody = /function focusedScreen\(\) \{([\s\S]*?)\n \}/.exec(overlay)[1]
const focusedScreen = new Function('Hyprland', 'Quickshell', focusedScreenBody)
const external = { name: 'DP-1', width: 1920, height: 1080 }
assertEqual(focusedScreen({ focusedMonitor: { name: 'DP-1' } }, { screens: [screen, external] }), external,
'overlay selects the focused output')
assertEqual(focusedScreen({ focusedMonitor: { name: 'DP-1' } }, { screens: [screen] }), screen,
'disconnecting the focused output falls back to a connected screen')
assertEqual(focusedScreen({ focusedMonitor: null }, { screens: [] }), null,
'no outputs leaves the overlay unmapped')
const shownHandler = /onShownChanged: \{([\s\S]*?)\n \}/.exec(overlay)[1]
let refreshed = 0
const Hyprland = { refreshMonitors() { refreshed++ } }
const changeShown = new Function('shown', 'focusedScreen', 'Hyprland', `let targetScreen = null; ${shownHandler}; return targetScreen`)
assertEqual(changeShown(false, () => external, Hyprland), null, 'closing drops the previous screen reference')
assertEqual(refreshed, 0, 'closing does not refresh monitor data')
assertEqual(changeShown(true, () => screen, Hyprland), screen, 'reopening selects a current screen')
assertEqual(refreshed, 1, 'opening refreshes monitor scales after a live change while closed')
const scaleHandler = /onDevicePixelRatioChanged: ([^\n]+)/.exec(overlay)[1]
const changeScale = new Function('shown', 'Hyprland', scaleHandler)
changeScale(false, Hyprland)
assertEqual(refreshed, 1, 'scale changes on hidden windows do not refresh monitor data')
const changedScreen = { name: 'eDP-1', width: 960, height: 600 }
assert(!ready(true, true, 960, 600, changedScreen, monitor, 2),
'a stale monitor scale keeps content transparent after a live scale change')
Hyprland.refreshMonitors = () => { refreshed++; monitor.scale = 2 }
changeScale(true, Hyprland)
assertEqual(refreshed, 2, 'a showing window refreshes monitor scales when Qt receives a live change')
assert(ready(true, true, 960, 600, changedScreen, monitor, 2),
'fresh monitor data lets content reveal at the new scale')
const screensChangedBody = /function onScreensChanged\(\) \{([\s\S]*?)\n \}/.exec(overlay)[1]
const screensChanged = new Function('window', 'Quickshell', 'Qt', screensChangedBody)
const pending = []
const Qt = { callLater(callback) { pending.push(callback) } }
const window = { shown: true, targetScreen: external, focusedScreen: () => screen }
screensChanged(window, { screens: [screen] }, Qt)
assertEqual(window.targetScreen, null, 'screen removal unmaps before Qt finishes destroying the old window')
pending.shift()()
assertEqual(window.targetScreen, screen, 'a showing overlay moves off a disconnected screen')
window.targetScreen = screen
window.focusedScreen = () => external
screensChanged(window, { screens: [screen, external] }, Qt)
assertEqual(window.targetScreen, screen, 'connecting another screen does not move a showing overlay')
window.shown = false
window.targetScreen = null
screensChanged(window, { screens: [screen, external] }, Qt)
assertEqual(window.targetScreen, null, 'screen changes leave a closed overlay unmapped')
window.shown = true
window.targetScreen = external
screensChanged(window, { screens: [screen] }, Qt)
window.shown = false
pending.shift()()
assertEqual(window.targetScreen, null, 'closing before a deferred remap prevents a stale reopen')
window.shown = true
window.targetScreen = external
screensChanged(window, { screens: [screen] }, Qt)
window.targetScreen = screen
window.focusedScreen = () => external
pending.shift()()
assertEqual(window.targetScreen, screen, 'a deferred remap preserves the screen chosen by a newer open')
const overlays = {
'shell/plugins/menu/Menu.qml': 'shown: root.opened && root.rowsLoaded',
@@ -48,11 +139,11 @@ for (const [file, shown] of Object.entries(overlays)) {
const qml = read(file)
assert(
qml.includes('OverlayWindow {') && qml.includes(shown) && !/PanelWindow \{\s*(id: panel\s*)?visible: root\.opened/.test(qml),
`${file} keeps its surface through OverlayWindow`
`${file} uses the shared overlay scale and lifecycle handling`
)
}
// Window visibility never changes now, so close-time resets key off shown.
// Layout resets on a requested close, independent of mapping readiness.
const menuQml = read('shell/plugins/menu/Menu.qml')
assert(
menuQml.includes('onShownChanged: if (!shown) { cardTop = -1; maxRowsHeight = -1 }') &&
@@ -60,9 +151,15 @@ assert(
!/onVisibleChanged: if \(!visible\) \{ cardTop/.test(menuQml),
'the menu unfreezes its layout when the overlay hides'
)
const screenHandler = /onTargetScreenChanged: \{([^\n]*)\}/.exec(menuQml)[1]
const changeScreen = new Function('panel', `with (panel) { ${screenHandler} }`)
const menuPanel = { shown: true, cardTop: 945, maxRowsHeight: 510 }
changeScreen(menuPanel)
assertEqual(menuPanel.cardTop, -1, 'moving an open menu off a disconnected output unfreezes its old top edge')
assertEqual(menuPanel.maxRowsHeight, -1, 'moving an open menu drops the old output row-height limit')
assert(menuPanel.shown, 'resetting the layout keeps the menu open')
// A kept surface grows from its parked 1x1 when shown, which Hyprland animates
// as a slide in from the corner unless its layer rule turns animation off.
// Fullscreen overlays open without an additional compositor animation.
const shellRules = read('default/hypr/apps/omarchy-shell.lua')
const noAnim = /namespace = "\^\(([^)]*)\)\$" \}, no_anim = true/.exec(shellRules)
assert(noAnim, 'the shell overlays share one no-animation layer rule')