Keep input clicks working through controller and compositor failures
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@@ -244,7 +244,7 @@ BarWidget {
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horizontalMargin: 6
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tooltipText: KeyboardLayoutModel.inputTooltip(root.inputState, root.layoutFull, root.multipleLayouts)
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onPressed: function(button) {
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if ((root.multipleInputs || root.multipleLayouts) && button === Qt.LeftButton) {
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if (root.multipleInputs && button === Qt.LeftButton) {
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InputMethodState.cycle()
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} else if (root.multipleLayouts) {
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root.cycleLayout()
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