Merge pull request #9140 from ogarza/center-qconsole
Center the Quake console in a 2:1 panel instead of spanning the screen.
This commit is contained in:
3 files changed
+336
-37
No files matched your search
@@ -4,15 +4,16 @@ source "$(dirname "${BASH_SOURCE[0]}")/base-test.sh"
|
||||
|
||||
require_command lua
|
||||
|
||||
# The console is sized by the gap underneath it, recomputed from the monitor,
|
||||
# The console is sized by the gaps around it, recomputed from the monitor,
|
||||
# because a window rule's size would freeze at whatever the screen measured when
|
||||
# the console first opened. The arithmetic is what keeps it half a screen on a
|
||||
# scaled display, so it is worth pinning down.
|
||||
# the console first opened. The arithmetic is what keeps it a half-height panel
|
||||
# on a scaled display, so it is worth pinning down.
|
||||
# base-test.sh does not set -e, so the assertions have to fail the file
|
||||
# themselves rather than leaving the pass below to run regardless.
|
||||
OMARCHY_PATH="$ROOT" lua - <<'LUA' || fail "the console covers half the work area at any monitor scale"
|
||||
OMARCHY_PATH="$ROOT" lua - <<'LUA' || fail "the console is a centered panel until a second app joins it"
|
||||
local rules, handlers = {}, {}
|
||||
local monitor = nil
|
||||
local workspace = nil
|
||||
|
||||
hl = {
|
||||
config = function() end,
|
||||
@@ -20,6 +21,16 @@ hl = {
|
||||
workspace_rule = function(rule) table.insert(rules, rule) end,
|
||||
on = function(event, callback) handlers[event] = callback end,
|
||||
get_active_monitor = function() return monitor end,
|
||||
get_workspace = function() return workspace end,
|
||||
-- workspace.windows is the tiled count here and workspace.floats the floating
|
||||
-- one, so the fixtures can say which kind of window is on the console.
|
||||
get_workspace_windows = function()
|
||||
local list = {}
|
||||
for _ = 1, workspace and workspace.windows or 0 do table.insert(list, { floating = false }) end
|
||||
for _ = 1, workspace and workspace.floats or 0 do table.insert(list, { floating = true }) end
|
||||
return list
|
||||
end,
|
||||
exec_scheduled_prop_refresh_immediately = function() end,
|
||||
}
|
||||
|
||||
dofile(os.getenv("OMARCHY_PATH") .. "/default/hypr/bootstrap.lua")
|
||||
@@ -29,6 +40,11 @@ local function current()
|
||||
return rules[#rules]
|
||||
end
|
||||
|
||||
local function gaps()
|
||||
local g = current().gaps_out
|
||||
return g.top, g.right, g.bottom, g.left
|
||||
end
|
||||
|
||||
-- Config loads before the outputs are up, so the first pass has no monitor to
|
||||
-- read. It still has to leave a rule behind, or the console would open unseeded.
|
||||
assert(#rules > 0, "console is ruled even before a monitor can be read")
|
||||
@@ -38,7 +54,7 @@ assert(current().on_created_empty:find("^%[workspace special:scratchpad silent%]
|
||||
assert(current().workspace == "special:scratchpad")
|
||||
|
||||
local function rescale(height, scale, bar)
|
||||
monitor = { height = height, scale = scale, reserved = { top = bar, bottom = 0, left = 0, right = 0 } }
|
||||
monitor = { width = 1920, height = height, scale = scale, transform = 0, reserved = { top = bar, bottom = 0, left = 0, right = 0 } }
|
||||
handlers["monitor.layout_changed"]()
|
||||
return current().gaps_out.bottom
|
||||
end
|
||||
@@ -52,11 +68,9 @@ assert(rescale(2160, 1.5, 40) == 700, "and at a fractional scale")
|
||||
-- console short.
|
||||
assert(rescale(1440, 1, 0) == 720, "a monitor with nothing reserved")
|
||||
|
||||
-- The console stays flush with the top and the sides, the way a Quake console
|
||||
-- drops in, and keeps its seed across every refit.
|
||||
local final = current()
|
||||
assert(final.gaps_out.top == 0 and final.gaps_out.left == 0 and final.gaps_out.right == 0,
|
||||
"the console is flush to the top and sides")
|
||||
assert(final.gaps_out.top == 0, "the console stays flush with the top, the way a drop-down arrives")
|
||||
assert(final.gaps_out.left == final.gaps_out.right, "the panel is centered")
|
||||
assert(final.on_created_empty:find("omarchy%-agent"), "refitting keeps the console seeded")
|
||||
assert(final.no_border == true, "the console drops the active window border")
|
||||
|
||||
@@ -69,22 +83,197 @@ assert(current().gaps_out.bottom == before, "an absent monitor leaves the consol
|
||||
-- A monitor handle outliving its output answers nil to everything, which is
|
||||
-- what a layout change looks like mid-flight. Reading height or reserved off
|
||||
-- that would throw, so the scale guard has to catch it first.
|
||||
monitor = setmetatable({}, { __index = function() return nil end })
|
||||
local expired = setmetatable({}, { __index = function() return nil end })
|
||||
monitor = expired
|
||||
handlers["monitor.layout_changed"]()
|
||||
assert(current().gaps_out.bottom == before, "an expired monitor handle is not read to pieces")
|
||||
|
||||
-- Refitting to the size it already is would still cost a state refresh, and
|
||||
-- monitor.focused fires on every hop between screens.
|
||||
monitor = { height = 1440, scale = 1, reserved = { top = 0, bottom = 0, left = 0, right = 0 } }
|
||||
monitor = { width = 2560, height = 1440, scale = 1, transform = 0, reserved = { top = 0, bottom = 0, left = 0, right = 0 } }
|
||||
handlers["monitor.layout_changed"]()
|
||||
local written = #rules
|
||||
handlers["monitor.focused"]()
|
||||
handlers["monitor.layout_changed"]()
|
||||
assert(#rules == written, "refitting to the same size does not rewrite the rule")
|
||||
|
||||
monitor.scale = 2
|
||||
-- A centered 2:1 panel, not a full-width drop-down.
|
||||
monitor = { width = 1920, height = 1080, scale = 1, transform = 0, reserved = { top = 0, bottom = 0, left = 0, right = 0 } }
|
||||
handlers["monitor.layout_changed"]()
|
||||
assert(#rules == written + 1, "a real change still rewrites it")
|
||||
assert(current().gaps_out.bottom == 360, "and lands on half the rescaled screen")
|
||||
local top, right, bottom, left = gaps()
|
||||
assert(top == 0 and left == 420 and right == 420 and bottom == 540, "16:9 leaves a 1080x540 panel")
|
||||
|
||||
local dell = { name = "DP-1", width = 6144, height = 2560, scale = 1, transform = 0, reserved = { top = 30, bottom = 0, left = 0, right = 0 } }
|
||||
monitor = dell
|
||||
handlers["monitor.layout_changed"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 1807 and right == 1807 and bottom == 1265, "the same 2:1 panel on 6K")
|
||||
|
||||
-- Same logical box at scale 2x (physical 12288x5120): scale does not change the
|
||||
-- panel's logical size.
|
||||
monitor = { name = "DP-1", width = 12288, height = 5120, scale = 2, transform = 0, reserved = { top = 30, bottom = 0, left = 0, right = 0 } }
|
||||
handlers["monitor.layout_changed"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 1807 and right == 1807 and bottom == 1265, "the 6K box is in logical pixels")
|
||||
|
||||
-- Same height, different width: the sides have to move even though the bottom
|
||||
-- gap is identical, so the cache cannot key on height alone.
|
||||
monitor = { width = 2560, height = 1440, scale = 1, transform = 0, reserved = { top = 0, bottom = 0, left = 0, right = 0 } }
|
||||
handlers["monitor.layout_changed"]()
|
||||
written = #rules
|
||||
monitor = { width = 3440, height = 1440, scale = 1, transform = 0, reserved = { top = 0, bottom = 0, left = 0, right = 0 } }
|
||||
handlers["monitor.layout_changed"]()
|
||||
assert(#rules == written + 1, "a same-height ultrawide hop still rewrites the sides")
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 1000 and right == 1000 and bottom == 720, "3440x1440 leaves a 1440x720 box")
|
||||
|
||||
-- A panel wider than the screen is just the screen: a portrait monitor has no
|
||||
-- room for a 2:1 box and falls back to the full width rather than a negative gap.
|
||||
monitor = { width = 1080, height = 1920, scale = 1, transform = 0, reserved = { top = 0, bottom = 0, left = 0, right = 0 } }
|
||||
handlers["monitor.layout_changed"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 0 and right == 0 and bottom == 960, "a portrait monitor keeps the full width")
|
||||
assert(left >= 0 and right >= 0 and bottom >= 0, "gaps are never negative")
|
||||
|
||||
-- A monitor turned on its side still reports the panel's own pixels, so the
|
||||
-- work area has to be turned with it. Measured against Hyprland 0.56.2: a
|
||||
-- rotated 1920x1080 lays its windows out in 1080x1920 while width and height
|
||||
-- still read 1920 and 1080. Quarter turns are the odd transforms; a half turn
|
||||
-- leaves the shape alone.
|
||||
monitor = { width = 1920, height = 1080, scale = 1, transform = 1, reserved = { top = 30, bottom = 0, left = 0, right = 0 } }
|
||||
handlers["monitor.layout_changed"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 0 and right == 0 and bottom == 945, "a quarter-turned monitor is sized portrait")
|
||||
|
||||
monitor = { width = 1920, height = 1080, scale = 1, transform = 3, reserved = { top = 30, bottom = 0, left = 0, right = 0 } }
|
||||
handlers["monitor.layout_changed"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 0 and right == 0 and bottom == 945, "and so is the other quarter turn")
|
||||
|
||||
monitor = { width = 1920, height = 1080, scale = 1, transform = 2, reserved = { top = 30, bottom = 0, left = 0, right = 0 } }
|
||||
handlers["monitor.layout_changed"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 435 and right == 435 and bottom == 525, "a half turn is still landscape")
|
||||
|
||||
-- Special workspaces open on the monitor they are toggled on, not on whichever
|
||||
-- output was focused when the rule was last written. Opening on 1080p after a
|
||||
-- 6K fit has to resize the box.
|
||||
local acer = { name = "HDMI-A-1", width = 1920, height = 1080, scale = 1, transform = 0, reserved = { top = 30, bottom = 0, left = 0, right = 0 } }
|
||||
monitor = dell
|
||||
handlers["monitor.layout_changed"]()
|
||||
handlers["workspace.special_active"]({ name = "special:scratchpad" }, acer)
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 435 and right == 435 and bottom == 525, "opening on 1080p after a 6K fit resizes the box")
|
||||
assert(1920 - left - right > 0 and 1080 - 30 - bottom > 0, "1080p leftover is never negative")
|
||||
|
||||
-- follow_mouse onto the 6K while the console is already showing on 1080p must
|
||||
-- not steal the rule; that is what oversized the Dell after a hop.
|
||||
workspace = { name = "special:scratchpad", visible = true, monitor = acer, windows = 1 }
|
||||
monitor = dell
|
||||
written = #rules
|
||||
handlers["monitor.focused"](dell)
|
||||
assert(#rules == written, "focus on another output does not rewrite an open console")
|
||||
|
||||
-- The output the console is showing on can go away mid-layout-change. Its
|
||||
-- handle then answers nil to everything, and preferring it blindly would leave
|
||||
-- the console stranded at the gaps of the monitor that is gone. The rule is
|
||||
-- still the 1080p one here, so only refitting on the Dell can satisfy this.
|
||||
workspace = { name = "special:scratchpad", visible = true, monitor = expired, windows = 1 }
|
||||
monitor = dell
|
||||
handlers["monitor.layout_changed"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 1807 and right == 1807 and bottom == 1265,
|
||||
"a console whose output vanished refits on the monitor that is still there")
|
||||
|
||||
-- Back onto the 1080p panel for the window-count checks below.
|
||||
workspace = { name = "special:scratchpad", visible = true, monitor = acer, windows = 1 }
|
||||
monitor = acer
|
||||
handlers["monitor.layout_changed"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 435 and right == 435 and bottom == 525, "and refits again once it is back on a live output")
|
||||
|
||||
-- One window reads as a console and keeps the panel. A second app has turned
|
||||
-- the scratchpad into a workspace, and a workspace wants the whole width.
|
||||
workspace = { name = "special:scratchpad", visible = true, monitor = acer, windows = 2 }
|
||||
handlers["window.open"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 0 and right == 0, "a second app on the scratchpad restores the full width")
|
||||
assert(bottom == 525, "and the console keeps its half-height drop")
|
||||
|
||||
workspace.windows = 3
|
||||
written = #rules
|
||||
handlers["window.open"]()
|
||||
assert(#rules == written, "a third app changes nothing that is already full width")
|
||||
|
||||
workspace.windows = 1
|
||||
handlers["window.destroy"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 435 and right == 435, "closing back down to one window recenters the panel")
|
||||
|
||||
-- An empty scratchpad is about to be seeded with a single agent, so it is sized
|
||||
-- as a console rather than as a workspace.
|
||||
workspace.windows = 0
|
||||
handlers["window.destroy"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 435 and right == 435, "an empty console is still a console")
|
||||
|
||||
-- A hidden console is refitted on its way back in, so the count does not have to
|
||||
-- be chased while it is off screen; every window on the desktop would otherwise
|
||||
-- rewrite the rule.
|
||||
workspace = { name = "special:scratchpad", visible = false, monitor = acer, windows = 4 }
|
||||
monitor = dell
|
||||
written = #rules
|
||||
handlers["window.open"]()
|
||||
assert(#rules == written, "a window opening elsewhere does not rewrite a hidden console")
|
||||
|
||||
-- A scratchpad nothing has opened yet has no workspace to read at all, and is
|
||||
-- sized as the console the seed is about to put a single agent into.
|
||||
workspace = nil
|
||||
monitor = { width = 1920, height = 1080, scale = 1, transform = 0, reserved = { top = 0, bottom = 0, left = 0, right = 0 } }
|
||||
handlers["monitor.layout_changed"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 420 and right == 420 and bottom == 540, "a scratchpad that does not exist yet is sized as a console")
|
||||
|
||||
-- Back to a console on screen for the move and float checks.
|
||||
workspace = { name = "special:scratchpad", visible = true, monitor = acer, windows = 1 }
|
||||
monitor = acer
|
||||
handlers["monitor.layout_changed"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 435 and right == 435, "a single tiled window is a console")
|
||||
|
||||
-- A floating window on top of the console is not laid out by the gaps, so it
|
||||
-- must not stretch the panel out from under the agent.
|
||||
workspace.floats = 1
|
||||
handlers["window.open"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 435 and right == 435, "a floating window on the console keeps the panel")
|
||||
|
||||
-- Tiling that float (Super+T) makes it a second app, and floating it again
|
||||
-- gives the panel back. Both arrive as window.update_rules.
|
||||
workspace.floats, workspace.windows = 0, 2
|
||||
handlers["window.update_rules"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 0 and right == 0, "tiling a float on the console restores the full width")
|
||||
|
||||
workspace.floats, workspace.windows = 1, 1
|
||||
handlers["window.update_rules"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 435 and right == 435, "floating it again recenters the panel")
|
||||
|
||||
-- Sending an app onto the scratchpad (Super+Alt+S) or off it (Super+Shift+1)
|
||||
-- does not open or destroy anything, so the move itself has to refit.
|
||||
workspace.floats, workspace.windows = 0, 2
|
||||
handlers["window.move_to_workspace"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 0 and right == 0, "moving a second app onto the console restores the full width")
|
||||
|
||||
workspace.windows = 1
|
||||
handlers["window.move_to_workspace"]()
|
||||
top, right, bottom, left = gaps()
|
||||
assert(left == 435 and right == 435, "moving it back off recenters the panel")
|
||||
|
||||
-- window.close still counts the window on its way out, and window.destroy
|
||||
-- follows it with the settled count, so only destroy is hooked.
|
||||
assert(handlers["window.close"] == nil, "window.close counts the window on its way out")
|
||||
LUA
|
||||
pass "the console covers half the work area at any monitor scale"
|
||||
pass "the console is a centered panel until a second app joins it"
|
||||
Reference in new issue
Block a user