Commit Graph
12 Commits
Author SHA1 Message Date
1498718969 Add a floating mode with titlebars to the workspace layout cycle (#14482)
* Let the workspace layout test's Lua assertions fail the suite

Lua 5.5's standalone interpreter exits 0 when the script that raised the error came in on stdin, and exits 1 for the same error in a script file. The block here was piped in through a heredoc, so every assertion in it reported as passing however wrong the value was: changing the expected layout to one the toggle never writes still left the file green.

* Add a floating mode to the workspace layout cycle

Super + L cycled a workspace between dwindle and scrolling. It now carries on into floating, where every window on the workspace floats.

Floating cannot be a third `layout` on the workspace rule. Hyprland has no layout by that name and accepts one anyway: `hl.workspace_rule({ layout = "floating" })` returns ok and silently leaves the workspace on dwindle, exactly as a misspelt name does. So the mode floats the windows themselves, through the same `float` dispatcher SUPER + T uses.

Ending the mode has to tile the windows the mode floated and only those, so each one is tagged with `omarchy-mode-floated`. A window already floating when the mode reaches it -- an app with a float rule of its own, a dialog, one popped out with SUPER + T -- is left unclaimed and is still floating when the mode ends. The tag lives on the window rather than in a table here: it dies with the window, follows it between workspaces, and survives the config reload that plugging in a monitor performs, none of which a table on this side would do. A pinned window is left alone entirely, because tiling one unpins it as well.

Windows arrive on a workspace three ways and a window rule only covers one of them, so the mode watches events: window.open for what opens there, window.move_to_workspace for what is carried in, and the same event for what is carried back out, which gives up the floating the mode gave it rather than staying floating on a workspace that tiles. Every tiled window is claimed before any of them is floated, because floating one member of a group floats the rest, and claiming as it went would find those already floating and leave them stranded.

The mode is read back from the saved file rather than from the compositor. Hyprland reports a workspace's tiled layout and floating is not one, so a floating workspace still answers dwindle or scrolling; trusting that answer would skip a step of the cycle. A file saved before floating existed names a layout rather than a mode and falls through to what Hyprland reports, so the cycle keeps working and the next press rewrites it.

Two faults in the old script had to go first, because saving the mode makes both persistent. Named workspaces report a negative id, which passed the `^-?[0-9]+$` guard, and Hyprland reads a leading "-" as a selector relative to the current workspace: pressing Super + L on a named workspace reconfigured workspace 1 instead, and would now save a file that did it again at every login. And the saved state was written under $HOME/.local/state while the Hyprland side reads XDG_STATE_HOME, which also had to reach package.path: the loader lists that directory but loads the files by module name, so a state home anywhere else listed the saved layouts and then loaded same-named ones from the home directory.

Saving is checked too. The mode reaching the compositor and the mode reaching disk are separate things that can fail separately, and a save that failed silently would leave the next press reading a file that never got written, cycling between two modes and never reaching the third.

The guard against named workspaces stops new files being written, but an earlier version already wrote them, and they go on being loaded at every login. A migration removes the saved layouts named for a negative id.

The keyword fallback is gone. `hyprctl keyword` refuses a Lua configuration outright -- "keyword can't work with non-legacy parsers. Use eval." -- and exits 0 while doing so, so as a fallback it neither worked nor reported that it had not. A failed apply now says so and saves nothing, rather than announcing a layout the screen does not show and restoring it at the next login.

Co-Authored-By: Codex XHigh <noreply@openai.com>

* Add titlebars, edge snapping, and a window Shelf to floating workspaces

Floating workspaces become a traditional desktop that works with every
theme. Windows get themed titlebars from the omarchy-hyprland-titlebars
plugin, which is loaded only while something floats. Dragging a titlebar
to the left or right edge snaps the window to that half, and dragging it
to the top or double-clicking maximizes it. The window floating mode
places is sized, centered, and cascaded, and floating workspaces focus
on click.

Super + M, or the minus button, sets a window aside on the Shelf, which
works from any workspace and restores the window onto the current one
in that workspace's layout. Float All Workspaces makes floating the
default while Super + L still sets a single workspace's layout.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* Bring resize on border to tiling too

* Fix floating mode cleanup, fullscreen windows, and failed Shelf notes

Turning Float All Workspaces off with no workspace layouts left behind
started nothing to give the floated windows back. A window fullscreen
when its workspace began floating now floats once it leaves fullscreen.
A window whose Shelf note cannot be saved stays where it is, and the
titlebars read the theme from where omarchy-theme-set writes it.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* Place the Shelf on the bar once, instead of on every minimize

Putting it back on each minimize kept a Shelf the user moved where they
put it, but re-added one they had removed. A migration places it once for
existing bars; Super + Alt + M opens the Shelf either way.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Raise titlebars off the window background

A titlebar in the theme's background color ran into the window under it.
It takes the theme's lighter background, the raised surface every theme
defines, and the selection color on themes that make the two the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Drop minimizing and edge snapping from floating workspaces

A floating workspace is now titlebars with maximize and close, and nothing
else. The Shelf (its bar widget, panel, commands, notes, Super + M and
Super + Alt + M) goes with the minimize button, and the titlebar plugin's
edge snapping is left off, along with the shell's snap preview.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Stop describing the titlebar package as snapping

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Name web app windows in their launchers

Chromium names a web app window after its URL, and titles it with the page
title or just the domain. StartupWMClass ties the window to its launcher,
so the titlebar plugin can show the launcher's Name instead: WhatsApp
rather than web.whatsapp.com. New web apps, the shipped ones, and existing
launchers (through a migration) all carry it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Drop the titlebar package comment from the base list

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Show the workspace layout in the bar and cycle it on click

The focused workspace's mark is a square for dwindle, a triangle for
scrolling, and a circle for floating, and clicking it cycles the layout
as Super + L does. Both layout toggles ask the bar to read the new mode.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Show scrolling as a circle and floating as a triangle

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Move the look of the desktop to Trigger > Appearance

Menu Bar, Battery Percentage, Workspace Layout, Window Gaps, Animations,
and 1-Window Ratio change how the desktop looks rather than switching a
behavior, so they leave Trigger > Toggle for their own menu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Choose a default workspace layout instead of floating everything

Trigger > Appearance > Workspace Layout sets the layout of every workspace
without one of its own: Tiling, Scrolling, or Floating. A tiled default
is Hyprland's own layout, and a floating one is the floating mode. It
replaces Float All Workspaces, which also overrode and set aside the
layouts workspaces had been given with Super + L.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Title the workspace layout menu Default Workspace Layout

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Use the animation icon for Appearance > Animations

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Open clipboard history from Trigger

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Leave edge resizing to looknfeel on floating workspaces

looknfeel now resizes from borders everywhere, so floating workspaces
only need to switch pointer focus to click.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Convert saved workspace layout rules to modes

Released versions saved a workspace's layout as a plain workspace rule,
which names no mode, so a floating default would override a workspace
set to scrolling, and the bar and Super + L would misread it. A migration
rewrites those files as modes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Cycle workspace layouts backwards with Super + Alt + L

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Test the Trigger > Appearance split and Clipboard History placement

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Decode escaped web app URLs before naming their windows

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Describe the workspace widget's layout mark and click

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Let a workspace cycled onto the default follow it again

Once Super + L gave a workspace a layout of its own, it kept it for good,
so a later change of the default never reached it. Cycling onto the
default layout now forgets the workspace's own instead of saving it.
Without a saved default, the default is Hyprland's own layout, which
the user's looknfeel may have set.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: David Heinemeier Hansson <david@hey.com>
Co-authored-by: Codex XHigh <noreply@openai.com>
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 08:20:45 +02:00
902fd8aebd Play matching background intros at boot and on theme switches (#9639)
* Play matching theme background intros at boot

* Add Tokyo Night sunset lake boot intro

* Stage Tokyo Night boot intros on update

* Add user controls for background boot intros

* Optimize Tokyo Night boot intro videos

* Add Tokyo Night cityscape boot intro

* Add Ristretto boot intro videos

* Add Solitude boot intro videos

* Add White boot intro videos

* Add Vantablack boot intro videos

* Add Miasma nature boot intro

* Add Matte Black boot intro videos

* Add Lupine wave boot intro videos

* Add Last Horizon blink boot intro

* Add Everforest tree tops boot intro

* Add Ethereal cosmic boot intro

* Add four Retro 82 boot intros

* Add Tokyo Night Quattro boot intro

* Add Catppuccin Latte color fade boot intro

* Add five Gruvbox boot intros

* Expand Retro 82 boot intro coverage

* Complete Ethereal boot intros

* Complete Retro 82 boot intros

* Stage boot intros for the active theme

* Add Catppuccin boot intros

* Complete Tokyo Night boot intros

* Expand Lupine boot intros

* Add Osaka Jade mountain boot intro

* Prime boot intros before revealing wallpaper

* Complete Osaka Jade boot intros

* Keep kernel migration test valid after timestamp reuse

* Shorten packaged boot intros to six seconds

* Revert "Shorten packaged boot intros to six seconds"

This reverts commit 5530403aa9e789b977a1a1a77ea7acf37a9e3598.

* Document five to seven second intro target

* Ease Matte Black intros into six seconds

* Play boot intros through OWE instead of a shell player

The merged desktop video path removes BackgroundVideo.qml and makes
BackgroundMedia image-only. This keeps the intro feature by resolving the
matching intro as before and playing it with 'owe intro', which owns the
decode and the reveal. OWE 0.2.3 adds that command. The shell holds the
theme color while resolving and cancels with 'owe intro-stop'.

* Make boot intro startup atomic

* Retry boot intro through login window

* Document required OWE intro protocol

* Add Last Horizon video boot intros

* Play boot intros with released OWE

Use `owe intro` instead of the unreleased intro-prepare/intro-commit
protocol from omacom/owe#5. The boot is recorded before playback, and
OWE's intro_result status decides whether a failed intro never started
(release the boot for retry) or was interrupted (keep it consumed).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Replace Matte Black boot intros with shorter cuts

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Hide the still behind black until the boot intro starts

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Everforest boot intro

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Document that boot intros should open dark

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Refine the Osaka Jade boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Skip compositor fades on the background layers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Catppuccin Latte boot intro

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Catppuccin boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the White boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Vantablack boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Gruvbox boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Retro 82 boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Solitude boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Rework the Ristretto boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Tokyo Night boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Complete the Lupine boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Complete the Last Horizon boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Complete the Miasma boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add the Nord boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add the Rose Pine boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add the Flexoki Light boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add the Hackerman boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add the Kanagawa boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add the Lumon boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Fade in the Last Horizon intros from black

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Animate the Catppuccin boot intros from their wallpapers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF

* Animate the third White boot intro from its wallpaper

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF

* Animate the Flexoki Light, Lumon and Rose Pine plants intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF

* Shorten the Ethereal boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF

* Animate the remaining placeholder intros from their wallpapers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF

* Replace Catppuccin intros with themotion scenes

Totoro moonrise, waves swelling from a line, and the blue eye tracing
itself open, rendered by https://github.com/yamz8/themotion
(scenes/catppuccin/*).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF

* Re-encode Catppuccin intros with exact final frames

Same motion; the settled frames are encoded at a fixed high quality so
the handoff lands on the wallpaper (themotion 0c5e86c).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Replace Lumon intros with themotion scenes

United in severance draws its lines and globe with a small pen-tip
light; Opinions equally wakes inside the picture's own screen and types
out the mark and tagline. Both keep the wallpaper's proportions, so the
handoff holds its shape. Made with https://github.com/yamz8/themotion
(scenes/lumon/*).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Land the Last Horizon intros exactly on their wallpapers

Same footage and timing; the last 0.4 s now blends into the wallpaper as
the shell draws it (libwebp decode, BT.709 limited range), with the
settled frames at high quality. Re-finished with themotion fit (09f156e).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add Nord video boot intro for Night Hawks

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Replace Rose Pine intros with themotion scenes

Funky shapes pop in on a jelly spring and the doodles draw on (replacing
the reversed stock clip), the dot map spins in from a swelling dot, and
the plants spring up before the OMARCHY letters drop in. Made with
https://github.com/yamz8/themotion (scenes/rose-pine/*).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Replace Hackerman intros with themotion scenes

The synthwave terrain unfolds as the sun rises and the valley glow
flares into the floor; the geometric network bursts out from a triangle
at its core and locks into place. Made with
https://github.com/yamz8/themotion (scenes/hackerman/*).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Replace White 3-white with a themotion scene and land 1-2 exactly

3-white folds and slides its paper sheets into place along their
diagonal (themotion scenes/white/3-white). 1-white and 2-white keep
their footage and timing; their last 0.4 s now blend into the wallpaper
as the shell draws it (themotion fit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Replace Ristretto 0-1 with themotion scenes and land 2-3 exactly

0-launch lifts its stripes off and bends them into their curves, and
1-color-curves fans its colour bands in along their curves (themotion
scenes/ristretto/*). 2-coffee-beans and 3-industrial-moon keep their
footage and timing; their last 0.4 s now blend into the wallpaper as
the shell draws it (themotion fit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Replace Vantablack intros: new layer scenes, shared dot-hands cut

0-dot-hands uses the Matte Black cut, since both themes ship the same
wallpaper. 1-twisted-stairs keeps its footage and lands exactly on the
wallpaper (themotion fit). 2-layers-deep opens its depth front to back
and 3-layers-stacked lays its papercut stack down sheet by sheet
(themotion scenes/vantablack/*), replacing footage that opened on
unrelated shapes and a plain fade-in.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Drop the shockwave ring from the Totoro intro

The moon now opens from its seed of light with only its halo; the thin
ring racing outward read as clutter (themotion 6970484).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Drop the shockwave ring from the blue-eye intro

The eye closes with its pulse and halo only (themotion, same change as
Totoro's).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Land the earlier footage intros exactly on their wallpapers

Everforest, Osaka Jade, Catppuccin Latte and two Matte Black intros
were finished before the exact-ending tooling and ended 0.9-4 levels
off their wallpapers (up to 134 on small spots). Their footage and
timing are unchanged; the last 0.4 s now blend into the wallpaper as the
shell draws it (themotion fit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Fade two Matte Black intros up from black

ship-at-sea and dark-waters opened at brightness 17-20, so they popped
in after the black cover. They now fade up over 0.3 s; the cuts and
their exact endings are otherwise unchanged (themotion fit --fade-in).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Drop the Flexoki Light intro for now

Its orb scene isn't good enough yet, so Flexoki Light starts on its still
until a better intro is ready.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit bfe60d6c0a7a0983509a2dc2b295693bec2ceeb8)

* Skip boot intros while animations are off

A VM starts with animations off, and there Hyprland renders on the CPU, so a
video intro costs the most. The launcher now consumes the boot without playing
when Hyprland reports animations:enabled false, and the shell's cover check
treats that, like the intros toggle, as nothing to wait for.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add Miasma video boot intro for Crowned

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Keep boot intro startup outside the background service

OWE destroys and recreates the background plugin during playback. Keep the launcher and black cover in the persistent shell host, consume the boot before waiting briefly for OWE, and start on the video's first frame. The startup check runs with a video background too, so enabling the still background service later cannot play an intro over an established desktop.

Co-Authored-By: Codex Medium <codex@openai.com>

* Release the boot marker lock before waiting for OWE

The marker settles startup once it is written. Keeping the lock through readiness and playback makes a fresh shell wait for an older launcher before it can discover that the boot was consumed, leaving the still covered during that wait.

* Keep the boot intro cover above native and cloned backgrounds

Cloned backgrounds receive a scoped shell interface without the startup coordinator. Keep the input-transparent cover in the persistent host so every background stays hidden until OWE has a frame, without widening the plugin interface.

Co-Authored-By: Codex Medium <codex@openai.com>

* Map the startup cover only for an unsettled boot

The cover must know the boot was already consumed before its first frame, so restarting the shell during playback leaves OWE visible. Snapshot the marker without watching subsequent writes: the launcher consumes this boot before the intro starts, while the cover remains needed until the first decoded frame.

* Exercise automatic boot cover release in the clone test

The fixture hid the cover itself before the fake launcher exited, so a broken exit handler still passed. Let the launcher finish before checking the actual background pixels and leave cover release to the service.

Co-Authored-By: Greptile <165735046+greptile-apps[bot]@users.noreply.github.com>

* Finish the Miasma, Kanagawa, Ethereal and Nord intros

Start each intro on its scene instead of fading in from black, since
OWE now starts intros on their first frame.

- Miasma Crowned: ejuro's intro, shortened to 6.7 s and opening on the lit hand
- Nord Night Hawks: ejuro's intro
- Kanagawa: rendered in the wallpaper's own shape, so the handoff matches on
  16:10 and 3:2 screens too
- Ethereal, Nord and Miasma Crowned: 1080p endings that blend into the exact
  wallpaper, so the handoff no longer sharpens visibly

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Finish the Tokyo Night intros

Start each intro on its scene instead of fading in from black, since
OWE now starts intros on their first frame.

- Winding Road: a new starry night to sunset with no added clouds or sun,
  ending on the wallpaper
- Quattro: a new take where the car lands in the wallpaper's exact pose,
  colour-matched to the wallpaper
- Oma Cityscape: drop the second, larger moon that faded out at the end
- Quattro, Swirl Buck, Omakub and Oma Cityscape: 1080p endings that blend
  into the exact wallpaper, so the handoff no longer sharpens visibly

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Pair background intros by filename and play them on theme switches

Keep matching clips in backgrounds/intros so the selected image determines playback without registration, overrides, or checksum sidecars. Retain one global toggle and play automatically at boot and on a different theme selection.

Launch theme playback after releasing the selection lock. Check the staged theme directory identity so an older launcher cannot play a newer selection when filenames are reused. Skipped or failed playback immediately hands the selected still to the shell, including new pixels behind an unchanged path.

Synchronize the clone screenshot fixture with capture instead of a fixed launcher lifetime, while still requiring the real exit handler to release the cover.

Co-Authored-By: Codex Medium <codex@openai.com>

* Settle pending background colors when applying the current theme

An intro applies its theme immediately while a previous still-image reveal may still hold an older palette. Replace and consume that pending palette through the background's existing handoff methods so its reveal or fallback timer cannot restore old colors. Reusing those methods also works with existing background clones.

Publish the fake renderer's PID before announcing playback readiness, so the lock test cannot read an unwritten PID file. Regressions reproduce both failures on 7b238cf1 and pass with the fixes, including a deliberate scheduling delay at PID publication.

Co-Authored-By: Greptile <165735046+greptile-apps[bot]@users.noreply.github.com>

* Use the existing animations menu toggle for background intros

Keep the separate intro command available without another Style menu control. Disabled animations already suppress playback at boot and on theme changes.

Use remembered backgrounds with matching clips when testing suppressed theme intros, and require the normal still transition so the checks cannot pass merely because no clip was selected.

Co-Authored-By: Codex Medium <codex@openai.com>

* Finish the Lupine intros

Start each intro on its scene instead of fading in from black, since
OWE now starts intros on their first frame.

- Cherry Blossom White: a new take that pulls back from fresh leaves to the
  whole tree, easing to a stop on the wallpaper
- Pastel Clouds: drop the unrelated starry opening and its dip to black
- Elegant Blue Wave: drop the empty white opening
- Cherry Blossom Bokeh, Pastel Clouds, Elegant Blue Wave and Cherry Blossom
  White: 1080p endings that blend into the exact wallpaper

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JBE1V6gjrqn2aXCNNGhrUY

* Synchronize theme intro and bar crossfades

* Start theme intro fades from a cached first frame

* Open theme intros on moving scenes

* Start theme crossfades promptly

* Prepare theme intros before switching

* Finish the Catppuccin intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JBE1V6gjrqn2aXCNNGhrUY

* Keep theme intro handoffs covered

* Reload Hyprland after theme intro playback

* Finish the Rose Pine intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JBE1V6gjrqn2aXCNNGhrUY

* Restore the wallpaper early on each login

* Keep the startup wallpaper cover transparent

* Wait for readiness in the intro lifecycle test

* Consume login intros for updates outside Hyprland

* Fade login directly into the ready desktop intro

* Sharpen Quattro, Swirl Buck and Oma Cityscape

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Keep compositor backgrounds black during login

* Keep the shell visible through compositor shutdown

* Bound the login cover when startup media fails

* Encode the 1440p intros at H.264 level 5.1

At 2560x1440 the previous encodes used 16 reference frames, which puts
them at level 6.0. Intel hardware decoding plays those with stray grey
blocks. Four reference frames keep them at level 5.1, like the other
intros. Swirl Buck's stag now changes colour as one silhouette instead
of leaving a shrinking black disc on its head.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Hide the startup cursor until the desktop fades in

* Restore Swirl Buck's original stag

The stag now changes colour exactly as in the original clip again;
the previous edit made it jump from black to purple in one frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Initialize the startup cursor before the first compositor frame

* Render the Hackerman intros at 1440p

Both open on their first motion instead of fading in from black.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render the Lumon intros at 1440p

Both open on their first motion instead of fading in from black.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sharpen the Lupine intros

Upscaled from the original 720p clips and exported at 1440p with a
gentler encode, keeping the same frames, timing and endings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Resolve login intros before the wallpaper daemon starts

* Synchronize cold-start captures with the fixture phases

* Sharpen the rest of the Tokyo Night intros

Winding Road and Sunset Lake are regenerated natively at 1440p from
their wallpapers, since their original clips were 360p and 720p.
Omakub and Oma are redrawn from their wallpapers with the same motion.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Bjarne Oeverli <1419214+bjarneo@users.noreply.github.com>
Co-authored-by: Erik Johansson <172146456+ejuro@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Omarchy Bot <omarchybot@users.noreply.github.com>
Co-authored-by: Codex Medium <codex@openai.com>
Co-authored-by: Greptile <165735046+greptile-apps[bot]@users.noreply.github.com>
Co-authored-by: David Heinemeier Hansson <david@hey.com>
2026-10-07 22:00:52 +02:00
83987718cf Give the Quake console its own file, an agent, and half a screen (#7420)
* Open the scratchpad with the default agent already in it

on_created_empty fires when the special workspace is created empty, so the
agent starts the first time the console drops down instead of at boot, and
comes back on the next open if you close it.

The exec rule pins the workspace rather than trusting the spawn to inherit
it: Hyprland only tags a process with its origin workspace while
misc.initial_workspace_tracking is on, and we turn that off.

Nothing to guard for a missing default agent. Omarchy picks none for you,
and omarchy-agent exits without opening a window when none is set, so the
scratchpad just opens empty until one is chosen.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* Move the console into its own file and size it to half the screen

The scratchpad's presentation was scattered through looknfeel: a dim in the
decoration block, a workspace rule below it, two animation leaves further
down again. Gathered into qconsole.lua, where the whole console is one
readable thing.

Sized to half the screen while it moved. A window rule cannot do that: its
size expressions resolve once, when the window maps, so rescaling the
monitor afterwards leaves a console that is no longer half of anything.
Gaps are re-applied by the layout, so the console is sized by the gap left
underneath it, recomputed from the monitor whenever the layout changes.

Monitor dimensions come back in physical pixels while gaps are logical, so
the scale comes out before the reserved area comes off. That arithmetic is
the whole trick, and the test pins it at 1x, 2x and 1.5x.

The test runs lua with an explicit "-". Bare `lua <<EOF` reads stdin as a
REPL and exits 0 even after an error, which would leave its assertions
unable to fail.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* Only rewrite the console rule when its size actually changes

Refitting replaces the rule in place rather than stacking a new one, so
there was no leak, but each write still schedules a monitor and window state
refresh and monitor.focused fires on every hop between screens. Remember
what was last written and skip the write when the number has not moved.

Also say out loud that the scale guard is what keeps the arithmetic below it
safe: a monitor handle that has outlived its output answers nil to every
field, and a layout change is exactly when that happens.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* Drop the active window border inside the console

The gradient border marks which window has focus, which the console does not
need: it is only ever focused while it is open, and the dimmed workspace
behind it already sets it apart. On a single agent terminal the highlight
just reads as a frame around the panel.

no_border on the workspace rule pins the border to 0 at workspace-rule
priority, so it applies to whatever ends up in there without touching the
global border.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Omabot <david@hey.com>
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 22:24:56 +02:00
David Heinemeier Hansson d18cb4f880 Stick to the theme's rounding 2026-08-18 21:43:36 +02:00
0b5111702e Give scratchpad a Quake-style console presentation (#7409)
* Give scratchpad a Quake-style presentation

* Keep the Quake scratchpad from restyling every window

The presentation was bought with global decoration defaults: rounding went
0 -> 5 and both shadow and blur were switched back on for every window on
the system, undoing 935283c8. Blur in particular is close to invisible
here, since every window is already tagged 0.985/0.96 opacity and no layer
rule asks for it, so it was GPU load on every frame for almost nothing.

Put the globals back and scope the rounding to the scratchpad with a window
rule, the same way popped windows already get theirs. The inset, dim_special
and the slide carry the effect on their own. dim_special only applies while
a special workspace is open, so it stays.

Also drop the four workspace-rule booleans that only restated Hyprland's
defaults, fold the stale scratchpad rows in the hotkey table into the new
ones, and give the binding assertions their own fixture instead of borrowing
the bar-panel one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Omabot <david@hey.com>
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 21:40:20 +02:00
David Heinemeier HanssonandClaude Fable 5 1ded25fd45 Make a dead lock client diagnosable and recoverable (#6630)
* Persist the Omarchy shell log across sessions

Quickshell only logs to its instance runtime dir on tmpfs, so when the
shell dies the idle/lock event trail is gone after a reboot (#6628).
Launch the shell through omarchy-launch-shell, which pipes stdout/stderr
into the journal under the omarchy-shell tag — bounded, timestamped, and
persistent — and surface that log in omarchy-debug-idle.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Recover a locked session whose lock client died

When the shell dies while the session is locked, Hyprland's failsafe
keeps the session locked with no lock client left, and
omarchy-restart-shell refused to run in exactly that state, leaving
reboot as the only way back in (#6628). Gate the refusal on the lock
service actually holding (or acquiring) the lock rather than on the
session's LOCK state — a dead shell and a crash-handler relaunch that
holds no lock both fail that check — then restart the shell, re-acquire
the session lock, and wait for it to report secure, the same
secure-poll omarchy-system-sleep-lock uses, so the user can
authenticate out of the failsafe. Enable Hyprland's
allow_session_lock_restore so the compositor accepts the replacement
lock client.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-08-09 12:59:32 +02:00
David Heinemeier Hansson 283276bec0 Fix #6440 2026-07-30 08:10:56 -07:00
David Heinemeier Hansson 146f73bf85 Don't need to have this much explaining 2026-07-19 17:28:00 -07:00
Scott JonesandClaude Opus 4.8 498fa284f5 looknfeel: open new windows on the active workspace (fix portal file dialogs) (#6317)
Set misc:initial_workspace_tracking = 0 so new windows appear on the currently
active workspace rather than the one their process was first launched on.

Without this, file-picker dialogs drawn by xdg-desktop-portal-gtk (browser
Open/Save, GTK app choosers, etc.) always open on the workspace where the portal
process started at login (typically workspace 1) instead of following the app
that requested them. So a Save dialog triggered from a browser on workspace 2
pops up on workspace 1, out of view.

Trade-off: an app launched on one workspace that switches away before its window
maps will now open on the new active workspace. In practice the dialog-follows-app
behavior is the more intuitive default.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-19 17:27:36 -07:00
David Heinemeier Hansson d570d99e16 Turn off fade switching between window groups 2026-07-13 12:37:38 -07:00
David Heinemeier Hansson 935283c849 Simplify rendering
It's adding so little visual flair and is a source of GPU load
2026-07-13 10:11:32 -07:00
Ryan Hughes c7b6a7f8c4 Swap defaults to lua 2026-05-11 10:39:22 -04:00