Commit Graph
255 Commits
Author SHA1 Message Date
David Heinemeier Hansson d38b70c3c2 Add Starship as a default theme (#14705)
* Add Starship as a default theme

Adapted from Starship To Orbit by Erik Johansson (@erikrjohansson).
https://github.com/erikrjohansson/omarchy-starship-to-orbit-theme
Copyright (c) 2026 Erik Johansson.

Retain the basic palette and three SpaceX launch photographs, with
standard Omarchy styling. Compress the backgrounds to WebP while
preserving their full 6016 x 3384 resolution.

The photographs remain copyright SpaceX and are not covered by MIT.

* Add engine cluster background to Starship

* Use Flight 14 dawn and reorder Starship backgrounds
2026-10-09 12:19:04 +02:00
902fd8aebd Play matching background intros at boot and on theme switches (#9639)
* Play matching theme background intros at boot

* Add Tokyo Night sunset lake boot intro

* Stage Tokyo Night boot intros on update

* Add user controls for background boot intros

* Optimize Tokyo Night boot intro videos

* Add Tokyo Night cityscape boot intro

* Add Ristretto boot intro videos

* Add Solitude boot intro videos

* Add White boot intro videos

* Add Vantablack boot intro videos

* Add Miasma nature boot intro

* Add Matte Black boot intro videos

* Add Lupine wave boot intro videos

* Add Last Horizon blink boot intro

* Add Everforest tree tops boot intro

* Add Ethereal cosmic boot intro

* Add four Retro 82 boot intros

* Add Tokyo Night Quattro boot intro

* Add Catppuccin Latte color fade boot intro

* Add five Gruvbox boot intros

* Expand Retro 82 boot intro coverage

* Complete Ethereal boot intros

* Complete Retro 82 boot intros

* Stage boot intros for the active theme

* Add Catppuccin boot intros

* Complete Tokyo Night boot intros

* Expand Lupine boot intros

* Add Osaka Jade mountain boot intro

* Prime boot intros before revealing wallpaper

* Complete Osaka Jade boot intros

* Keep kernel migration test valid after timestamp reuse

* Shorten packaged boot intros to six seconds

* Revert "Shorten packaged boot intros to six seconds"

This reverts commit 5530403aa9e789b977a1a1a77ea7acf37a9e3598.

* Document five to seven second intro target

* Ease Matte Black intros into six seconds

* Play boot intros through OWE instead of a shell player

The merged desktop video path removes BackgroundVideo.qml and makes
BackgroundMedia image-only. This keeps the intro feature by resolving the
matching intro as before and playing it with 'owe intro', which owns the
decode and the reveal. OWE 0.2.3 adds that command. The shell holds the
theme color while resolving and cancels with 'owe intro-stop'.

* Make boot intro startup atomic

* Retry boot intro through login window

* Document required OWE intro protocol

* Add Last Horizon video boot intros

* Play boot intros with released OWE

Use `owe intro` instead of the unreleased intro-prepare/intro-commit
protocol from omacom/owe#5. The boot is recorded before playback, and
OWE's intro_result status decides whether a failed intro never started
(release the boot for retry) or was interrupted (keep it consumed).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Replace Matte Black boot intros with shorter cuts

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Hide the still behind black until the boot intro starts

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Everforest boot intro

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Document that boot intros should open dark

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Refine the Osaka Jade boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Skip compositor fades on the background layers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Catppuccin Latte boot intro

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Catppuccin boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the White boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Vantablack boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Gruvbox boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Retro 82 boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Solitude boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Rework the Ristretto boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Shorten the Tokyo Night boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Complete the Lupine boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Complete the Last Horizon boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Complete the Miasma boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add the Nord boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add the Rose Pine boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add the Flexoki Light boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add the Hackerman boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add the Kanagawa boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add the Lumon boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Fade in the Last Horizon intros from black

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Animate the Catppuccin boot intros from their wallpapers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF

* Animate the third White boot intro from its wallpaper

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF

* Animate the Flexoki Light, Lumon and Rose Pine plants intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF

* Shorten the Ethereal boot intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF

* Animate the remaining placeholder intros from their wallpapers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF

* Replace Catppuccin intros with themotion scenes

Totoro moonrise, waves swelling from a line, and the blue eye tracing
itself open, rendered by https://github.com/yamz8/themotion
(scenes/catppuccin/*).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF

* Re-encode Catppuccin intros with exact final frames

Same motion; the settled frames are encoded at a fixed high quality so
the handoff lands on the wallpaper (themotion 0c5e86c).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Replace Lumon intros with themotion scenes

United in severance draws its lines and globe with a small pen-tip
light; Opinions equally wakes inside the picture's own screen and types
out the mark and tagline. Both keep the wallpaper's proportions, so the
handoff holds its shape. Made with https://github.com/yamz8/themotion
(scenes/lumon/*).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Land the Last Horizon intros exactly on their wallpapers

Same footage and timing; the last 0.4 s now blends into the wallpaper as
the shell draws it (libwebp decode, BT.709 limited range), with the
settled frames at high quality. Re-finished with themotion fit (09f156e).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add Nord video boot intro for Night Hawks

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Replace Rose Pine intros with themotion scenes

Funky shapes pop in on a jelly spring and the doodles draw on (replacing
the reversed stock clip), the dot map spins in from a swelling dot, and
the plants spring up before the OMARCHY letters drop in. Made with
https://github.com/yamz8/themotion (scenes/rose-pine/*).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Replace Hackerman intros with themotion scenes

The synthwave terrain unfolds as the sun rises and the valley glow
flares into the floor; the geometric network bursts out from a triangle
at its core and locks into place. Made with
https://github.com/yamz8/themotion (scenes/hackerman/*).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Replace White 3-white with a themotion scene and land 1-2 exactly

3-white folds and slides its paper sheets into place along their
diagonal (themotion scenes/white/3-white). 1-white and 2-white keep
their footage and timing; their last 0.4 s now blend into the wallpaper
as the shell draws it (themotion fit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Replace Ristretto 0-1 with themotion scenes and land 2-3 exactly

0-launch lifts its stripes off and bends them into their curves, and
1-color-curves fans its colour bands in along their curves (themotion
scenes/ristretto/*). 2-coffee-beans and 3-industrial-moon keep their
footage and timing; their last 0.4 s now blend into the wallpaper as
the shell draws it (themotion fit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Replace Vantablack intros: new layer scenes, shared dot-hands cut

0-dot-hands uses the Matte Black cut, since both themes ship the same
wallpaper. 1-twisted-stairs keeps its footage and lands exactly on the
wallpaper (themotion fit). 2-layers-deep opens its depth front to back
and 3-layers-stacked lays its papercut stack down sheet by sheet
(themotion scenes/vantablack/*), replacing footage that opened on
unrelated shapes and a plain fade-in.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Drop the shockwave ring from the Totoro intro

The moon now opens from its seed of light with only its halo; the thin
ring racing outward read as clutter (themotion 6970484).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Drop the shockwave ring from the blue-eye intro

The eye closes with its pulse and halo only (themotion, same change as
Totoro's).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Land the earlier footage intros exactly on their wallpapers

Everforest, Osaka Jade, Catppuccin Latte and two Matte Black intros
were finished before the exact-ending tooling and ended 0.9-4 levels
off their wallpapers (up to 134 on small spots). Their footage and
timing are unchanged; the last 0.4 s now blend into the wallpaper as the
shell draws it (themotion fit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Fade two Matte Black intros up from black

ship-at-sea and dark-waters opened at brightness 17-20, so they popped
in after the black cover. They now fade up over 0.3 s; the cuts and
their exact endings are otherwise unchanged (themotion fit --fade-in).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Drop the Flexoki Light intro for now

Its orb scene isn't good enough yet, so Flexoki Light starts on its still
until a better intro is ready.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit bfe60d6c0a7a0983509a2dc2b295693bec2ceeb8)

* Skip boot intros while animations are off

A VM starts with animations off, and there Hyprland renders on the CPU, so a
video intro costs the most. The launcher now consumes the boot without playing
when Hyprland reports animations:enabled false, and the shell's cover check
treats that, like the intros toggle, as nothing to wait for.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add Miasma video boot intro for Crowned

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Keep boot intro startup outside the background service

OWE destroys and recreates the background plugin during playback. Keep the launcher and black cover in the persistent shell host, consume the boot before waiting briefly for OWE, and start on the video's first frame. The startup check runs with a video background too, so enabling the still background service later cannot play an intro over an established desktop.

Co-Authored-By: Codex Medium <codex@openai.com>

* Release the boot marker lock before waiting for OWE

The marker settles startup once it is written. Keeping the lock through readiness and playback makes a fresh shell wait for an older launcher before it can discover that the boot was consumed, leaving the still covered during that wait.

* Keep the boot intro cover above native and cloned backgrounds

Cloned backgrounds receive a scoped shell interface without the startup coordinator. Keep the input-transparent cover in the persistent host so every background stays hidden until OWE has a frame, without widening the plugin interface.

Co-Authored-By: Codex Medium <codex@openai.com>

* Map the startup cover only for an unsettled boot

The cover must know the boot was already consumed before its first frame, so restarting the shell during playback leaves OWE visible. Snapshot the marker without watching subsequent writes: the launcher consumes this boot before the intro starts, while the cover remains needed until the first decoded frame.

* Exercise automatic boot cover release in the clone test

The fixture hid the cover itself before the fake launcher exited, so a broken exit handler still passed. Let the launcher finish before checking the actual background pixels and leave cover release to the service.

Co-Authored-By: Greptile <165735046+greptile-apps[bot]@users.noreply.github.com>

* Finish the Miasma, Kanagawa, Ethereal and Nord intros

Start each intro on its scene instead of fading in from black, since
OWE now starts intros on their first frame.

- Miasma Crowned: ejuro's intro, shortened to 6.7 s and opening on the lit hand
- Nord Night Hawks: ejuro's intro
- Kanagawa: rendered in the wallpaper's own shape, so the handoff matches on
  16:10 and 3:2 screens too
- Ethereal, Nord and Miasma Crowned: 1080p endings that blend into the exact
  wallpaper, so the handoff no longer sharpens visibly

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Finish the Tokyo Night intros

Start each intro on its scene instead of fading in from black, since
OWE now starts intros on their first frame.

- Winding Road: a new starry night to sunset with no added clouds or sun,
  ending on the wallpaper
- Quattro: a new take where the car lands in the wallpaper's exact pose,
  colour-matched to the wallpaper
- Oma Cityscape: drop the second, larger moon that faded out at the end
- Quattro, Swirl Buck, Omakub and Oma Cityscape: 1080p endings that blend
  into the exact wallpaper, so the handoff no longer sharpens visibly

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Pair background intros by filename and play them on theme switches

Keep matching clips in backgrounds/intros so the selected image determines playback without registration, overrides, or checksum sidecars. Retain one global toggle and play automatically at boot and on a different theme selection.

Launch theme playback after releasing the selection lock. Check the staged theme directory identity so an older launcher cannot play a newer selection when filenames are reused. Skipped or failed playback immediately hands the selected still to the shell, including new pixels behind an unchanged path.

Synchronize the clone screenshot fixture with capture instead of a fixed launcher lifetime, while still requiring the real exit handler to release the cover.

Co-Authored-By: Codex Medium <codex@openai.com>

* Settle pending background colors when applying the current theme

An intro applies its theme immediately while a previous still-image reveal may still hold an older palette. Replace and consume that pending palette through the background's existing handoff methods so its reveal or fallback timer cannot restore old colors. Reusing those methods also works with existing background clones.

Publish the fake renderer's PID before announcing playback readiness, so the lock test cannot read an unwritten PID file. Regressions reproduce both failures on 7b238cf1 and pass with the fixes, including a deliberate scheduling delay at PID publication.

Co-Authored-By: Greptile <165735046+greptile-apps[bot]@users.noreply.github.com>

* Use the existing animations menu toggle for background intros

Keep the separate intro command available without another Style menu control. Disabled animations already suppress playback at boot and on theme changes.

Use remembered backgrounds with matching clips when testing suppressed theme intros, and require the normal still transition so the checks cannot pass merely because no clip was selected.

Co-Authored-By: Codex Medium <codex@openai.com>

* Finish the Lupine intros

Start each intro on its scene instead of fading in from black, since
OWE now starts intros on their first frame.

- Cherry Blossom White: a new take that pulls back from fresh leaves to the
  whole tree, easing to a stop on the wallpaper
- Pastel Clouds: drop the unrelated starry opening and its dip to black
- Elegant Blue Wave: drop the empty white opening
- Cherry Blossom Bokeh, Pastel Clouds, Elegant Blue Wave and Cherry Blossom
  White: 1080p endings that blend into the exact wallpaper

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JBE1V6gjrqn2aXCNNGhrUY

* Synchronize theme intro and bar crossfades

* Start theme intro fades from a cached first frame

* Open theme intros on moving scenes

* Start theme crossfades promptly

* Prepare theme intros before switching

* Finish the Catppuccin intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JBE1V6gjrqn2aXCNNGhrUY

* Keep theme intro handoffs covered

* Reload Hyprland after theme intro playback

* Finish the Rose Pine intros

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JBE1V6gjrqn2aXCNNGhrUY

* Restore the wallpaper early on each login

* Keep the startup wallpaper cover transparent

* Wait for readiness in the intro lifecycle test

* Consume login intros for updates outside Hyprland

* Fade login directly into the ready desktop intro

* Sharpen Quattro, Swirl Buck and Oma Cityscape

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Keep compositor backgrounds black during login

* Keep the shell visible through compositor shutdown

* Bound the login cover when startup media fails

* Encode the 1440p intros at H.264 level 5.1

At 2560x1440 the previous encodes used 16 reference frames, which puts
them at level 6.0. Intel hardware decoding plays those with stray grey
blocks. Four reference frames keep them at level 5.1, like the other
intros. Swirl Buck's stag now changes colour as one silhouette instead
of leaving a shrinking black disc on its head.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Hide the startup cursor until the desktop fades in

* Restore Swirl Buck's original stag

The stag now changes colour exactly as in the original clip again;
the previous edit made it jump from black to purple in one frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Initialize the startup cursor before the first compositor frame

* Render the Hackerman intros at 1440p

Both open on their first motion instead of fading in from black.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render the Lumon intros at 1440p

Both open on their first motion instead of fading in from black.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sharpen the Lupine intros

Upscaled from the original 720p clips and exported at 1440p with a
gentler encode, keeping the same frames, timing and endings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Resolve login intros before the wallpaper daemon starts

* Synchronize cold-start captures with the fixture phases

* Sharpen the rest of the Tokyo Night intros

Winding Road and Sunset Lake are regenerated natively at 1440p from
their wallpapers, since their original clips were 360p and 720p.
Omakub and Oma are redrawn from their wallpapers with the same motion.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Bjarne Oeverli <1419214+bjarneo@users.noreply.github.com>
Co-authored-by: Erik Johansson <172146456+ejuro@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Omarchy Bot <omarchybot@users.noreply.github.com>
Co-authored-by: Codex Medium <codex@openai.com>
Co-authored-by: Greptile <165735046+greptile-apps[bot]@users.noreply.github.com>
Co-authored-by: David Heinemeier Hansson <david@hey.com>
2026-10-07 22:00:52 +02:00
David Heinemeier Hansson 54e3b53b88 Make application transparency opt-in (#14253)
* Make application transparency opt-in

* Use the transparency helper for Kanagawa

* Address transparency review findings

* Toggle transparency for opaque windows too
2026-10-04 12:44:15 -04:00
Anandakrishnan CV 4e404da2b7 Point catppuccin theme at its flavour colorscheme 2026-09-22 08:05:58 +05:30
OmarchybotandClaude Opus 5 a4219f8f4a Store theme backgrounds as webp (#7477)
* Decode webp in the shell

The background and the lock screen are drawn by Quickshell, so they
decode through Qt, which ships handlers for png, jpeg and gif but not
webp. QImageReader answers "Unsupported image format" and the layer
comes up blank. Any third-party theme shipping a .webp background hits
this today, even though every path that goes looking for a background
already globs the extension.

qt6-imageformats supplies the missing plugin for 71 KB downloaded. Its
one new dependency of substance, libwebp, is already on every machine
by way of libvips.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Store theme backgrounds as webp

WebP codes both of the things these backgrounds are made of better than
the formats they were in: the photographs, where its lossy mode is worth
a third or more over JPEG at matched quality, and the flat art and dot
patterns, where its lossless mode undercuts an oxipng-packed PNG.

28 of them become lossless webp and decode bit-for-bit identically
(AE=0), so the dot patterns and flat-shaded pieces carry no quality
question at all. That includes 0-launch, whose alpha channel comes
through intact. The other 51 are photographs held to the same 38 dB
PSNR floor as the JPEG pass, landing between 38.0 and 54.6 dB. Every
image keeps its exact pixel dimensions, for 29.8 MB.

Each one is encoded from the original as it stands in quattro rather
than from the file the earlier commits produced, so nothing picks up a
second generation of loss on the way here.

13 stay JPEG. WebP is plainly larger for most of them, and three are
grainy enough that its filter smooths the grain instead of coding it:
PSNR plateaus near 34 dB however high the quality goes, well under the
floor.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 14:21:30 +02:00
ec779715bd Shrink theme backgrounds without touching resolution (#7266)
* Re-encode over-encoded theme backgrounds

Several backgrounds shipped at quality 95-100, which buys nothing visible
on a wallpaper but costs 20 MB. Re-encode those at quality 85, leaving
resolution untouched -- every file keeps its original pixel dimensions.

Only files stored above quality 90 are touched, and only when the result
saves at least 15% and stays above 38 dB PSNR against the original. The
34 backgrounds already stored at quality 85 or below are left alone
rather than pushed through another lossy generation for a few hundred KB.
osaka-jade/2-shaded-entrance is skipped for that reason: nothing clears
both bars. ristretto/2-coffee-beans is re-encoded at 90 instead of 85,
where 85 fell below the PSNR floor.

Theme backgrounds drop from 107 MB to 87 MB.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Store nord's night-hawks background as a palette PNG

The file uses only 8 distinct colors but was saved as truecolor RGB,
costing 1.8 MB for an image an indexed palette stores in half the space.
Converting to a palette PNG is lossless: same dimensions, and zero pixels
differ from the original.

1782 KB -> 909 KB.

The other palette-eligible PNGs are already indexed, and re-compressing
them with ImageMagick only makes them bigger, so they are left alone.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Recompress theme PNGs losslessly with oxipng

Every background PNG was left at its authoring tool's default deflate
settings. Running oxipng over them re-packs the same pixels: all 31 files
decode bit-for-bit identically (AE=0) at unchanged resolution, for 981 KB.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Store photographic backgrounds as JPEG instead of PNG

Four backgrounds were shipped as PNG despite being photographs and
painterly illustrations, where lossless coding buys nothing the eye can
see. Re-encoding them at the same q85 used by the other backgrounds keeps
every pixel dimension and stays above 40 dB PSNR, for 3.3 MB.

The remaining PNGs stay PNG: JPEG is larger for the dot patterns and the
flat-shaded pieces, and 0-launch.png genuinely uses its alpha channel.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: David Heinemeier Hansson <david@hey.com>
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-18 18:29:23 +02:00
John WilsonandClaude Sonnet 5 30f7a06090 Update tokyo-night winding-road background (#7057)
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-16 07:51:30 -04:00
David Heinemeier Hansson 9c9e082954 New launch backgrounds for Omarchy 2026-08-13 15:18:33 +02:00
David Heinemeier Hansson fa78633596 Not needed 2026-08-13 05:42:02 -07:00
David Heinemeier Hansson 0fcdd716a1 Drop backgrounds no longer worthy 2026-08-12 12:18:57 +02:00
David Heinemeier Hansson 3da9eaf61c Add quattro background by vulturetone 2026-08-12 12:18:47 +02:00
David Heinemeier Hansson 4519451655 Nostalgia for early Linux adoption 2026-08-06 16:50:10 +02:00
David Heinemeier Hansson f9bd0fd9d5 Use consistent preview 2026-07-25 11:56:39 -07:00
David Heinemeier Hansson 2fb65d0a14 Swap the default background for Lupine 2026-07-25 11:16:48 -07:00
David Heinemeier HanssonandClaude Opus 5 6cea478581 Separate Lupine's green from its yellow
Both slots held #026fde, so strings and numbers rendered in one color
and syntax highlighting lost the distinction entirely. It mattered less
when the theme shipped its own nvim and vscode files; now that both
generate from this palette, the collision is visible everywhere.

The green slot takes a violet. Lupine's hues sit at 210, 214, 224, 267
and 301, leaving one real gap between blue and magenta, and that gap is
the only place a new color fits without either crowding an existing hue
or breaking the blues-and-purples character. Its bright variant becomes
a lavender, which suits a theme named for the flower. Nothing here reads
as green; the slot keeps its ANSI name, not its usual hue.

Yellow, orange and cyan remain close to each other. Pulling those apart
means either warm hues or a wider spread than the theme allows, which is
a bigger change than this one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CC9kSQv8ZEogaxDoeKBzL
2026-07-25 10:42:15 -07:00
David Heinemeier HanssonandClaude Opus 5 4e43932c95 Redraw Lupine's omarchy wallpaper from the theme palette
The JPEG drew the wordmark in #358fff on pure white, matching neither
the accent nor the background. Every other theme's omarchy wallpaper is
a flat two-color image: the theme's background behind its accent. Lupine
now follows that, so the wallpaper, the lock screen, and the focused
window border are all one blue.

Recolored from the shared wordmark rather than redrawn, so the glyphs
land on the same pixels as every other theme. JPEG was the wrong
container for two flat colors anyway; at one bit per pixel the PNG is
2KB against 71KB, with no ringing around the letters.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CC9kSQv8ZEogaxDoeKBzL
2026-07-25 10:42:15 -07:00
David Heinemeier HanssonandClaude Opus 5 09e387a846 Cut Lupine's wallpapers to six and renumber
Drops city, lavender-bloom, dusk-horizon, purple-mountains, lake-dawn,
and snowy-dawn, then renumbers the survivors so the sequence stays
contiguous. The remaining set is uniformly pale, which is what a light
theme needs; the cut ones were mid-tone or saturated enough that the
bar and window borders lost contrast against them.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CC9kSQv8ZEogaxDoeKBzL
2026-07-25 10:42:15 -07:00
David Heinemeier HanssonandClaude Opus 5 003a60b55f Generate Lupine's app themes from colors.toml
Rename the palette keys to the canonical background/foreground names the
resolver actually reads. The short bg/fg spellings were never aliased, so
every derived key was silently falling back.

Fill in the orange and brown slots too. Lupine is a deliberately cool,
near-monochrome blue palette, so both stay in family rather than
introducing warm hues the theme never had.

Drop neovim.lua and vscode.json. They pinned third-party extensions that
had to be installed separately; the generated templates cover both from
colors.toml alone.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CC9kSQv8ZEogaxDoeKBzL
2026-07-25 10:42:15 -07:00
Bjarne Øverli 70d6f12169 Adopt Omarchy 4 theme conventions for Lupine
Convert the Lupine theme to the semantic color system introduced in the
quattro/Omarchy 4 line:

- Rewrite colors.toml from the old accent/foreground/background/color0-15
  scheme to the semantic palette (mode, bg/fg ramp, named ANSI hues, and
  bright_* variants). The chromatic palette is preserved exactly; only the
  keys are renamed.
- Replace the empty light.mode marker with mode = "light".
- Drop the hand-shipped btop.theme and chromium.theme; both are now
  generated from default/themed/*.tpl at theme-set time.

Selection now follows the convention used by the other light themes
(selection_foreground = bright_fg over a light selection background)
instead of the previous inverted dark selection bar.
2026-07-25 10:42:15 -07:00
Bjarne Øverli 6e29b1416a Renumber Lupine wallpapers to contiguous zero-padded sequence 2026-07-25 10:42:15 -07:00
Bjarne Øverli 4581140b8a Remove unused wallpapers from Lupine theme 2026-07-25 10:42:14 -07:00
Bjarne Øverli 4a2a228de0 Add 10 more light wallpapers to Lupine theme 2026-07-25 10:42:14 -07:00
Bjarne Øverli 60393e8269 Remove twilight-sky wallpaper from Lupine theme 2026-07-25 10:42:14 -07:00
Bjarne Øverli c828149045 Add lavender and pastel sky wallpapers to Lupine theme 2026-07-25 10:42:14 -07:00
Bjarne Øverli 1008776ddf Add Lupine theme 2026-07-25 10:42:14 -07:00
David Heinemeier HanssonandClaude Opus 5 5cd753b206 Give Solitude and Last Horizon their own unlock screens
Solitude had no unlock assets at all, so it fell back to the default
Plymouth logo. Last Horizon shipped a preview-unlock.png derived from
Nord's that still carried Nord's navy #2e3440 entry-box fill; only the
background and logo had been recolored.

Both are now generated the way the rest of the set was: the logo mask
recolored to the theme's accent, and the preview rendered by the same
pipeline as `omarchy plymouth preview` using each theme's background
and foreground. Last Horizon's unlock.png was already correct and is
untouched.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CC9kSQv8ZEogaxDoeKBzL
2026-07-25 08:39:50 -07:00
David Heinemeier HanssonandClaude Opus 5 f8e4f4d4fb Remove leftover waybar theme files
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-24 12:20:52 -07:00
David Heinemeier HanssonandClaude Fable 5 503388b4d6 Retune opacity for Hyprland 0.56's corrected alpha premultiplication
Hyprland 0.56 fixed premultiplication in the color-management shader
(hyprwm/Hyprland#14403), so the same opacity values now render visibly
more transparent than on 0.55. Raise each value to its perceptual
equivalent (a^(1/2.2)) to restore the previous look.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 21:22:16 -07:00
David Heinemeier HanssonandClaude Fable 5 f4a7b30366 Retune opacity for Hyprland 0.56's corrected alpha premultiplication
Hyprland 0.56 fixed premultiplication in the color-management shader
(hyprwm/Hyprland#14403), so the same opacity values now render visibly
more transparent than on 0.55. Raise each value to its perceptual
equivalent (a^(1/2.2)) to restore the previous look.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 21:15:47 -07:00
David Heinemeier Hansson 324fd387c0 Convert two more themes that are a good fit to be generic 2026-07-19 19:07:07 -07:00
David Heinemeier HanssonandClaude Fable 5 4cbe47c14d Generate ristretto neovim/vscode configs from the colorset too
The colorset is the Monokai Pro Ristretto palette, so the generated
themes keep all the accent colors. Brightened muted to Monokai Pro's
actual comment color, since comments sit on that key.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:07:07 -07:00
David Heinemeier HanssonandClaude Fable 5 81217e5749 Generate vantablack neovim/vscode/btop configs from the colorset too
Tuned muted, dark_foreground, and lighter_background to the tiers the
explicit themes used, which also fixes muted falling back to pure white
in the generated terminal configs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 18:43:04 -07:00
David Heinemeier Hansson 3f2f2dd245 Can now generate these configs just from the expanded colorset 2026-07-19 18:37:25 -07:00
David Heinemeier HanssonandClaude Fable 5 afa2839a5a Rename bg/fg palette keys to background/foreground
The canonical colors.toml keys are now background/foreground, including
all permutations (dark_background, darker_background, lighter_background,
dark_foreground, light_foreground, bright_foreground). The old short
names are gone entirely, not kept as aliases; legacy alacritty-generated
themes still resolve through the ANSI color0/color7 fallback.

Theme files are also regrouped: accent/selection/muted first, then the
backgrounds, then the foregrounds, then the named colors.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 16:24:51 -07:00
David Heinemeier Hansson 4823e05c00 Make the highlight more subtle
And stick with the same gaps setup as all other themes
2026-06-21 15:02:49 +02:00
Ryan Hughes 221fb296fc Simplify theme palette tokens 2026-06-11 02:08:02 -04:00
David Heinemeier Hansson 79470dde92 Refine shell panel and lock theming 2026-06-03 22:14:48 +02:00
David Heinemeier Hansson 3cdfb52a74 Didn't actually like the stock hyprland active color
Especially not on the notifications or lock screen
2026-06-03 21:05:19 +02:00
Ryan Hughes 53357ace61 Rename purple theme color to magenta 2026-06-02 20:39:36 -04:00
Bjarne Øverli b1505a085d Implement semantic theme color system 2026-06-02 17:23:28 -04:00
Ryan Hughes 98ba4a9697 Bring on gradient borders 2026-06-02 11:17:13 -04:00
Ryan Hughes 9c4ff68a43 Restore themed Hyprland gradients 2026-06-01 17:37:24 -04:00
David Heinemeier Hansson ff2a418a25 Use correct highlight for kanagawa 2026-05-27 13:34:39 +02:00
David Heinemeier Hansson e36ba09d02 Updated btop theme for solitude theme by HANCORE 2026-05-21 09:55:14 +02:00
David Heinemeier Hansson 7ea4e1ab04 Switch hyprlock to QS 2026-05-19 17:08:14 +02:00
David Heinemeier Hansson f2815a8601 Theme feels wrong without round corners 2026-05-16 22:38:33 +02:00
Manuel 14ddd6ee85 Fix gradient border syntax in last-horizon and solitude themes (#5869) 2026-05-16 22:20:38 +02:00
David Heinemeier Hansson 1eab0cffc9 Integrate swaybg and swayosd into the new shell 2026-05-16 20:34:09 +02:00
David Heinemeier Hansson fc271c1406 Merge branch 'dev' into omarchy-shell 2026-05-16 12:58:57 +02:00
Abdulloh adeba8aa95 Convert last-horizon and solitude themes from hyprlang to Lua (#5867) 2026-05-16 09:37:15 +02:00