* Play matching theme background intros at boot
* Add Tokyo Night sunset lake boot intro
* Stage Tokyo Night boot intros on update
* Add user controls for background boot intros
* Optimize Tokyo Night boot intro videos
* Add Tokyo Night cityscape boot intro
* Add Ristretto boot intro videos
* Add Solitude boot intro videos
* Add White boot intro videos
* Add Vantablack boot intro videos
* Add Miasma nature boot intro
* Add Matte Black boot intro videos
* Add Lupine wave boot intro videos
* Add Last Horizon blink boot intro
* Add Everforest tree tops boot intro
* Add Ethereal cosmic boot intro
* Add four Retro 82 boot intros
* Add Tokyo Night Quattro boot intro
* Add Catppuccin Latte color fade boot intro
* Add five Gruvbox boot intros
* Expand Retro 82 boot intro coverage
* Complete Ethereal boot intros
* Complete Retro 82 boot intros
* Stage boot intros for the active theme
* Add Catppuccin boot intros
* Complete Tokyo Night boot intros
* Expand Lupine boot intros
* Add Osaka Jade mountain boot intro
* Prime boot intros before revealing wallpaper
* Complete Osaka Jade boot intros
* Keep kernel migration test valid after timestamp reuse
* Shorten packaged boot intros to six seconds
* Revert "Shorten packaged boot intros to six seconds"
This reverts commit 5530403aa9e789b977a1a1a77ea7acf37a9e3598.
* Document five to seven second intro target
* Ease Matte Black intros into six seconds
* Play boot intros through OWE instead of a shell player
The merged desktop video path removes BackgroundVideo.qml and makes
BackgroundMedia image-only. This keeps the intro feature by resolving the
matching intro as before and playing it with 'owe intro', which owns the
decode and the reveal. OWE 0.2.3 adds that command. The shell holds the
theme color while resolving and cancels with 'owe intro-stop'.
* Make boot intro startup atomic
* Retry boot intro through login window
* Document required OWE intro protocol
* Add Last Horizon video boot intros
* Play boot intros with released OWE
Use `owe intro` instead of the unreleased intro-prepare/intro-commit
protocol from omacom/owe#5. The boot is recorded before playback, and
OWE's intro_result status decides whether a failed intro never started
(release the boot for retry) or was interrupted (keep it consumed).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace Matte Black boot intros with shorter cuts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hide the still behind black until the boot intro starts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Everforest boot intro
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Document that boot intros should open dark
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Refine the Osaka Jade boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Skip compositor fades on the background layers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Catppuccin Latte boot intro
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Catppuccin boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the White boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Vantablack boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Gruvbox boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Retro 82 boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Solitude boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Rework the Ristretto boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Tokyo Night boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Complete the Lupine boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Complete the Last Horizon boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Complete the Miasma boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add the Nord boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add the Rose Pine boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add the Flexoki Light boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add the Hackerman boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add the Kanagawa boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add the Lumon boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Fade in the Last Horizon intros from black
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Animate the Catppuccin boot intros from their wallpapers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF
* Animate the third White boot intro from its wallpaper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF
* Animate the Flexoki Light, Lumon and Rose Pine plants intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF
* Shorten the Ethereal boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF
* Animate the remaining placeholder intros from their wallpapers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF
* Replace Catppuccin intros with themotion scenes
Totoro moonrise, waves swelling from a line, and the blue eye tracing
itself open, rendered by https://github.com/yamz8/themotion
(scenes/catppuccin/*).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF
* Re-encode Catppuccin intros with exact final frames
Same motion; the settled frames are encoded at a fixed high quality so
the handoff lands on the wallpaper (themotion 0c5e86c).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace Lumon intros with themotion scenes
United in severance draws its lines and globe with a small pen-tip
light; Opinions equally wakes inside the picture's own screen and types
out the mark and tagline. Both keep the wallpaper's proportions, so the
handoff holds its shape. Made with https://github.com/yamz8/themotion
(scenes/lumon/*).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Land the Last Horizon intros exactly on their wallpapers
Same footage and timing; the last 0.4 s now blends into the wallpaper as
the shell draws it (libwebp decode, BT.709 limited range), with the
settled frames at high quality. Re-finished with themotion fit (09f156e).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add Nord video boot intro for Night Hawks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace Rose Pine intros with themotion scenes
Funky shapes pop in on a jelly spring and the doodles draw on (replacing
the reversed stock clip), the dot map spins in from a swelling dot, and
the plants spring up before the OMARCHY letters drop in. Made with
https://github.com/yamz8/themotion (scenes/rose-pine/*).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace Hackerman intros with themotion scenes
The synthwave terrain unfolds as the sun rises and the valley glow
flares into the floor; the geometric network bursts out from a triangle
at its core and locks into place. Made with
https://github.com/yamz8/themotion (scenes/hackerman/*).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace White 3-white with a themotion scene and land 1-2 exactly
3-white folds and slides its paper sheets into place along their
diagonal (themotion scenes/white/3-white). 1-white and 2-white keep
their footage and timing; their last 0.4 s now blend into the wallpaper
as the shell draws it (themotion fit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace Ristretto 0-1 with themotion scenes and land 2-3 exactly
0-launch lifts its stripes off and bends them into their curves, and
1-color-curves fans its colour bands in along their curves (themotion
scenes/ristretto/*). 2-coffee-beans and 3-industrial-moon keep their
footage and timing; their last 0.4 s now blend into the wallpaper as
the shell draws it (themotion fit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace Vantablack intros: new layer scenes, shared dot-hands cut
0-dot-hands uses the Matte Black cut, since both themes ship the same
wallpaper. 1-twisted-stairs keeps its footage and lands exactly on the
wallpaper (themotion fit). 2-layers-deep opens its depth front to back
and 3-layers-stacked lays its papercut stack down sheet by sheet
(themotion scenes/vantablack/*), replacing footage that opened on
unrelated shapes and a plain fade-in.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Drop the shockwave ring from the Totoro intro
The moon now opens from its seed of light with only its halo; the thin
ring racing outward read as clutter (themotion 6970484).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Drop the shockwave ring from the blue-eye intro
The eye closes with its pulse and halo only (themotion, same change as
Totoro's).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Land the earlier footage intros exactly on their wallpapers
Everforest, Osaka Jade, Catppuccin Latte and two Matte Black intros
were finished before the exact-ending tooling and ended 0.9-4 levels
off their wallpapers (up to 134 on small spots). Their footage and
timing are unchanged; the last 0.4 s now blend into the wallpaper as the
shell draws it (themotion fit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Fade two Matte Black intros up from black
ship-at-sea and dark-waters opened at brightness 17-20, so they popped
in after the black cover. They now fade up over 0.3 s; the cuts and
their exact endings are otherwise unchanged (themotion fit --fade-in).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Drop the Flexoki Light intro for now
Its orb scene isn't good enough yet, so Flexoki Light starts on its still
until a better intro is ready.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit bfe60d6c0a7a0983509a2dc2b295693bec2ceeb8)
* Skip boot intros while animations are off
A VM starts with animations off, and there Hyprland renders on the CPU, so a
video intro costs the most. The launcher now consumes the boot without playing
when Hyprland reports animations:enabled false, and the shell's cover check
treats that, like the intros toggle, as nothing to wait for.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add Miasma video boot intro for Crowned
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep boot intro startup outside the background service
OWE destroys and recreates the background plugin during playback. Keep the launcher and black cover in the persistent shell host, consume the boot before waiting briefly for OWE, and start on the video's first frame. The startup check runs with a video background too, so enabling the still background service later cannot play an intro over an established desktop.
Co-Authored-By: Codex Medium <codex@openai.com>
* Release the boot marker lock before waiting for OWE
The marker settles startup once it is written. Keeping the lock through readiness and playback makes a fresh shell wait for an older launcher before it can discover that the boot was consumed, leaving the still covered during that wait.
* Keep the boot intro cover above native and cloned backgrounds
Cloned backgrounds receive a scoped shell interface without the startup coordinator. Keep the input-transparent cover in the persistent host so every background stays hidden until OWE has a frame, without widening the plugin interface.
Co-Authored-By: Codex Medium <codex@openai.com>
* Map the startup cover only for an unsettled boot
The cover must know the boot was already consumed before its first frame, so restarting the shell during playback leaves OWE visible. Snapshot the marker without watching subsequent writes: the launcher consumes this boot before the intro starts, while the cover remains needed until the first decoded frame.
* Exercise automatic boot cover release in the clone test
The fixture hid the cover itself before the fake launcher exited, so a broken exit handler still passed. Let the launcher finish before checking the actual background pixels and leave cover release to the service.
Co-Authored-By: Greptile <165735046+greptile-apps[bot]@users.noreply.github.com>
* Finish the Miasma, Kanagawa, Ethereal and Nord intros
Start each intro on its scene instead of fading in from black, since
OWE now starts intros on their first frame.
- Miasma Crowned: ejuro's intro, shortened to 6.7 s and opening on the lit hand
- Nord Night Hawks: ejuro's intro
- Kanagawa: rendered in the wallpaper's own shape, so the handoff matches on
16:10 and 3:2 screens too
- Ethereal, Nord and Miasma Crowned: 1080p endings that blend into the exact
wallpaper, so the handoff no longer sharpens visibly
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Finish the Tokyo Night intros
Start each intro on its scene instead of fading in from black, since
OWE now starts intros on their first frame.
- Winding Road: a new starry night to sunset with no added clouds or sun,
ending on the wallpaper
- Quattro: a new take where the car lands in the wallpaper's exact pose,
colour-matched to the wallpaper
- Oma Cityscape: drop the second, larger moon that faded out at the end
- Quattro, Swirl Buck, Omakub and Oma Cityscape: 1080p endings that blend
into the exact wallpaper, so the handoff no longer sharpens visibly
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Pair background intros by filename and play them on theme switches
Keep matching clips in backgrounds/intros so the selected image determines playback without registration, overrides, or checksum sidecars. Retain one global toggle and play automatically at boot and on a different theme selection.
Launch theme playback after releasing the selection lock. Check the staged theme directory identity so an older launcher cannot play a newer selection when filenames are reused. Skipped or failed playback immediately hands the selected still to the shell, including new pixels behind an unchanged path.
Synchronize the clone screenshot fixture with capture instead of a fixed launcher lifetime, while still requiring the real exit handler to release the cover.
Co-Authored-By: Codex Medium <codex@openai.com>
* Settle pending background colors when applying the current theme
An intro applies its theme immediately while a previous still-image reveal may still hold an older palette. Replace and consume that pending palette through the background's existing handoff methods so its reveal or fallback timer cannot restore old colors. Reusing those methods also works with existing background clones.
Publish the fake renderer's PID before announcing playback readiness, so the lock test cannot read an unwritten PID file. Regressions reproduce both failures on 7b238cf1 and pass with the fixes, including a deliberate scheduling delay at PID publication.
Co-Authored-By: Greptile <165735046+greptile-apps[bot]@users.noreply.github.com>
* Use the existing animations menu toggle for background intros
Keep the separate intro command available without another Style menu control. Disabled animations already suppress playback at boot and on theme changes.
Use remembered backgrounds with matching clips when testing suppressed theme intros, and require the normal still transition so the checks cannot pass merely because no clip was selected.
Co-Authored-By: Codex Medium <codex@openai.com>
* Finish the Lupine intros
Start each intro on its scene instead of fading in from black, since
OWE now starts intros on their first frame.
- Cherry Blossom White: a new take that pulls back from fresh leaves to the
whole tree, easing to a stop on the wallpaper
- Pastel Clouds: drop the unrelated starry opening and its dip to black
- Elegant Blue Wave: drop the empty white opening
- Cherry Blossom Bokeh, Pastel Clouds, Elegant Blue Wave and Cherry Blossom
White: 1080p endings that blend into the exact wallpaper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JBE1V6gjrqn2aXCNNGhrUY
* Synchronize theme intro and bar crossfades
* Start theme intro fades from a cached first frame
* Open theme intros on moving scenes
* Start theme crossfades promptly
* Prepare theme intros before switching
* Finish the Catppuccin intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JBE1V6gjrqn2aXCNNGhrUY
* Keep theme intro handoffs covered
* Reload Hyprland after theme intro playback
* Finish the Rose Pine intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JBE1V6gjrqn2aXCNNGhrUY
* Restore the wallpaper early on each login
* Keep the startup wallpaper cover transparent
* Wait for readiness in the intro lifecycle test
* Consume login intros for updates outside Hyprland
* Fade login directly into the ready desktop intro
* Sharpen Quattro, Swirl Buck and Oma Cityscape
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep compositor backgrounds black during login
* Keep the shell visible through compositor shutdown
* Bound the login cover when startup media fails
* Encode the 1440p intros at H.264 level 5.1
At 2560x1440 the previous encodes used 16 reference frames, which puts
them at level 6.0. Intel hardware decoding plays those with stray grey
blocks. Four reference frames keep them at level 5.1, like the other
intros. Swirl Buck's stag now changes colour as one silhouette instead
of leaving a shrinking black disc on its head.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hide the startup cursor until the desktop fades in
* Restore Swirl Buck's original stag
The stag now changes colour exactly as in the original clip again;
the previous edit made it jump from black to purple in one frame.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Initialize the startup cursor before the first compositor frame
* Render the Hackerman intros at 1440p
Both open on their first motion instead of fading in from black.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Render the Lumon intros at 1440p
Both open on their first motion instead of fading in from black.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sharpen the Lupine intros
Upscaled from the original 720p clips and exported at 1440p with a
gentler encode, keeping the same frames, timing and endings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Resolve login intros before the wallpaper daemon starts
* Synchronize cold-start captures with the fixture phases
* Sharpen the rest of the Tokyo Night intros
Winding Road and Sunset Lake are regenerated natively at 1440p from
their wallpapers, since their original clips were 360p and 720p.
Omakub and Oma are redrawn from their wallpapers with the same motion.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Bjarne Oeverli <1419214+bjarneo@users.noreply.github.com>
Co-authored-by: Erik Johansson <172146456+ejuro@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Omarchy Bot <omarchybot@users.noreply.github.com>
Co-authored-by: Codex Medium <codex@openai.com>
Co-authored-by: Greptile <165735046+greptile-apps[bot]@users.noreply.github.com>
Co-authored-by: David Heinemeier Hansson <david@hey.com>
* Instantiate only the current orientation's indicator tree
Indicators.qml built both the horizontal Row and the vertical Column and
toggled them with `visible`, so every indicator existed twice per bar,
and so did every process an indicator spawns: Dictation.qml ran two
`voxtype status --follow` per monitor. On a six-monitor bar that is 72
indicator instances and twelve followers for six visible icons, and each
instance registers a click target and re-syncs the active-indicator model
as its state resolves at startup.
A Loader now instantiates the tree that matches `root.vertical`. Each tree
is wrapped in an Item that keeps the stock explicit implicit-size
expressions, so the root's size still follows the blocks synchronously; a
bare positioner only updates its implicit size on polish, which the
indicator contract test's center-hover check catches.
Measured on a six-monitor, 23-widget bar (three runs each, `omarchy
restart shell`): time from "Configuration Loaded" to "polkit agent
registered" 19.8-20.3s -> 15.5-15.7s, quickshell CPU 29-30s -> 24-25s,
voxtype followers 12 -> 6.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Coalesce plugin API resyncs and key bar object ownership by target
Every WidgetButton registers itself as a bar click target when it is
created. registerClickTarget replaced the clickTargets array, the change
handler ran syncAllPluginBarApiObjects() inline, and that walked every
plugin API times every click target times a linear scan of
pluginObjectOwners in pluginObjectRecord. Startup is a few hundred
registrations, so the cost is quadratic in bar size and multiplied by the
number of monitors: a six-monitor, 23-widget bar spent 16-20 seconds of
pegged QML thread before it was populated, and an 8-second qmlprofiler
capture showed 1.36 million pluginOwnsBarObject calls and 46-71ms per
registration.
- pluginObjectOwners is a Map keyed by target, so pluginObjectRecord,
markPluginObject, unmarkPluginObject and releasePluginObjects are O(1)
per object. Nothing outside Bar.qml read the array.
- The activePopout, clickTargets and layoutConfig change handlers schedule
one resync per event-loop turn through Qt.callLater, the way
onModuleSlotsChanged already defers prunePluginBarApis. bindPluginBarApi
still syncs a brand-new API inline, and requestPluginPopout and
releasePluginPopout sync the owning API inline, so a plugin never reads
a stale API on its own actions.
- A flush serialises the layout once and hands each API its own parsed
copy instead of deep-copying it once per API per sync.
- ModuleSlot's cursorShape read clickTargets for every slot on every
monitor (26,700 evaluations per start). It is now gated on the slot's
HoverHandler, which is the only time the cursor is over it.
Measured on the same bar, launching the shell from a checkout with this
and the indicators change (two runs): "Configuration Loaded" to "polkit
agent registered" 19.8-20.3s -> 0.70s, bar populated 1.7s after launch
(from ~30s), quickshell CPU 29-30s -> 2.0s.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Wait for the old shell to exit before restarting it
omarchy-restart-shell stopped the running shell with `quickshell kill`
under a five-second timeout and launched the replacement as soon as the
loop ended. A six-monitor bar takes 5.4-6.0 seconds to tear down (every
widget button unregisters its click target on destruction, and each
unregistration re-synced every plugin API), so the client timed out while
the shell was still exiting, the fresh instance's no-duplicate check saw
the dying one and quit, and the user was left with no bar and "Omarchy
shell did not become ready after restart".
Give the kill client thirty seconds, then wait, bounded, until
`quickshell list` shows no instance of the session config before
launching. The readiness check also waits on a sixty-second deadline
instead of twenty attempts: a large bar answers ping only after its
plugins have loaded, which on the stock bar was well past the old
twelve-second window.
Verified three consecutive restarts against the stock shell on the
six-monitor machine: each returned 0 in about six seconds with exactly
one instance and no "already running" in the journal.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Say what the bar's ownership Map actually saves
Qt's V4 Map (ESTable::get) finds a key by scanning its keys, so ownership lookups are not O(1). The win is that a registration no longer copies the owner array and rescans it in QML.
Co-Authored-By: Codex Medium <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Omarchybot <317366263+omarchybot@users.noreply.github.com>
Co-authored-by: Codex Medium <noreply@openai.com>
A machine without a GPU, like most VMs, renders through llvmpipe on the
CPU, where every animated frame and every translucent window costs. In a
VM, opening and closing a terminal took ~5s of CPU; a panel ~3.4s.
omarchy toggle animations (also under Toggle > Animations) places a Hyprland
flag that turns off animations, blur and shadows and makes windows opaque.
The shell follows Hyprland's animations:enabled, rereading it on every
config reload: its one-shot animations run for Style.duration(ms), which
is then 0, and its spinners, pulses and title marquee hold still. A new
install in a VM starts with the flag in place.
Measured in the ISO test VM (llvmpipe), CPU per interaction:
terminal open+close 5000ms -> 481ms, workspace switch 1670ms -> 409ms,
audio panel 3446ms -> 796ms, volume OSD 2324ms -> 584ms, menu 2028ms ->
1241ms.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Answer omarchy-shell calls over the shell's own socket
Every omarchy-shell call started a qs ipc client, ~45ms of startup for one
IPC call: a theme switch makes two, and every script-driven OSD, toggle
refresh and lock query paid it too.
The shell now serves a socket in XDG_RUNTIME_DIR, named from its config
path and Wayland display as qs ipc selects its instance, and omarchy-shell
tries it first through socat, which starts in ~5ms. First-party handlers
register as ShellIpc, an IpcHandler that qs ipc still reaches, and the
socket calls only the functions a handler declares with their exact
argument count, allowed by name so QObject methods such as destroy() stay
out of reach.
When the shell ran nothing it answers SKIP, and omarchy-shell asks qs ipc
for its exact answer, so errors, third-party plugins and an unreachable
socket behave as before. A call that may have run is never retried: a
timeout or a connection closed without an answer reports the shell as not
responding.
omarchy-shell shell ping takes ~13-18ms instead of ~61ms, and omarchy-osd
reaches the screen in ~36ms instead of ~77ms. Output and exit status match
the qs ipc path across 26 calls, errors and quiet mode included.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Only accept whole socket replies and retry only unmade connections
A reply cut off after its OK prefix passed for the whole answer, and an
empty reply with socat failing was retried through qs ipc although the
request might already have been delivered.
An answer now counts only once its record separator arrived. socat's own
errors join the reply, so only its connect error, a socket nothing
listens on, falls back to qs ipc beside an explicit SKIP; anything else
is reported as not responding rather than retried.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The shell notices the bar-off flag through a FileView watch on the toggles
directory, and that watch can permanently stop delivering events after flag
changes land in quick succession — the bar then stays parked off screen
until the shell restarts. Have omarchy-toggle-bar nudge the bar's probe
over IPC after flipping the flag, so the toggle no longer depends on the
watch staying alive. The watch remains for other writers of the flag.
Bar widgets propagate their composed press-and-hold down to the center gesture
area without handing over the grab, so the gesture area started a bar move and
then received neither a release nor a cancel to end it. The move ghost stayed on
screen for the rest of the session. Ignore the gesture unless we hold the press.
Closes#6881
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
The letters name a panel; the numbers count them. One is the leftmost
panel in the right section, so the number matches the icon a user would
point at: a widget with no panel of its own is passed over, and so is one
that is hiding itself.
Counting rather than naming means the hotkeys follow the bar. Rearranging
the section, or adding a widget to it, renumbers the panels with no
binding to rewrite.
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
* Hold the indicator peek open while the pointer is on the bar
Revealing the hidden indicators widens their section, and a section that
grows can slide a neighbouring widget under a pointer that never moved.
Collapsing the peek on that un-hover narrowed the section again, moved the
neighbour back out, and re-opened the peek, so a pointer resting in the bar
space beside a grown section stuttered the bar until it moved away.
Hold the peek while the pointer is anywhere on the bar and close it only
once the pointer has left, which keeps the reveal-on-empty-space gesture
and drops the feedback loop.
Fixes#6581
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Assert the whole-bar hover helper does what the peek depends on
The earlier assertions all held against a no-op setBarHovered, which would
leave barHovered false and let the oscillation straight back in. Pin the
assignment and the collapse re-run too, so the helper cannot be emptied
without the suite noticing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Let the delayed peek re-check collapse only, never open
The timer assigned centerSectionRevealHeld outright, so it opened the peek
from bar hover alone. A pointer resting on the left section that dipped off
the bar and returned inside 120ms left the timer pending with barHovered
true again, and the indicators revealed without the pointer ever touching
the center section.
Opening stays the center section's own gesture in setCenterSectionHovered.
The timer now only closes what that opened, and the test asserts the
invariant against the whole file rather than one helper body that never
had the offending assignment in it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Tally bar hover per monitor instead of sharing one flag
Every screen's bar wrote the same barHovered bool, last writer wins. Sliding
along the top edge from one monitor's bar to the next can deliver the enter
before the leave, leaving the flag false under a live pointer; the collapse
then fired on a peek the user was still hovering, and no further hover change
arrived to correct it until the pointer left and came back.
Counting each surface's hover makes the order irrelevant. A bar destroyed
mid-hover — unplugging a monitor — never sends a leave, so it hands its
tally back on destruction rather than holding the peek open for good.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-authored-by: David Heinemeier Hansson <david@hey.com>
* Keep the bar mapped while hidden so revealing it is instant
Hiding the bar set the panel invisible, which unmaps the layer surface and
releases the scene graph with it. Every reveal then had to rebuild all of
it: a new layer surface, a configure roundtrip, re-shaped glyphs and
re-uploaded textures, and a first frame before anything appeared.
Measured on a 2560x1440 screen, showing took 155-175ms against 20ms to
hide, and 400-595ms on the first reveal after a cold start. Splitting the
cost showed the exclusive-zone reflow was not to blame: show latency was
the same on an empty workspace as on a tiled one, and windows finished
moving ~15ms after the bar was already on screen.
Park the bar one bar-width past its anchored edge instead, and drop its
exclusion zone while hidden. The surface stays alive, so showing is only
a margin change: 10-14ms in both directions, at every bar position.
Since a hidden bar is now mapped, layer_present no longer proves the bar
is visible; the session acceptance test asserts on-screen geometry.
* Fix layer visibility checks on offset monitors
* Handle rotated outputs in layer visibility checks
* Cover hidden bar behavior in acceptance tests
---------
Co-authored-by: David Heinemeier Hansson <david@hey.com>
A bar surface is built per monitor, so panel routing had several live copies
of the same widget to choose from and took whichever registered its slot
first. Pick the one on the monitor Hyprland has focused instead, preferring
an already-open copy so hide and toggle still reach the visible panel.
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
Hyprland leaves an already-mapped layer surface at its old global
position when its monitor moves within the layout: undocking disables
the internal panel, the external monitor shifts to x=0, and the bar and
background keep rendering at the old offset until unmapped and remapped.
Watch each screen's origin and briefly unmap the window when it moves so
the compositor re-places the surface at the monitor's new origin.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A shell.json write used to reassign the whole layout, and the module
Repeaters recreate every delegate when their array model changes — so
toggling an inline widget setting (battery percentage, clock format,
tray pinning) tore down and rebuilt every widget on every monitor,
closing any open panel along the way. When the layout structure is
unchanged, hand the new settings to the running widgets instead.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Give built-in plugins an honest on/off state
Every built-in reported itself enabled no matter what. A bar widget said
"enabled" while sitting nowhere near the bar, and disabling a built-in service
silently did nothing, because enabled meant "listed in plugins[]" and a
built-in never is. Nothing surfaced that, since the only caller listing plugins
was the CLI.
For a widget, on and off is its place in the bar, so listPlugins reports layout
membership -- what enable/disable actually toggles. For everything else built
in, loading by default is the right behaviour to keep, so switching one off is
recorded the other way round, in disabledPlugins[]. shell.json still carries
only the deviation from the defaults: the key is dropped the moment nothing is
switched off, leaving a config that never disabled anything byte-identical.
isEnabled still answers a separate question -- whether the component loads at
all -- and deliberately does not follow a widget out of the bar. omarchy.menu
is both a widget and the menu itself, so tying the two together would let
taking its button off the bar lock the menu out of the shell, with no way back
that isn't the CLI.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Manage plugins from Setup > Plugins
Plugins were CLI-only. Setup > Plugins now offers Enable, Disable, Add, and
Remove, each list living in the menu itself so picking a row acts on it.
Enable and Disable cover the built-ins as well as anything installed -- the bar
widgets you can put in the bar, the services and overlays you can switch off.
Remove is limited to plugins the user installed, since a built-in has no
checkout to delete, and stays hidden until there is one. Whole-bar
replacements are left out; those are chosen under Style.
Enabling a bar widget asks for a section first, because enabling alone drops it
on the right and the only way to move it was a follow-up bar plugin move. The
CLI asks the same question after its own add, so both paths place a widget the
same way. Add and Remove run in a terminal: one needs a git URL and shows the
trust warning before cloning, the other deletes a checkout and prints where it
backed it up.
Providers grew two hooks for this. placementFor turns a row into a submenu
instead of an action, and volatile re-runs the enumeration when its submenu is
entered -- picking from these lists is what changes them, and rows a provider
no longer returns now drop out instead of lingering forever.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Trim the plugin menu after review
Menu.qml carried its own shellQuote while already importing Util and calling
Util.shellQuote a few lines up; two copies of the same escaping is one place
for a future fix to miss. isDisabled walked the array by hand to compare values
it writes itself, and dropDisabled was an eight-line helper with one caller.
Two bugs came out of the same pass. A whole-bar replacement belongs under Style
rather than these lists, but the exclusion sat in the shared row builder, so a
third-party bar could be installed and never removed -- Remove would show an
empty list under a guard that said something was there. The exclusion now sits
on the two lists that mean it.
Rows are keyed by id, and distinct plugin ids can slugify alike: acme.foo,
acme_foo and acme-foo all give acme-foo. The merge keeps the first row per id,
so the rest simply vanished from the list with nothing to say why. Row ids are
now made distinct before merging.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Pick a plugin the way we pick a theme
Setup > Plugins listed plugins as menu rows, which needed three providers, a
placement submenu, a volatile-refresh hook and a row-swap in the merge. Only
Font and Apps are built that way. Theme, Background, Unlock, Timezone and
Keybindings all pipe a list into omarchy-menu-select instead, which is one
action string and a small script -- so that is what these use now.
The trade is search: a plugin name is no longer findable from the root prompt.
Neither is a theme name or a timezone, and Enable Plugin still is, so the loss
sits where the rest of the menu already puts it.
Two pieces of the row machinery stay, because they are worth having for the
lists that remain. A volatile provider re-runs when its submenu is entered, so
a font installed since the shell started now shows up without restarting it,
and rows a provider stops returning drop out. Row ids are still made distinct
before merging: Fira Code and Fira-Code both slug to fira-code, and a repeated
id was silently dropped.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Let a picked option carry an icon
Moving the plugin lists onto omarchy-menu-select cost them their glyphs: the
select mode has always hardcoded an empty icon, which is why Timezone and
Keybindings have none either. An option may now lead with one, as
"<glyph><TAB><label>". The menu shows the glyph, filters on the label, and
hands the label back, so a caller never strips a glyph off its own selection
and a list of plain strings behaves exactly as before.
The plugin picker uses it for the puzzle glyph on each plugin and the align
glyphs on the sections, which also regain the capitals they lost when the
section names were passed through raw.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Switch bars by enabling one
A bar option was kept out of Enable and Disable on the grounds that picking
which bar to run belongs under Style -- but nothing under Style ever offered
it, so an installed bar could be added and removed and never actually put to
use. The menu was guarding a door to a room that was never built.
Enabling one is the switch. setEnabled already assigns bar.id for a bar
option, so a bar has always replaced the one before it; only the picker's
filter stood in the way. Dropping it costs nothing else, because enabled for a
bar option means active: the bar in use is the one row absent from Enable,
every other installed bar is one pick away, and the built-in is just another
entry, so going back to it is enabling Bar.
Disable keeps the exclusion. That is the one verb a bar cannot answer -- there
is no off, only a successor -- and offering it would have listed the built-in
bar on a stock system, where turning it off deletes a bar.id that was never
set and nothing happens.
A bar carries the bar glyph rather than the puzzle one, so a row that replaces
the whole bar does not read like one more widget to switch on, and enable now
says "Now using X as the bar" instead of "Enabled X", which understated a
whole-bar swap in both the enable and the freshly-added path.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Refuse a plugin that declares a kind it cannot load
A kind is a promise to supply something to load, and the shell reads that
something from a fixed key: entryPoints.bar to draw a bar, entryPoints.menu to
open a menu. Nothing checked the promise. A manifest could claim kinds ["bar"]
with no bar entry point, pass validation, install, and enable -- and then the
bar would fall back to the built-in and the widget would be skipped, leaving a
plugin that does nothing, explained only by a console.warn nobody reads.
Our own plugins have been held to this table by plugins-test.sh all along.
This holds third-party ones to the same table, at add and update time, where
there is still someone to tell.
A kind outside the table is left alone rather than guessed at, so a shell that
learns a new kind does not need this list updated first. The cost is that a
misspelled kind still installs quietly.
omarchy-plugin-validate had no tests; it has some now.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Act on the plugin whose row was picked
The picker showed a name and then looked that name up again across every
plugin, filtered set or not, taking the first match. Two plugins can share a
name: cloning one keeps the name it was cloned from, so the documented
`omarchy plugin clone omarchy.clock local.clock` leaves two plugins called
Clock. Enable listed the clone -- the built-in was already enabled, so only the
clone was eligible -- and then enabled omarchy.clock, moving the built-in
widget instead. Remove listed the clone and tried to delete a built-in that has
no checkout to delete.
A row now carries its id alongside its label, and the id is read back off the
row that was picked instead of being derived from the name a second time. Where
a name is not unique among the rows on offer, the label carries the id too, so
two rows that would both say Clock can be told apart at all -- which they could
not before, whichever one the pick resolved to.
The verb prompt only ever sees the first two fields, so the menu shows what it
always did.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Never ask a bar where to sit in the bar
A manifest may declare both bar and bar-widget, and validation accepts it. The
picker saw bar-widget, asked for a section, and passed it to enable. setEnabled
takes bar as the dominant kind: it writes bar.id and returns, adding nothing to
any layout, so the move that followed had no widget to find and failed -- after
the bar had already been switched. A partial success with an error on the way
out.
Bar wins ahead of bar-widget now, in the picker and in the placement prompt
`plugin add --enable` asks, so a bar is enabled without a placement it cannot
use. The CLI refuses a placement on a bar outright, before the bar is switched
rather than after, since `omarchy plugin enable <bar> --section left` could
reach the same half-applied state without going through either.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Only replacement, no off
* Add default placement for bar widgets
* Simplify plugin menu actions
* Document plugin placement behavior
* Allow dropping widgets in empty bar space
* Treat plugin dependencies as runtime invariants
* Reject duplicate plugin ids on add
---------
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
The center section declares both an anchored and an unanchored
arrangement and shows whichever fits, but a hidden ModuleList is still a
loaded Loader. With a center anchor set — the default — every center
module was therefore mounted twice for the life of the session: two IPC
handlers registered for the same target, two clocks ticking, two of every
timer and network fetch behind them, one set of which nothing could
reach.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A center-anchored module is mounted twice: the copy that is drawn, and a
zero-size placeholder holding its place in the flow beside the anchor.
findPanelWidget returned whichever registered first, and that order is
not stable across a live bar reconfiguration, so a panel could open
anchored to the invisible copy -- mispositioned, with the drawn slot
never lighting up and switchPanelFrom unable to find it again.
The mark was also always 55% of the slot, which fits an icon but
underlines only a fraction of a text label, and runs the full height of a
multi-line module on a vertical bar. Modules can now say how long the
mark should be along the bar; anything that does not answer keeps the old
proportion.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A bar surface is built per monitor, so a widget in the layout is live once
per screen — but an IPC target only ever routes to the handler that
registered first. `omarchy.indicators refresh` therefore reached a single
bar, and since indicators only re-read their state on that signal, the
other screens kept showing a stale reminder count, tmux alert, or DND
state until the next reload. Clock and system-update refreshes had the
same reach.
Let the bar resolve every live instance of a widget id and relay the call
to all of them.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Each `bash -lc` starts a login shell that re-sources the profile
(mise activation, /etc/profile.d) on every invocation — ~16 forks per
call versus ~2 for `bash -c` — which taxes every menu/panel/launcher
action the shell shells out for. The session already exports PATH and
env to the shell, so omarchy commands resolve fine under `bash -c`.
Switch the internal/omarchy-owned spawns (theme+background switches,
brightness, monitor scaling, DNS, lock/fingerprint, keyboard-layout
probe, voxtype status, and the `:`/printf state-file writes) to
`bash -c`. Leave `bash -lc` on the sites that run user-configurable
commands (custom bar-widget exec, menu provider/guard scripts,
launcher scan commands, configurable idle/screensaver command), where
a user's command may rely on their login environment.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
With initial workspace tracking disabled, windows naturally open on the active workspace. Remove the explicit Hyprland workspace dispatch and let shell actions, shell restarts, and presentation terminals launch directly.
Position the bar by dragging (or click-and-holding) empty bar space
toward a screen edge, with a ghost slab previewing the target edge.
With drag for position and double-click for transparency, the bar
config panel, its inline gear button, and the omarchy-launch-bar-settings
CLI are no longer needed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The bar supports switching between transparent and opaque. That means we
can't use an opaque surface for it; if we did, it would be unable to
reliably render as transparent when needed.
This fixes a visual glitch where the background of a transparent bar
would flicker, particularly during mouse hover.
Bar-widget panels (audio, bluetooth, network, power, monitor) used to be
toggled via their own per-plugin IpcHandler targets. Quickshell resolves
duplicate targets first-handler-wins, so after a plugin or bar reload the
stale handler of the destroyed widget instance kept claiming the target
and the hotkeys went dead.
The shell root's IpcHandler lives outside the reload cycle, so summon,
hide, and toggle now go through `omarchy-shell shell toggle <plugin>`
and the shell routes to the live widget instance via the bar's slot
registry. Panel plugins that are also panel/overlay/menu kinds keep
using the panel loader path. Failures to find a live widget are logged
so a widget missing from the bar layout stays diagnosable.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The slot registry is about to become the routing table for panel
hotkeys, so it has outgrown its debug-only name.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>