* Play matching theme background intros at boot
* Add Tokyo Night sunset lake boot intro
* Stage Tokyo Night boot intros on update
* Add user controls for background boot intros
* Optimize Tokyo Night boot intro videos
* Add Tokyo Night cityscape boot intro
* Add Ristretto boot intro videos
* Add Solitude boot intro videos
* Add White boot intro videos
* Add Vantablack boot intro videos
* Add Miasma nature boot intro
* Add Matte Black boot intro videos
* Add Lupine wave boot intro videos
* Add Last Horizon blink boot intro
* Add Everforest tree tops boot intro
* Add Ethereal cosmic boot intro
* Add four Retro 82 boot intros
* Add Tokyo Night Quattro boot intro
* Add Catppuccin Latte color fade boot intro
* Add five Gruvbox boot intros
* Expand Retro 82 boot intro coverage
* Complete Ethereal boot intros
* Complete Retro 82 boot intros
* Stage boot intros for the active theme
* Add Catppuccin boot intros
* Complete Tokyo Night boot intros
* Expand Lupine boot intros
* Add Osaka Jade mountain boot intro
* Prime boot intros before revealing wallpaper
* Complete Osaka Jade boot intros
* Keep kernel migration test valid after timestamp reuse
* Shorten packaged boot intros to six seconds
* Revert "Shorten packaged boot intros to six seconds"
This reverts commit 5530403aa9e789b977a1a1a77ea7acf37a9e3598.
* Document five to seven second intro target
* Ease Matte Black intros into six seconds
* Play boot intros through OWE instead of a shell player
The merged desktop video path removes BackgroundVideo.qml and makes
BackgroundMedia image-only. This keeps the intro feature by resolving the
matching intro as before and playing it with 'owe intro', which owns the
decode and the reveal. OWE 0.2.3 adds that command. The shell holds the
theme color while resolving and cancels with 'owe intro-stop'.
* Make boot intro startup atomic
* Retry boot intro through login window
* Document required OWE intro protocol
* Add Last Horizon video boot intros
* Play boot intros with released OWE
Use `owe intro` instead of the unreleased intro-prepare/intro-commit
protocol from omacom/owe#5. The boot is recorded before playback, and
OWE's intro_result status decides whether a failed intro never started
(release the boot for retry) or was interrupted (keep it consumed).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace Matte Black boot intros with shorter cuts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hide the still behind black until the boot intro starts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Everforest boot intro
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Document that boot intros should open dark
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Refine the Osaka Jade boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Skip compositor fades on the background layers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Catppuccin Latte boot intro
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Catppuccin boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the White boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Vantablack boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Gruvbox boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Retro 82 boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Solitude boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Rework the Ristretto boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shorten the Tokyo Night boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Complete the Lupine boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Complete the Last Horizon boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Complete the Miasma boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add the Nord boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add the Rose Pine boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add the Flexoki Light boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add the Hackerman boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add the Kanagawa boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add the Lumon boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Fade in the Last Horizon intros from black
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Animate the Catppuccin boot intros from their wallpapers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF
* Animate the third White boot intro from its wallpaper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF
* Animate the Flexoki Light, Lumon and Rose Pine plants intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF
* Shorten the Ethereal boot intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF
* Animate the remaining placeholder intros from their wallpapers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF
* Replace Catppuccin intros with themotion scenes
Totoro moonrise, waves swelling from a line, and the blue eye tracing
itself open, rendered by https://github.com/yamz8/themotion
(scenes/catppuccin/*).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAPp37DLjmKQy8GZr3vFvF
* Re-encode Catppuccin intros with exact final frames
Same motion; the settled frames are encoded at a fixed high quality so
the handoff lands on the wallpaper (themotion 0c5e86c).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace Lumon intros with themotion scenes
United in severance draws its lines and globe with a small pen-tip
light; Opinions equally wakes inside the picture's own screen and types
out the mark and tagline. Both keep the wallpaper's proportions, so the
handoff holds its shape. Made with https://github.com/yamz8/themotion
(scenes/lumon/*).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Land the Last Horizon intros exactly on their wallpapers
Same footage and timing; the last 0.4 s now blends into the wallpaper as
the shell draws it (libwebp decode, BT.709 limited range), with the
settled frames at high quality. Re-finished with themotion fit (09f156e).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add Nord video boot intro for Night Hawks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace Rose Pine intros with themotion scenes
Funky shapes pop in on a jelly spring and the doodles draw on (replacing
the reversed stock clip), the dot map spins in from a swelling dot, and
the plants spring up before the OMARCHY letters drop in. Made with
https://github.com/yamz8/themotion (scenes/rose-pine/*).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace Hackerman intros with themotion scenes
The synthwave terrain unfolds as the sun rises and the valley glow
flares into the floor; the geometric network bursts out from a triangle
at its core and locks into place. Made with
https://github.com/yamz8/themotion (scenes/hackerman/*).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace White 3-white with a themotion scene and land 1-2 exactly
3-white folds and slides its paper sheets into place along their
diagonal (themotion scenes/white/3-white). 1-white and 2-white keep
their footage and timing; their last 0.4 s now blend into the wallpaper
as the shell draws it (themotion fit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace Ristretto 0-1 with themotion scenes and land 2-3 exactly
0-launch lifts its stripes off and bends them into their curves, and
1-color-curves fans its colour bands in along their curves (themotion
scenes/ristretto/*). 2-coffee-beans and 3-industrial-moon keep their
footage and timing; their last 0.4 s now blend into the wallpaper as
the shell draws it (themotion fit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace Vantablack intros: new layer scenes, shared dot-hands cut
0-dot-hands uses the Matte Black cut, since both themes ship the same
wallpaper. 1-twisted-stairs keeps its footage and lands exactly on the
wallpaper (themotion fit). 2-layers-deep opens its depth front to back
and 3-layers-stacked lays its papercut stack down sheet by sheet
(themotion scenes/vantablack/*), replacing footage that opened on
unrelated shapes and a plain fade-in.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Drop the shockwave ring from the Totoro intro
The moon now opens from its seed of light with only its halo; the thin
ring racing outward read as clutter (themotion 6970484).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Drop the shockwave ring from the blue-eye intro
The eye closes with its pulse and halo only (themotion, same change as
Totoro's).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Land the earlier footage intros exactly on their wallpapers
Everforest, Osaka Jade, Catppuccin Latte and two Matte Black intros
were finished before the exact-ending tooling and ended 0.9-4 levels
off their wallpapers (up to 134 on small spots). Their footage and
timing are unchanged; the last 0.4 s now blend into the wallpaper as the
shell draws it (themotion fit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Fade two Matte Black intros up from black
ship-at-sea and dark-waters opened at brightness 17-20, so they popped
in after the black cover. They now fade up over 0.3 s; the cuts and
their exact endings are otherwise unchanged (themotion fit --fade-in).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Drop the Flexoki Light intro for now
Its orb scene isn't good enough yet, so Flexoki Light starts on its still
until a better intro is ready.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit bfe60d6c0a7a0983509a2dc2b295693bec2ceeb8)
* Skip boot intros while animations are off
A VM starts with animations off, and there Hyprland renders on the CPU, so a
video intro costs the most. The launcher now consumes the boot without playing
when Hyprland reports animations:enabled false, and the shell's cover check
treats that, like the intros toggle, as nothing to wait for.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add Miasma video boot intro for Crowned
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep boot intro startup outside the background service
OWE destroys and recreates the background plugin during playback. Keep the launcher and black cover in the persistent shell host, consume the boot before waiting briefly for OWE, and start on the video's first frame. The startup check runs with a video background too, so enabling the still background service later cannot play an intro over an established desktop.
Co-Authored-By: Codex Medium <codex@openai.com>
* Release the boot marker lock before waiting for OWE
The marker settles startup once it is written. Keeping the lock through readiness and playback makes a fresh shell wait for an older launcher before it can discover that the boot was consumed, leaving the still covered during that wait.
* Keep the boot intro cover above native and cloned backgrounds
Cloned backgrounds receive a scoped shell interface without the startup coordinator. Keep the input-transparent cover in the persistent host so every background stays hidden until OWE has a frame, without widening the plugin interface.
Co-Authored-By: Codex Medium <codex@openai.com>
* Map the startup cover only for an unsettled boot
The cover must know the boot was already consumed before its first frame, so restarting the shell during playback leaves OWE visible. Snapshot the marker without watching subsequent writes: the launcher consumes this boot before the intro starts, while the cover remains needed until the first decoded frame.
* Exercise automatic boot cover release in the clone test
The fixture hid the cover itself before the fake launcher exited, so a broken exit handler still passed. Let the launcher finish before checking the actual background pixels and leave cover release to the service.
Co-Authored-By: Greptile <165735046+greptile-apps[bot]@users.noreply.github.com>
* Finish the Miasma, Kanagawa, Ethereal and Nord intros
Start each intro on its scene instead of fading in from black, since
OWE now starts intros on their first frame.
- Miasma Crowned: ejuro's intro, shortened to 6.7 s and opening on the lit hand
- Nord Night Hawks: ejuro's intro
- Kanagawa: rendered in the wallpaper's own shape, so the handoff matches on
16:10 and 3:2 screens too
- Ethereal, Nord and Miasma Crowned: 1080p endings that blend into the exact
wallpaper, so the handoff no longer sharpens visibly
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Finish the Tokyo Night intros
Start each intro on its scene instead of fading in from black, since
OWE now starts intros on their first frame.
- Winding Road: a new starry night to sunset with no added clouds or sun,
ending on the wallpaper
- Quattro: a new take where the car lands in the wallpaper's exact pose,
colour-matched to the wallpaper
- Oma Cityscape: drop the second, larger moon that faded out at the end
- Quattro, Swirl Buck, Omakub and Oma Cityscape: 1080p endings that blend
into the exact wallpaper, so the handoff no longer sharpens visibly
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Pair background intros by filename and play them on theme switches
Keep matching clips in backgrounds/intros so the selected image determines playback without registration, overrides, or checksum sidecars. Retain one global toggle and play automatically at boot and on a different theme selection.
Launch theme playback after releasing the selection lock. Check the staged theme directory identity so an older launcher cannot play a newer selection when filenames are reused. Skipped or failed playback immediately hands the selected still to the shell, including new pixels behind an unchanged path.
Synchronize the clone screenshot fixture with capture instead of a fixed launcher lifetime, while still requiring the real exit handler to release the cover.
Co-Authored-By: Codex Medium <codex@openai.com>
* Settle pending background colors when applying the current theme
An intro applies its theme immediately while a previous still-image reveal may still hold an older palette. Replace and consume that pending palette through the background's existing handoff methods so its reveal or fallback timer cannot restore old colors. Reusing those methods also works with existing background clones.
Publish the fake renderer's PID before announcing playback readiness, so the lock test cannot read an unwritten PID file. Regressions reproduce both failures on 7b238cf1 and pass with the fixes, including a deliberate scheduling delay at PID publication.
Co-Authored-By: Greptile <165735046+greptile-apps[bot]@users.noreply.github.com>
* Use the existing animations menu toggle for background intros
Keep the separate intro command available without another Style menu control. Disabled animations already suppress playback at boot and on theme changes.
Use remembered backgrounds with matching clips when testing suppressed theme intros, and require the normal still transition so the checks cannot pass merely because no clip was selected.
Co-Authored-By: Codex Medium <codex@openai.com>
* Finish the Lupine intros
Start each intro on its scene instead of fading in from black, since
OWE now starts intros on their first frame.
- Cherry Blossom White: a new take that pulls back from fresh leaves to the
whole tree, easing to a stop on the wallpaper
- Pastel Clouds: drop the unrelated starry opening and its dip to black
- Elegant Blue Wave: drop the empty white opening
- Cherry Blossom Bokeh, Pastel Clouds, Elegant Blue Wave and Cherry Blossom
White: 1080p endings that blend into the exact wallpaper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JBE1V6gjrqn2aXCNNGhrUY
* Synchronize theme intro and bar crossfades
* Start theme intro fades from a cached first frame
* Open theme intros on moving scenes
* Start theme crossfades promptly
* Prepare theme intros before switching
* Finish the Catppuccin intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JBE1V6gjrqn2aXCNNGhrUY
* Keep theme intro handoffs covered
* Reload Hyprland after theme intro playback
* Finish the Rose Pine intros
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JBE1V6gjrqn2aXCNNGhrUY
* Restore the wallpaper early on each login
* Keep the startup wallpaper cover transparent
* Wait for readiness in the intro lifecycle test
* Consume login intros for updates outside Hyprland
* Fade login directly into the ready desktop intro
* Sharpen Quattro, Swirl Buck and Oma Cityscape
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep compositor backgrounds black during login
* Keep the shell visible through compositor shutdown
* Bound the login cover when startup media fails
* Encode the 1440p intros at H.264 level 5.1
At 2560x1440 the previous encodes used 16 reference frames, which puts
them at level 6.0. Intel hardware decoding plays those with stray grey
blocks. Four reference frames keep them at level 5.1, like the other
intros. Swirl Buck's stag now changes colour as one silhouette instead
of leaving a shrinking black disc on its head.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hide the startup cursor until the desktop fades in
* Restore Swirl Buck's original stag
The stag now changes colour exactly as in the original clip again;
the previous edit made it jump from black to purple in one frame.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Initialize the startup cursor before the first compositor frame
* Render the Hackerman intros at 1440p
Both open on their first motion instead of fading in from black.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Render the Lumon intros at 1440p
Both open on their first motion instead of fading in from black.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sharpen the Lupine intros
Upscaled from the original 720p clips and exported at 1440p with a
gentler encode, keeping the same frames, timing and endings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Resolve login intros before the wallpaper daemon starts
* Synchronize cold-start captures with the fixture phases
* Sharpen the rest of the Tokyo Night intros
Winding Road and Sunset Lake are regenerated natively at 1440p from
their wallpapers, since their original clips were 360p and 720p.
Omakub and Oma are redrawn from their wallpapers with the same motion.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Bjarne Oeverli <1419214+bjarneo@users.noreply.github.com>
Co-authored-by: Erik Johansson <172146456+ejuro@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Omarchy Bot <omarchybot@users.noreply.github.com>
Co-authored-by: Codex Medium <codex@openai.com>
Co-authored-by: Greptile <165735046+greptile-apps[bot]@users.noreply.github.com>
Co-authored-by: David Heinemeier Hansson <david@hey.com>
The menu, emoji picker, clipboard, OSD, reminder flow and Wi-Fi QR code
mapped a fresh surface on every open. Qt drew its first frames before
Hyprland sent the surface's fractional scale: the pixel ratio stepped
2, 1, then 1.6, so on a 1.6 display each overlay showed blurry for
~350ms before going sharp.
A new OverlayWindow keeps the surface. Hidden, it parks as a 1x1,
input-less layer below windows, off the overlay layer so it never
blocks direct scanout. Showing only resizes and raises it, so the scale
is already settled. Content stays hidden until the surface has grown,
so no 1x1 frame is stretched across the screen, and the window follows
the focused monitor each time it is shown. The image picker's own
fullscreen parking moves onto it too.
Each parked overlay keeps a Qt window alive: at rest the shell holds
~40 MiB more RSS and ~20 MiB more GPU memory.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Run menu summon actions in-process
A menu action that only summons another shell plugin spawned bash and a
qs ipc client to ask this same shell to do it, about 60ms of the path.
Call shell.summon directly instead, and fall back to bash when the call
is refused or the action is anything more than a bare summon.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Open the theme picker from rows held in the shell
Opening the theme picker ran omarchy-theme-switcher to rebuild its index
and then made a second IPC call, about 170ms before the picker mapped.
The picker now holds the theme rows itself, opens from them at once, and
refreshes them behind the open via omarchy-theme-switcher --print-rows.
It applies the chosen theme with omarchy-theme-set directly, so
omarchy-theme-set no longer preloads the picker.
From the keybinding to the overlay mapped drops from ~245ms to ~83ms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep the image picker surface mapped between opens
Each open mapped a fresh surface, which rendered its first frames before
Hyprland sent its fractional scale: the pixel ratio stepped 2, 1, then
1.6, so the picker flashed blurry for ~130ms and re-uploaded every
thumbnail texture. Keep the surface and park it transparent and
input-less on the bottom layer while closed, since anything on the
overlay layer blocks direct scanout for fullscreen apps. It follows the
focused monitor on each open.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Add native video wallpaper support
* Pause video wallpapers while a fullscreen app is focused
* Sample one frame when a video background sets the bar text colour
A video wallpaper made the transparent bar's colour sampling decode the entire file. ImageMagick's video delegate runs ffmpeg with no frame limit, so a twenty-second 1080p background took 11.3s of CPU where one frame takes 0.14s, and it did that on every theme change.
The result was unusable anyway: a multi-frame input emits one value per frame, which the single-value match then rejected, so transparent bars silently fell back to the plain text colour on every video wallpaper. Selecting frame zero fixes the cost and the colour together, and fixes animated GIFs, which had the same bug.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Load wallpaper video lazily, and without an audio output
Three costs the still-image path should never have paid.
BackgroundMedia imported QtMultimedia at file scope and was instantiated on every output, so the module and its audio dependency closure mapped into every shell process whether or not a video was ever shown — measured at +2.72 MiB RSS. Moving the element into its own file behind a Loader that takes a URL defers the whole import: an inactive loader maps none of it, an active one maps all 25 libraries. An inline Component cannot defer that, because the type has to resolve when the file compiles.
Qt's Video convenience type always builds an AudioOutput, and `muted` only aliases that sink's volume, so every monitor decoded an audio stream it would never play and opened an audio client for it. A bare MediaPlayer with no audio output spawns no QFFmpeg::AudioR, QAudioContext or PWDevMon thread, and plays files with no audio track just the same.
The shared image also turned mipmapping on, which the desktop background never had. A full mip chain is about a third more texture memory — 10.6 MiB extra at 4K, per output — for a wallpaper drawn at its own size.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Stop wallpaper playback while the session is locked or screensaved
Playback stopped only for a focused fullscreen window. Locking the session did not stop it, and the lock screen starts a player of its own, so an N-monitor desktop reached 2N decode pipelines the moment it locked — and stayed there, because a display blanked for idle stops being presented but does not stop Qt's FFmpeg engine, which drives its own clock. A laptop locked with the lid shut decoded video until the battery ran out.
The lock and idle services already know both states, so the background service takes the shell reference the loader offers it and reads them. Looking a service up by id needs the registry to be reactive, or a background that loads before the lock service would bind to null and stay there.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Fan out video thumbnails narrower than single-threaded image jobs
The generator fans out one job per core, which was bounded because VIPS_CONCURRENCY=1 made each of them single-threaded. ffmpegthumbnailer leaves FFmpeg's automatic decoder threading on, so a folder of uncached videos put a codec thread pool on every core at once. Queueing video work separately keeps the still-image path at full width and gives the video path a quarter of it.
* Recognize a named video file as a theme preview
The backgrounds fallback beside it already picks videos, so a theme shipping preview.mp4 was the one case that still went unseen.
* Document video backgrounds in the manual
The manual described backgrounds as images only. Worth saying plainly that a video wallpaper costs far more power than a still one and that each monitor decodes its own copy, since neither is visible from the picker.
* Stop the lock screen's own playback once the displays go dark
Pausing the desktop wallpaper on lock only moved the cost. The lock screen builds a player per monitor of its own, so locking an N-monitor session went from N decoders to N rather than to none — and the lock service blanks the displays five seconds later without touching them, which is where a lock spends nearly all of its time. A laptop locked and shut still decoded video into a dark panel.
The service already owns both transitions, so it records whether the displays are dark and the lock view stops playback while they are. The manual said playback stops while the screen is locked, which was the same overstatement; it now says once a locked screen has gone dark.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Keep videos out of the lazy thumbnail path
A lazy row stands in with the media file itself until its thumbnail exists, and the picker draws that with an Image — which shows a picture and shows nothing for a video, with no reload once the real thumbnail lands. So the first open after discovering an uncached video showed a blank tile.
The same branch also spawns one generator per file immediately, before either queue is reached, and the theme switcher always asks for lazy thumbnails. That put the narrower video fan out on the one path that never used it: forty uncached previews meant forty ffmpegthumbnailer processes. Sending videos to the queue instead fixes the blank tile and puts them back under the cap.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Rebuild the theme preview cache after teaching it about video
Preview discovery changed what it recognizes, but its cache keys on theme directory mtimes alone. A theme that already shipped a video preview would keep whatever the old rules cached until something happened to touch the directory. Bumping the version rebuilds it once.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Drop an activeAudioTrack setting that never took effect
Qt's FFmpeg backend ignores setActiveTrack while no source is open, and the literal binding is not reapplied once the media loads and the tracks become known, so the line did nothing. What actually keeps the audio decoder and its client from ever being built is the absent audio output, which a file carrying an audio track confirms on its own: no QFFmpeg::AudioR, QAudioContext or PWDevMon thread appears without it.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Give up the blank state when a display comes back
The lock screen stops its wallpaper while the displays are dark, but it was tracking the blanking it asked for rather than the panels themselves. Opening a docked lid turns the internal panel back on without going through runWake, and so does a resume, which left a visible lock wallpaper frozen on one frame until the next keypress. A frozen wallpaper someone is looking at is worse than the decoding it saves, so a screen change gives the state up.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Time bound the video thumbnail generator
Routing videos through the queue means they are generated before the picker opens rather than behind it, which turned an unreadable or stalled file into a picker that never opens. ffmpegthumbnailer had no bound of its own and the drain waits for every job. A generator that gives up is already handled: the run reports failure, the partial file is removed, and the row drops out of the list.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Pause only the output a fullscreen window covers
The fullscreen test was global, so a game on one monitor stopped the wallpaper on every other one — including the ones still in plain view. That is the failure the lock work was careful to avoid, and it made the manual's claim that playback stops when nothing can see it untrue for the commonest multi-monitor case. A lock or a screensaver does cover every output, so those stay a single decision; fullscreen is now matched against the focused monitor, the way the bar already routes by output.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Kill a video thumbnail generator that ignores the timeout
Plain timeout sends TERM and then waits for a process that may never take it, which leaves the bound it was added for unenforced on exactly the stuck files it was meant to catch.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Pause video wallpapers in battery power-saver
* Fix paused video wallpaper source priming
* Skip snapshots for video background transitions
(cherry picked from commit 6f759538bfa76c2da03634e98ebfc2ebf63ec68e)
* Generate thumbnails for direct-scan videos
(cherry picked from commit 10fcca018a865dca311fb6863e8c8b0057291223)
* Remember a video the thumbnail converter rejected
A permanently unreadable video cost ten seconds of generator time on every
picker open before its row dropped, because nothing recorded the failure.
Both the menu image generator and the direct picker scan now leave a marker
beside the missing thumbnail, keyed like the thumbnail on the file's size
and mtime, so a repaired file starts clean. A timeout is left to retry, as
it may only have been a busy machine.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Follow the panels' real DPMS state under a locked video wallpaper
The lock screen stopped video playback when it asked for the displays to
blank, and resumed on input, but never checked what the panels did. A blank
that failed left a lit panel on one frozen frame, and a resume that turned
the same outputs back on played nothing until the next keypress.
Quickshell exposes no DPMS signal, so while a video is the locked wallpaper
the lock polls hyprctl and decides per surface from the answer. A wake or
blank request drops the last answer so its optimistic state applies until
the next poll confirms it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Pause a video wallpaper for the fullscreen window that covers it
The fullscreen check read the globally active window and the focused
monitor, so it only knew about the window that had focus. A fullscreen
window left on one monitor while focus moved to another resumed the
wallpaper decoding behind it, and with fullscreen windows on two outputs
only the focused one paused.
Each output's visible workspace reports whether a fullscreen window covers
it, and Quickshell flips that on the compositor's fullscreen event, so each
panel now decides from its own monitor's active workspace instead.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Reopen a video wallpaper a theme switch replaced behind its path
Two themes that both ship backgrounds/wallpaper.mp4 leave the current
background at the same path after a switch, so the displayed path never
changed and the running player kept decoding the old file from its open
descriptor. Stills go through the snapshot transition and survive this;
a video switch is instant and did not.
A forced switch onto the path already on show now bumps a reload counter,
and BackgroundMedia rebuilds the video player for it. A cache-busting query
is not an option there, since FFmpeg reads it as part of the filename.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Keep picker rows uncached while a rejected video is left out
Skipping a video with a failure marker let the picker cache its rows
without it, and cached rows are trusted on the directory's mtime alone.
A file repaired in place never touches that, so the marker's fresh key
was never consulted and the video stayed missing.
The generator now hands the marker back to the row loop, which drops the
row and leaves the rows uncached, so each open re-stats the file and a
repaired one is converted again.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Hand each background loader only its own kind of file
BackgroundMedia fed one URL to both the still loader and the video player.
On a switch from image to video the Image was handed the video's URL in
the moment before its loader unloaded, so Qt tried to decode the mp4 as a
picture and logged an unsupported format on every such switch; the reverse
handed the player a still to demux.
The still URL is now empty whenever the path is a video and the video URL
empty whenever it is a still, so a switch changes only the loader that
stays.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Stop a video wallpaper before tearing its player down
Switching from a video to a still destroys the BackgroundVideo item while
its player is mid-read, which FFmpeg reports as a failed open in the shell
journal on every such switch. Stopping the player on destruction lets the
demuxer wind down first, and the switch is quiet.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Play a video wallpaper's sound track from the first monitor
Video wallpapers were always silent: the player was built without an
audio output, since a muted output still decodes the track and opens an
audio client on every monitor. A video with music should be able to play
it.
The player now builds its AudioOutput only once the media reports a sound
track, so a silent file still opens no audio client, and only the first
screen's panel opts in, so a multi-monitor desktop does not layer copies of
the track. The output is muted while a paused player primes its first
frame, and the lock screen stays silent.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Keep a departing video player off the still's file
The switch away from a video still logged a cancelled open, and stopping
the player on destruction only hid it: stopping reports the media as
loaded, which the loaded handler answered by playing again. The real cause
was one evaluation pass. Both URLs derived from the `video` flag, which is
itself bound to the path, and QML updates the two in no fixed order, so
the video URL could evaluate against the stale flag and hand the player
the still for a moment. Its destructor then cancelled that open.
Each URL now tests the path directly, the source binding only applies
while the path is a video and restores nothing when it stops, and the
destruction stop goes away with the hazard it introduced.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Pin the audio wiring in the test and name the output in the manual
The audio assertion passed with the BackgroundMedia forwarding binding
removed, which would have left every wallpaper silent, and did not pin the
silent default or the first-screen selection. It covers all three now.
The manual said the sound track plays "from your first monitor", which
reads as routing to that monitor's audio device. It is the first monitor's
wallpaper that plays, through the default output.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Omabot <omabot@omarchy.org>
Co-authored-by: Codex XHigh <noreply@anthropic.com>
Co-authored-by: z8 <yam@kernelius.com>
Co-authored-by: David Heinemeier Hansson <david@hey.com>
Each `bash -lc` starts a login shell that re-sources the profile
(mise activation, /etc/profile.d) on every invocation — ~16 forks per
call versus ~2 for `bash -c` — which taxes every menu/panel/launcher
action the shell shells out for. The session already exports PATH and
env to the shell, so omarchy commands resolve fine under `bash -c`.
Switch the internal/omarchy-owned spawns (theme+background switches,
brightness, monitor scaling, DNS, lock/fingerprint, keyboard-layout
probe, voxtype status, and the `:`/printf state-file writes) to
`bash -c`. Leave `bash -lc` on the sites that run user-configurable
commands (custom bar-widget exec, menu provider/guard scripts,
launcher scan commands, configurable idle/screensaver command), where
a user's command may rely on their login environment.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* emoji panel: handle CTRL+BACKSPACE to clear filter
* shell: handle CTRL+BACKSPACE to clear filter in all search overlays
* Indentation fix for pull request finding
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* menu filters: align keyboard editing with Qt standard shortcuts
* menu filters: extract shared filter-editing helpers
* Potential fix for pull request finding
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* potential fix for pull request findings
* Only treat filter edit keys as edits when they change the text
Backspace/Ctrl+U on an empty filter no longer calls setFilter(""),
which was resetting the list selection back to the top. This also lets
the menu's empty-filter Backspace fall through to goBack() with any
modifier held, as it did before the Util extraction.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: David Heinemeier Hansson <david@hey.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
The May 17 picker performance change made activated thumbnail loads asynchronous, which undid the earlier anti-flicker fix and let carousel movement flash blank thumbnails. Keep lazy activation, but load activated thumbnails synchronously so theme/background picker navigation remains stable. Add regression coverage for the thumbnail loading mode.
Themes now drive typography the same way they drive colors: one [font]
base-size in shell.toml is the rem root, and every Style.font.<token>
(caption, bodySmall, body, subtitle, title, heading, display,
displayLarge, iconSmall, icon, iconLarge) derives from it via a fixed
multiplier. Themes can also pin individual tokens for stylistic
emphasis. base-size is clamped 11..13 until row-height tokens exist.
Bar dimensions move to the same singleton: [bar] size-horizontal /
size-vertical replace the hardcoded 26/28 in Bar.qml, exposed as
Style.bar.sizeHorizontal / sizeVertical.
Style.qml also resolves the fontconfig 'monospace' alias via fc-match
and exposes Style.font.resolvedFamily so panels can display the
concrete family. Watches ~/.config/fontconfig/fonts.conf so it tracks
'omarchy font set <name>'.
The qs.Ui kit (PillButton, Dropdown, Toggle, TextField, etc.) and
every first-party plugin (bar widgets, settings, menu, clipboard,
emoji, polkit, notifications, osd, image-picker, dev-gallery) now
bind to Style.font.* instead of pixel literals. Only three deliberate
display-scale outliers remain: the notification empty-state glyph and
the weather flyout's hero temperature pair, all commented.
Background plugin's applyTheme IPC fast-path also pushes shell.toml to
Style so theme swaps update typography and bar size without waiting
for inotify debounce.
Dev gallery (omarchy dev ui-preview) now ships a Typography section
that renders the full scale and theme tokens live, and its summon
command is fixed (omarchy-shell-ipc -> omarchy-shell).