* Add native video wallpaper support
* Pause video wallpapers while a fullscreen app is focused
* Sample one frame when a video background sets the bar text colour
A video wallpaper made the transparent bar's colour sampling decode the entire file. ImageMagick's video delegate runs ffmpeg with no frame limit, so a twenty-second 1080p background took 11.3s of CPU where one frame takes 0.14s, and it did that on every theme change.
The result was unusable anyway: a multi-frame input emits one value per frame, which the single-value match then rejected, so transparent bars silently fell back to the plain text colour on every video wallpaper. Selecting frame zero fixes the cost and the colour together, and fixes animated GIFs, which had the same bug.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Load wallpaper video lazily, and without an audio output
Three costs the still-image path should never have paid.
BackgroundMedia imported QtMultimedia at file scope and was instantiated on every output, so the module and its audio dependency closure mapped into every shell process whether or not a video was ever shown — measured at +2.72 MiB RSS. Moving the element into its own file behind a Loader that takes a URL defers the whole import: an inactive loader maps none of it, an active one maps all 25 libraries. An inline Component cannot defer that, because the type has to resolve when the file compiles.
Qt's Video convenience type always builds an AudioOutput, and `muted` only aliases that sink's volume, so every monitor decoded an audio stream it would never play and opened an audio client for it. A bare MediaPlayer with no audio output spawns no QFFmpeg::AudioR, QAudioContext or PWDevMon thread, and plays files with no audio track just the same.
The shared image also turned mipmapping on, which the desktop background never had. A full mip chain is about a third more texture memory — 10.6 MiB extra at 4K, per output — for a wallpaper drawn at its own size.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Stop wallpaper playback while the session is locked or screensaved
Playback stopped only for a focused fullscreen window. Locking the session did not stop it, and the lock screen starts a player of its own, so an N-monitor desktop reached 2N decode pipelines the moment it locked — and stayed there, because a display blanked for idle stops being presented but does not stop Qt's FFmpeg engine, which drives its own clock. A laptop locked with the lid shut decoded video until the battery ran out.
The lock and idle services already know both states, so the background service takes the shell reference the loader offers it and reads them. Looking a service up by id needs the registry to be reactive, or a background that loads before the lock service would bind to null and stay there.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Fan out video thumbnails narrower than single-threaded image jobs
The generator fans out one job per core, which was bounded because VIPS_CONCURRENCY=1 made each of them single-threaded. ffmpegthumbnailer leaves FFmpeg's automatic decoder threading on, so a folder of uncached videos put a codec thread pool on every core at once. Queueing video work separately keeps the still-image path at full width and gives the video path a quarter of it.
* Recognize a named video file as a theme preview
The backgrounds fallback beside it already picks videos, so a theme shipping preview.mp4 was the one case that still went unseen.
* Document video backgrounds in the manual
The manual described backgrounds as images only. Worth saying plainly that a video wallpaper costs far more power than a still one and that each monitor decodes its own copy, since neither is visible from the picker.
* Stop the lock screen's own playback once the displays go dark
Pausing the desktop wallpaper on lock only moved the cost. The lock screen builds a player per monitor of its own, so locking an N-monitor session went from N decoders to N rather than to none — and the lock service blanks the displays five seconds later without touching them, which is where a lock spends nearly all of its time. A laptop locked and shut still decoded video into a dark panel.
The service already owns both transitions, so it records whether the displays are dark and the lock view stops playback while they are. The manual said playback stops while the screen is locked, which was the same overstatement; it now says once a locked screen has gone dark.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Keep videos out of the lazy thumbnail path
A lazy row stands in with the media file itself until its thumbnail exists, and the picker draws that with an Image — which shows a picture and shows nothing for a video, with no reload once the real thumbnail lands. So the first open after discovering an uncached video showed a blank tile.
The same branch also spawns one generator per file immediately, before either queue is reached, and the theme switcher always asks for lazy thumbnails. That put the narrower video fan out on the one path that never used it: forty uncached previews meant forty ffmpegthumbnailer processes. Sending videos to the queue instead fixes the blank tile and puts them back under the cap.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Rebuild the theme preview cache after teaching it about video
Preview discovery changed what it recognizes, but its cache keys on theme directory mtimes alone. A theme that already shipped a video preview would keep whatever the old rules cached until something happened to touch the directory. Bumping the version rebuilds it once.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Drop an activeAudioTrack setting that never took effect
Qt's FFmpeg backend ignores setActiveTrack while no source is open, and the literal binding is not reapplied once the media loads and the tracks become known, so the line did nothing. What actually keeps the audio decoder and its client from ever being built is the absent audio output, which a file carrying an audio track confirms on its own: no QFFmpeg::AudioR, QAudioContext or PWDevMon thread appears without it.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Give up the blank state when a display comes back
The lock screen stops its wallpaper while the displays are dark, but it was tracking the blanking it asked for rather than the panels themselves. Opening a docked lid turns the internal panel back on without going through runWake, and so does a resume, which left a visible lock wallpaper frozen on one frame until the next keypress. A frozen wallpaper someone is looking at is worse than the decoding it saves, so a screen change gives the state up.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Time bound the video thumbnail generator
Routing videos through the queue means they are generated before the picker opens rather than behind it, which turned an unreadable or stalled file into a picker that never opens. ffmpegthumbnailer had no bound of its own and the drain waits for every job. A generator that gives up is already handled: the run reports failure, the partial file is removed, and the row drops out of the list.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Pause only the output a fullscreen window covers
The fullscreen test was global, so a game on one monitor stopped the wallpaper on every other one — including the ones still in plain view. That is the failure the lock work was careful to avoid, and it made the manual's claim that playback stops when nothing can see it untrue for the commonest multi-monitor case. A lock or a screensaver does cover every output, so those stay a single decision; fullscreen is now matched against the focused monitor, the way the bar already routes by output.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Kill a video thumbnail generator that ignores the timeout
Plain timeout sends TERM and then waits for a process that may never take it, which leaves the bound it was added for unenforced on exactly the stuck files it was meant to catch.
Co-Authored-By: Codex XHigh <noreply@anthropic.com>
* Pause video wallpapers in battery power-saver
* Fix paused video wallpaper source priming
* Skip snapshots for video background transitions
(cherry picked from commit 6f759538bfa76c2da03634e98ebfc2ebf63ec68e)
* Generate thumbnails for direct-scan videos
(cherry picked from commit 10fcca018a865dca311fb6863e8c8b0057291223)
* Remember a video the thumbnail converter rejected
A permanently unreadable video cost ten seconds of generator time on every
picker open before its row dropped, because nothing recorded the failure.
Both the menu image generator and the direct picker scan now leave a marker
beside the missing thumbnail, keyed like the thumbnail on the file's size
and mtime, so a repaired file starts clean. A timeout is left to retry, as
it may only have been a busy machine.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Follow the panels' real DPMS state under a locked video wallpaper
The lock screen stopped video playback when it asked for the displays to
blank, and resumed on input, but never checked what the panels did. A blank
that failed left a lit panel on one frozen frame, and a resume that turned
the same outputs back on played nothing until the next keypress.
Quickshell exposes no DPMS signal, so while a video is the locked wallpaper
the lock polls hyprctl and decides per surface from the answer. A wake or
blank request drops the last answer so its optimistic state applies until
the next poll confirms it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Pause a video wallpaper for the fullscreen window that covers it
The fullscreen check read the globally active window and the focused
monitor, so it only knew about the window that had focus. A fullscreen
window left on one monitor while focus moved to another resumed the
wallpaper decoding behind it, and with fullscreen windows on two outputs
only the focused one paused.
Each output's visible workspace reports whether a fullscreen window covers
it, and Quickshell flips that on the compositor's fullscreen event, so each
panel now decides from its own monitor's active workspace instead.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Reopen a video wallpaper a theme switch replaced behind its path
Two themes that both ship backgrounds/wallpaper.mp4 leave the current
background at the same path after a switch, so the displayed path never
changed and the running player kept decoding the old file from its open
descriptor. Stills go through the snapshot transition and survive this;
a video switch is instant and did not.
A forced switch onto the path already on show now bumps a reload counter,
and BackgroundMedia rebuilds the video player for it. A cache-busting query
is not an option there, since FFmpeg reads it as part of the filename.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Keep picker rows uncached while a rejected video is left out
Skipping a video with a failure marker let the picker cache its rows
without it, and cached rows are trusted on the directory's mtime alone.
A file repaired in place never touches that, so the marker's fresh key
was never consulted and the video stayed missing.
The generator now hands the marker back to the row loop, which drops the
row and leaves the rows uncached, so each open re-stats the file and a
repaired one is converted again.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Hand each background loader only its own kind of file
BackgroundMedia fed one URL to both the still loader and the video player.
On a switch from image to video the Image was handed the video's URL in
the moment before its loader unloaded, so Qt tried to decode the mp4 as a
picture and logged an unsupported format on every such switch; the reverse
handed the player a still to demux.
The still URL is now empty whenever the path is a video and the video URL
empty whenever it is a still, so a switch changes only the loader that
stays.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Stop a video wallpaper before tearing its player down
Switching from a video to a still destroys the BackgroundVideo item while
its player is mid-read, which FFmpeg reports as a failed open in the shell
journal on every such switch. Stopping the player on destruction lets the
demuxer wind down first, and the switch is quiet.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Play a video wallpaper's sound track from the first monitor
Video wallpapers were always silent: the player was built without an
audio output, since a muted output still decodes the track and opens an
audio client on every monitor. A video with music should be able to play
it.
The player now builds its AudioOutput only once the media reports a sound
track, so a silent file still opens no audio client, and only the first
screen's panel opts in, so a multi-monitor desktop does not layer copies of
the track. The output is muted while a paused player primes its first
frame, and the lock screen stays silent.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Keep a departing video player off the still's file
The switch away from a video still logged a cancelled open, and stopping
the player on destruction only hid it: stopping reports the media as
loaded, which the loaded handler answered by playing again. The real cause
was one evaluation pass. Both URLs derived from the `video` flag, which is
itself bound to the path, and QML updates the two in no fixed order, so
the video URL could evaluate against the stale flag and hand the player
the still for a moment. Its destructor then cancelled that open.
Each URL now tests the path directly, the source binding only applies
while the path is a video and restores nothing when it stops, and the
destruction stop goes away with the hazard it introduced.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Pin the audio wiring in the test and name the output in the manual
The audio assertion passed with the BackgroundMedia forwarding binding
removed, which would have left every wallpaper silent, and did not pin the
silent default or the first-screen selection. It covers all three now.
The manual said the sound track plays "from your first monitor", which
reads as routing to that monitor's audio device. It is the first monitor's
wallpaper that plays, through the default output.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Omabot <omabot@omarchy.org>
Co-authored-by: Codex XHigh <noreply@anthropic.com>
Co-authored-by: z8 <yam@kernelius.com>
Co-authored-by: David Heinemeier Hansson <david@hey.com>
The dial already grouped its digits for the locale above 10, but below 10 it
went through toFixed, which hardcodes a dot. A German desktop therefore read
9.5 and 1.235 off the same dial, switching decimal convention halfway up the
scale.
Send both branches through the locale. A reading is a measurement rather than
interface text, so its separators follow the system's number conventions even
though the interface itself stays English.
English output is unchanged.
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
* Extract the speed test gauge cluster into a shared SpeedTestOverlay
The dial cluster -- scrim, ignition sweep, self-ranging dials, run-again
button -- moves from the network speed test panel into qs.Ui with the
labels, unit, title, scale stops, and layer namespace as parameters, so
other measurements can wear the same cluster. The network panel keeps
its process handling and becomes a thin dressing of the overlay.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Add a disk speed test and move speed tests under Trigger > Tests
omarchy-disk-speedtest streams live write and read MB/s once a second by
sampling the backing block device's kernel I/O counters while dd workers
generate the traffic, the same way the network test samples the
interface counters. The stress data is an incompressible urandom chunk
staged in RAM, written with fdatasync per pass and fadvise drop-behind:
O_DIRECT silently falls back to the page cache on btrfs, and zeros never
reach a compressed filesystem at all. Scratch files are created
exclusively per invocation and removed even when a dismissal interrupts
the run mid-phase.
The omarchy.disk-speedtest panel dresses the shared SpeedTestOverlay
with write and read dials in MB/s, titled with the hardware model of
the disk under test.
The menu grows a Trigger > Tests submenu holding the new Disk Speed
Test and the Network Speed Test, which moves there from Setup > Network.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Make the disk speed test reproducible, direct, and read-first
Successive runs could swing 40% because the settled figure was just the
last one-second sample of a single buffered dd stream, taken while btrfs
copy-on-write churned the extent allocator on every rewrite pass and the
fadvise cache-eviction dance stayed advisory.
The test files are now marked NOCOW, which is what makes O_DIRECT truly
direct on btrfs -- with checksums on it silently falls back to the page
cache -- and lets every rewrite land in place. Four parallel workers per
phase give the device a queue depth it can stretch out on, and the
figure the dial settles on is the steady-state average over the whole
phase with the first warm-up second excluded, not whatever rate the
final second happened to catch. Together this tightens successive runs
from +/-40% to a few percent of each other, at the device's actual
spec throughput.
The read phase now runs first, staged against freshly written files,
with the read dial on the left. Workers also only loop while the main
script lives, so a dismissal that loses the kill race can no longer
leave an orphan hammering the disk forever, and any worker dying before
the deadline fails the run instead of passing off partial figures.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Drop the menu aliases from the speed test entries
Aliases are reserved for established alternate names users already
type, kept for compatibility -- not something new entries pick up by
default. Note that in the menu definition header and AGENTS.md so the
next entry doesn't repeat it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Group dial readouts with thousands separators
A gen5 disk reads five digits; 11,450 scans, 11450 doesn't. Uses the
locale's grouping separator.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Trim redundant overlay props and unused imports from the speed test panels
The network panel restated the overlay's default unit and scale stops,
and both panels carried imports and an omarchyPath property nothing
uses.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Publish the specific speed test error whichever handler fires last
Process exit and stderr stream-finished have no guaranteed order, so a
failure that beat the collector showed the generic message forever even
when the command emitted an actionable one; the collector now replaces
it once the text lands. Also stop clearing the error on every stdout
line: only a new run should do that, or buffered output delivered after
a failed exit erases the failure message.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Arm the disk speed test cleanup before any scratch file exists
A preflight failure -- tmpfs target, missing device statistics, not
enough free space -- exited between mktemp and the trap, leaking the
scratch files. Cleanup also now unlinks before stopping the workers and
sweeps once more after, so even a cleanup cut short by an impatient
SIGKILL leaves no names behind and a final worker pass cannot recreate
one.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Hyprland leaves an already-mapped layer surface at its old global
position when its monitor moves within the layout: undocking disables
the internal panel, the external monitor shifts to x=0, and the bar and
background keep rendering at the old offset until unmapped and remapped.
Watch each screen's origin and briefly unmap the window when it moves so
the compositor re-places the surface at the monitor's new origin.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The widget declared no indicator hint, so the mark fell back to 55% of
the slot — sized for a lone icon, too short once the percentage doubles
the block. Hint the glyph's painted width, the way the clock hints its
label width.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Dismiss bar panels when clicking on another monitor
* Preserve keyboard focus for reopened panels
* Harden cross-monitor panel dismissal
* Wait for panel mapping before releasing focus
---------
Co-authored-by: David Heinemeier Hansson <david@hey.com>
Pins the active connection to 2.4/5/6GHz, or leaves the choice automatic.
The section only appears on Wi-Fi when the network answers on more than one
band, or while a pin is in force so it stays clearable.
bin/omarchy-network-band reports and sets the band. It sets NetworkManager's
802-11-wireless.band rather than pinning a BSSID: NM 1.44+ accepts a third
band value so 5 and 6GHz can be pinned apart, and a band survives an AP
rotating its BSSIDs while leaving roaming between APs intact. It refuses a
band the network does not answer on, and restores the previous setting if
reassociation fails rather than leaving the machine offline.
Under Automatic the pills collapse and the header reads the live band
("WI-FI BAND: 2.4GHZ"); pinning reveals them and the header goes plain. The
height is animated, and the section stays mounted through the reconnect a
band change causes -- otherwise `kind` briefly stops being "wifi" and the
whole segment would tear down and rebuild.
Two fixes to the same panel fall out of this:
- Every stat row stays mounted and reads "--" until it has data, instead of
appearing a beat after the panel opens and shoving the rows below down.
- The speed test's Run button is scaled to match the band header's controls
and joins the keyboard cursor chain.
ToggleSwitch gains a settable trackHeight so a compact placement can render a
genuinely small switch instead of scaling one down onto fractional pixels.
Defaults are unchanged.
Claude-Session: https://claude.ai/code/session_01XcKqYe1n5bnRBuAZwikwsr
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
JetBrainsMono Nerd Font draws 10% of the em above the ascent Text
reserves for it (yMax 1120 against ascent 1020), and a patched or
user-chosen family can be worse. In normal flow that sliver costs
nothing; at the top of a clipping list it is sliced off and the header
renders beheaded.
Reserving it in PanelSectionHeader covers every panel at once, rather
than each list working around it in its own geometry.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Sliders only ever accepted the left button. Audio wants right-click as a
secondary action on the track, so emit rightClicked() for it and keep dragging
left-button-only: press and release both ignore anything else, so a right-click
can neither start a drag nor move the value.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Add Tailscale header on/off toggle
* Address Tailscale toggle review feedback
* Hide Tailscale tooltip while busy
* Keep Tailscale labels clear of header toggle
* Extract the switch from Toggle into a reusable ToggleSwitch
Toggle rendered its own track and knob inline, so anything else wanting a
switch had to copy the geometry. Pull it into Ui/ToggleSwitch.qml and let
Toggle compose it, and give PanelHero a trailingControl slot so a hero can
pin a control to its trailing edge without the caller doing the layout.
The switch draws its cursor as a ring outside the track: themes give normal
chrome a stronger border than hover-cursor, which is right for controls that
are borderless at rest but would make a bordered track go fainter under the
cursor.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Keep the panel cursor on the virtual header section
clampCursor resets focusSection whenever it is not in visibleSections, but
"header" is virtual and never appears there. Any refresh of the underlying
model therefore threw the cursor off the hero toggle: muting republishes the
PipeWire snapshot, and toggling the Bluetooth adapter empties and refills the
device lists. moveCursor already special-cases "header"; clampCursor now does
too.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Toggle panel heroes with a switch instead of the status icon
The hero icon doubled as the on/off control, which was invisible as an
affordance and made the icon carry two jobs at once. Give Tailscale, Dropbox,
Bluetooth, Audio, and Network a ToggleSwitch on the trailing edge of the hero
and leave the icon to report status. The switch is the header's only cursor
target, so the keyboard reaches it the same way the mouse does.
Dropping the icon's focus ring also drops heroRingPad, which lets each hero
line up with the rows beneath it. Network's link detail moves inline after the
name -- "Ethernet (2.5gbit)" -- since the pill crowded the switch.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Make the network hero switch honestly a Wi-Fi switch
The switch reads and writes Networking.wifiEnabled, but its tooltip claimed to
turn "network" on and off whenever Ethernet was the active connection. A click
asserted nothing; a switch asserts state, so on a wired machine with the radio
off it sat there reading "off" beside a perfectly live Ethernet connection.
Say Wi-Fi, and only offer the switch when there is a radio to switch.
headerActionCount follows the same condition so the keyboard cannot reach a
control that is not there.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Stop the header cursor claiming an absent switch
The switch hides when the thing it toggles is unavailable -- no Tailscale CLI,
no Dropbox CLI, no Wi-Fi radio -- but "header" stayed reachable, so the cursor
could sit on a target that never rendered. The old clickable icon was always on
screen, so there was always something to highlight.
"header" stays navigable and Enter still no-ops safely; the cursor just stops
claiming a spot that is not there.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Wrap the gallery's switch caption
The caption sat unbounded inside the switch row. The gallery has a 560px
minimum width, horizontal scrolling off, and clipping on, so at that size the
end of the line was simply unreachable. Move it below the row and wrap it, the
way every other description in the gallery already does.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: David Heinemeier Hansson <david@hey.com>
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
A center-anchored module is mounted twice: the copy that is drawn, and a
zero-size placeholder holding its place in the flow beside the anchor.
findPanelWidget returned whichever registered first, and that order is
not stable across a live bar reconfiguration, so a panel could open
anchored to the invisible copy -- mispositioned, with the drawn slot
never lighting up and switchPanelFrom unable to find it again.
The mark was also always 55% of the slot, which fits an icon but
underlines only a fraction of a text label, and runs the full height of a
multi-line module on a vertical bar. Modules can now say how long the
mark should be along the bar; anything that does not answer keeps the old
proportion.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A bar surface is built per monitor, so a widget in the layout is live once
per screen — but an IPC target only ever routes to the handler that
registered first. `omarchy.indicators refresh` therefore reached a single
bar, and since indicators only re-read their state on that signal, the
other screens kept showing a stale reminder count, tmux alert, or DND
state until the next reload. Clock and system-update refreshes had the
same reach.
Let the bar resolve every live instance of a widget id and relay the call
to all of them.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Accumulate sub-threshold movement so slow motion with a flat acceleration profile updates selection. Sample pointer state on row entry and carry pointer intent through subordinate menus while preserving predictable keyboard selection.
Optional tickCount cuts evenly-spaced marks into the track for stepped
sliders. Defaults to 0, so existing sliders are unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>