#!/bin/bash source "$(dirname "${BASH_SOURCE[0]}")/base-test.sh" require_command lua # The console is sized by the gap underneath it, recomputed from the monitor, # because a window rule's size would freeze at whatever the screen measured when # the console first opened. The arithmetic is what keeps it half a screen on a # scaled display, so it is worth pinning down. # base-test.sh does not set -e, so the assertions have to fail the file # themselves rather than leaving the pass below to run regardless. OMARCHY_PATH="$ROOT" lua - <<'LUA' || fail "the console is a half-height 2:1 panel by default" local rules, handlers = {}, {} local monitor = nil local workspace = nil hl = { config = function() end, animation = function() end, workspace_rule = function(rule) table.insert(rules, rule) end, on = function(event, callback) handlers[event] = callback end, get_active_monitor = function() return monitor end, get_workspace = function() return workspace end, exec_scheduled_prop_refresh_immediately = function() end, } -- Same default as config/hypr/hyprland.lua: a centered panel twice as wide as -- it is tall. Commenting that assignment out is what restores full width. omarchy_qconsole_ratio = 2 dofile(os.getenv("OMARCHY_PATH") .. "/default/hypr/bootstrap.lua") require("default.hypr.qconsole") local function current() return rules[#rules] end local function gaps() local g = current().gaps_out return g.top, g.right, g.bottom, g.left end -- Config loads before the outputs are up, so the first pass has no monitor to -- read. It still has to leave a rule behind, or the console would open unseeded. assert(#rules > 0, "console is ruled even before a monitor can be read") assert(current().on_created_empty:find("omarchy%-agent"), "console is seeded with the default agent") assert(current().on_created_empty:find("^%[workspace special:scratchpad silent%]"), "the seed is pinned to the console rather than trusting the spawn to inherit it") assert(current().workspace == "special:scratchpad") local function rescale(height, scale, bar) monitor = { height = height, scale = scale, reserved = { top = bar, bottom = 0, left = 0, right = 0 } } handlers["monitor.layout_changed"]() return current().gaps_out.bottom end -- Same panel, same logical size, different scale: the console must not care. -- These fixtures omit width, so the ratio cannot inset the sides yet. assert(rescale(1080, 1, 40) == 520, "half of a 1080p work area, unscaled") assert(rescale(2160, 2, 40) == 520, "the same half once the monitor is scaled 2x") assert(rescale(2160, 1.5, 40) == 700, "and at a fractional scale") -- The bar is already out of the work area; counting it twice would push the -- console short. assert(rescale(1440, 1, 0) == 720, "a monitor with nothing reserved") local final = current() assert(final.gaps_out.top == 0, "the console stays flush with the top") assert(final.gaps_out.left == 0 and final.gaps_out.right == 0, "without a width the sides stay flush") assert(final.on_created_empty:find("omarchy%-agent"), "refitting keeps the console seeded") assert(final.no_border == true, "the console drops the active window border") -- A monitor that cannot be read must not wipe the last good rule. local before = current().gaps_out.bottom monitor = nil handlers["monitor.layout_changed"]() assert(current().gaps_out.bottom == before, "an absent monitor leaves the console as it was") -- A monitor handle outliving its output answers nil to everything, which is -- what a layout change looks like mid-flight. Reading height or reserved off -- that would throw, so the scale guard has to catch it first. monitor = setmetatable({}, { __index = function() return nil end }) handlers["monitor.layout_changed"]() assert(current().gaps_out.bottom == before, "an expired monitor handle is not read to pieces") -- Refitting to the size it already is would still cost a state refresh, and -- monitor.focused fires on every hop between screens. monitor = { height = 1440, scale = 1, reserved = { top = 0, bottom = 0, left = 0, right = 0 } } handlers["monitor.layout_changed"]() local written = #rules handlers["monitor.focused"]() handlers["monitor.layout_changed"]() assert(#rules == written, "refitting to the same size does not rewrite the rule") monitor.scale = 2 handlers["monitor.layout_changed"]() assert(#rules == written + 1, "a real change still rewrites it") assert(current().gaps_out.bottom == 360, "and lands on half the rescaled screen") -- Default ratio: 16:9 is a centered 2:1 panel, not a full-width drop-down. monitor = { width = 1920, height = 1080, scale = 1, reserved = { top = 0, bottom = 0, left = 0, right = 0 } } handlers["monitor.layout_changed"]() local top, right, bottom, left = gaps() assert(top == 0 and left == 420 and right == 420 and bottom == 540, "16:9 default is a 1080x540 panel") local dell = { name = "DP-1", width = 6144, height = 2560, scale = 1, reserved = { top = 30, bottom = 0, left = 0, right = 0 } } monitor = dell handlers["monitor.layout_changed"]() top, right, bottom, left = gaps() assert(left == 1807 and right == 1807 and bottom == 1265, "the same 2:1 panel on 6K") -- Same logical box at scale 2x (physical 12288x5120). -- It checks that scale does not change the panel's logical size. monitor = { name = "DP-1", width = 12288, height = 5120, scale = 2, reserved = { top = 30, bottom = 0, left = 0, right = 0 } } handlers["monitor.layout_changed"]() top, right, bottom, left = gaps() assert(left == 1807 and right == 1807 and bottom == 1265, "the 6K box is in logical pixels") -- Acer 1920x1080, bar 30, same ratio. Opening here after a 6K fit must rewrite; -- leaving 6K side gaps would make leftover width negative. local acer = { name = "HDMI-A-1", width = 1920, height = 1080, scale = 1, reserved = { top = 30, bottom = 0, left = 0, right = 0 } } monitor = dell handlers["monitor.layout_changed"]() handlers["workspace.special_active"]({ name = "special:scratchpad" }, acer) top, right, bottom, left = gaps() assert(left == 435 and right == 435 and bottom == 525, "opening on 1080p after a 6K fit resizes the 2:1 box") assert(1920 - left - right > 0 and 1080 - 30 - bottom > 0, "1080p leftover is never negative") -- follow_mouse onto the 6K while the console is already showing on 1080p must -- not steal the global rule (that is what oversized the Dell after a hop). workspace = { name = "special:scratchpad", visible = true, monitor = acer } written = #rules handlers["monitor.focused"](dell) assert(#rules == written, "focus on another output does not rewrite an open console") workspace = nil -- Cache: same 1440p height, 16:9 vs 21:9. Sides change even when bottom does not. monitor = { width = 2560, height = 1440, scale = 1, reserved = { top = 0, bottom = 0, left = 0, right = 0 } } handlers["monitor.layout_changed"]() written = #rules monitor = { width = 3440, height = 1440, scale = 1, reserved = { top = 0, bottom = 0, left = 0, right = 0 } } handlers["monitor.layout_changed"]() assert(#rules == written + 1, "a same-height ultrawide hop still rewrites the sides") top, right, bottom, left = gaps() assert(left == 1000 and right == 1000 and bottom == 720, "3440x1440 at ratio 2 is a 2:1 box") omarchy_qconsole_ratio = 1 monitor = { width = 1920, height = 1080, scale = 1, reserved = { top = 0, bottom = 0, left = 0, right = 0 } } handlers["monitor.layout_changed"]() top, right, bottom, left = gaps() assert(left == 690 and right == 690 and bottom == 540, "ratio 1 is a square") omarchy_qconsole_ratio = 0.5 handlers["monitor.layout_changed"]() top, right, bottom, left = gaps() assert(left == 690 and right == 690 and bottom == 540, "a ratio below 1 clamps to a square") omarchy_qconsole_ratio = nil monitor = dell handlers["monitor.layout_changed"]() top, right, bottom, left = gaps() assert(left == 0 and right == 0 and bottom == 1265, "clearing the ratio restores full width") LUA pass "the console is a half-height 2:1 panel by default"