* Run menu summon actions in-process A menu action that only summons another shell plugin spawned bash and a qs ipc client to ask this same shell to do it, about 60ms of the path. Call shell.summon directly instead, and fall back to bash when the call is refused or the action is anything more than a bare summon. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Open the theme picker from rows held in the shell Opening the theme picker ran omarchy-theme-switcher to rebuild its index and then made a second IPC call, about 170ms before the picker mapped. The picker now holds the theme rows itself, opens from them at once, and refreshes them behind the open via omarchy-theme-switcher --print-rows. It applies the chosen theme with omarchy-theme-set directly, so omarchy-theme-set no longer preloads the picker. From the keybinding to the overlay mapped drops from ~245ms to ~83ms. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Keep the image picker surface mapped between opens Each open mapped a fresh surface, which rendered its first frames before Hyprland sent its fractional scale: the pixel ratio stepped 2, 1, then 1.6, so the picker flashed blurry for ~130ms and re-uploaded every thumbnail texture. Keep the surface and park it transparent and input-less on the bottom layer while closed, since anything on the overlay layer blocks direct scanout for fullscreen apps. It follows the focused monitor on each open. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
328 lines
10 KiB
QML
328 lines
10 KiB
QML
import Quickshell
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import Quickshell.Io
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import Quickshell.Wayland
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import QtQuick
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import QtQuick.Effects
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import QtQuick.Shapes
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import qs.Commons
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import qs.Ui
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Item {
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id: root
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property var shell: null
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readonly property string home: Quickshell.env("HOME")
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readonly property string stateHome: home + "/.local/state"
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readonly property string currentBackgroundLink: stateHome + "/omarchy/current/background"
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property string currentBackground: ""
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property string displayedBackground: ""
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property string incomingBackground: ""
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property string oldBackground: ""
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property bool finishingTransition: false
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property int backgroundVersion: 0
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property int revealStartedVersion: -1
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property int pendingThemeVersion: -1
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property string pendingColorsRaw: ""
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property string pendingShellRaw: ""
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property real revealProgress: 1
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function isVideo(path) {
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return Util.isVideoPath(path)
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}
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function imageUrl(path) {
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return Util.fileUrl(path)
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}
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function refreshBackground() {
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if (!readlinkProc.running) readlinkProc.running = true
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}
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function setBackground(path, instant) {
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transitionBackground("", path, path, instant, false)
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}
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function transitionBackground(fromPath, path, finalPath, instant, force) {
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path = String(path || "").trim()
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finalPath = String(finalPath || path).trim()
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fromPath = String(fromPath || "").trim()
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if (!path || (!force && finalPath === currentBackground)) return
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currentBackground = finalPath
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backgroundVersion += 1
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revealStartedVersion = -1
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revealAnimation.stop()
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finishingTransition = false
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// Video frames are not fed through the image-only reveal stack. Switching
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// instantly also avoids decoding two full videos during a transition.
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if (instant || !displayedBackground || isVideo(path) || isVideo(displayedBackground)) {
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oldBackground = ""
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incomingBackground = ""
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displayedBackground = finalPath
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revealProgress = 1
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return
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}
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oldBackground = fromPath || displayedBackground
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incomingBackground = path
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revealProgress = 0
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}
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function setPendingTheme(colorsB64, shellB64) {
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pendingColorsRaw = Util.decodeBase64(colorsB64)
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pendingShellRaw = Util.decodeBase64(shellB64)
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pendingThemeVersion = backgroundVersion
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pendingThemeFallbackTimer.restart()
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}
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function applyPendingTheme() {
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// Background polling can advance backgroundVersion while a theme switch is
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// pending; the latest theme payload should still apply.
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if (pendingThemeVersion < 0) return
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pendingThemeFallbackTimer.stop()
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Color.loadColors(pendingColorsRaw)
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// Color.loadShell also refreshes Style so the type scale flips with the
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// background reveal instead of waiting for a separate reload path.
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Color.loadShell(pendingShellRaw)
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Style.scheduleRefresh()
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pendingThemeVersion = -1
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pendingColorsRaw = ""
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pendingShellRaw = ""
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}
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function transitionBackgroundWithTheme(fromPath, path, finalPath, colorsB64, shellB64) {
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transitionBackground(fromPath, path, finalPath, false, true)
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setPendingTheme(colorsB64, shellB64)
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if (!incomingBackground || revealProgress >= 1) applyPendingTheme()
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}
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function startReveal(panel) {
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if (!incomingBackground) return
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panel.maskReady = true
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if (revealStartedVersion === backgroundVersion) return
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revealStartedVersion = backgroundVersion
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applyPendingTheme()
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revealAnimation.restart()
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}
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function openSelector() {
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if (!bgSwitchProc.running) bgSwitchProc.running = true
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}
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function openThemeSwitcher() {
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var payload = JSON.stringify({ source: "themes" })
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// A cloned background may not summon the picker in-process, so it takes
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// the IPC route instead.
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if (!root.shell || !root.shell.summon("omarchy.image-picker", payload))
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Util.execArgv(["omarchy-shell", "shell", "summon", "omarchy.image-picker", payload])
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}
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Process {
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id: bgSwitchProc
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command: ["bash", "-c", "background=$(omarchy-theme-bg-switcher); [[ -n $background ]] && omarchy-theme-bg-set \"$background\""]
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onExited: root.refreshBackground()
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}
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Process {
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id: readlinkProc
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command: ["readlink", "-f", root.currentBackgroundLink]
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stdout: StdioCollector {
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onStreamFinished: root.setBackground(String(text || "").trim(), false)
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}
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}
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IpcHandler {
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target: "background"
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function refresh(): void {
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root.refreshBackground()
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}
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function set(path: string): void {
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root.setBackground(path, false)
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}
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function setInstant(path: string): void {
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root.setBackground(path, true)
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}
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function transition(fromPath: string, path: string): void {
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root.transitionBackground(fromPath, path, path, false, false)
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}
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function themeTransition(fromPath: string, path: string, finalPath: string, colorsB64: string, shellB64: string): void {
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root.transitionBackgroundWithTheme(fromPath, path, finalPath, colorsB64, shellB64)
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}
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}
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Timer {
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id: pendingThemeFallbackTimer
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interval: 300
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repeat: false
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onTriggered: root.applyPendingTheme()
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}
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NumberAnimation {
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id: revealAnimation
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target: root
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property: "revealProgress"
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from: 0
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to: 1
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duration: 420
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easing.type: Easing.InOutCubic
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onFinished: {
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if (root.incomingBackground) {
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root.displayedBackground = root.currentBackground || root.incomingBackground
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root.finishingTransition = true
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}
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root.revealProgress = 1
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}
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}
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Component.onCompleted: refreshBackground()
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Variants {
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model: Quickshell.screens
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PanelWindow {
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id: panel
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required property var modelData
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screen: modelData
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visible: !remapGuard.remapping
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anchors { top: true; bottom: true; left: true; right: true }
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ScreenMoveRemap {
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id: remapGuard
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window: panel
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}
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color: "transparent"
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// Keep render updates enabled. The background layer has been observed to
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// lose its committed buffer while parked with updatesEnabled=false,
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// leaving a black desktop until omarchy-shell is restarted. A still
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// wallpaper costs nothing to keep enabled. OWE manages video layers.
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updatesEnabled: true
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property bool maskReady: false
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function maybeStartReveal() {
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if (!root.incomingBackground || root.revealProgress !== 0 || maskReady) return
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if (incomingFrame.status !== Image.Ready) return
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Qt.callLater(function() {
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if (!root.incomingBackground || root.revealProgress !== 0 || maskReady) return
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if (incomingFrame.status !== Image.Ready) return
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root.startReveal(panel)
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})
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}
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WlrLayershell.namespace: "omarchy-background"
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WlrLayershell.layer: WlrLayer.Background
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WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
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exclusionMode: ExclusionMode.Ignore
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// OWE owns video backgrounds. This layer draws stills, and stays empty
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// behind a video so OWE's own layer shows through.
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BackgroundMedia {
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id: base
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anchors.fill: parent
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path: root.displayedBackground
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onReadyChanged: {
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if (ready && root.finishingTransition) {
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root.incomingBackground = ""
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root.oldBackground = ""
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root.finishingTransition = false
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}
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}
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}
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Image {
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id: oldFrame
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anchors.fill: parent
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source: root.imageUrl(root.oldBackground)
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fillMode: Image.PreserveAspectCrop
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asynchronous: true
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cache: false
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smooth: true
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mipmap: true
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visible: root.oldBackground !== "" && root.revealProgress < 1
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onStatusChanged: panel.maybeStartReveal()
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}
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Item {
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id: incomingLayer
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anchors.fill: parent
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visible: root.incomingBackground !== "" && incomingFrame.status === Image.Ready && (root.revealProgress >= 1 || panel.maskReady)
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layer.enabled: root.incomingBackground !== "" && root.revealProgress < 1
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layer.smooth: true
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layer.effect: MultiEffect {
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maskEnabled: true
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maskSource: revealMask
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maskThresholdMin: 0.5
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maskSpreadAtMin: 0.02
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}
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Image {
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id: incomingFrame
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anchors.fill: parent
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source: root.imageUrl(root.incomingBackground)
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fillMode: Image.PreserveAspectCrop
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asynchronous: true
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cache: false
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smooth: true
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mipmap: true
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onStatusChanged: panel.maybeStartReveal()
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}
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}
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Item {
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id: revealMask
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anchors.fill: parent
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visible: false
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layer.enabled: true
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readonly property real slant: -0.18
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readonly property real centerTop: width / 2 - slant * height / 2
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readonly property real centerBottom: width / 2 + slant * height / 2
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readonly property real reach: width / 2 + Math.abs(slant) * height / 2 + 4
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readonly property real spread: reach * root.revealProgress
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Shape {
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anchors.fill: parent
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antialiasing: true
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preferredRendererType: Shape.CurveRenderer
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ShapePath {
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fillColor: "white"
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strokeColor: "transparent"
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startX: revealMask.centerTop - revealMask.spread; startY: 0
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PathLine { x: revealMask.centerTop + revealMask.spread; y: 0 }
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PathLine { x: revealMask.centerBottom + revealMask.spread; y: revealMask.height }
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PathLine { x: revealMask.centerBottom - revealMask.spread; y: revealMask.height }
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PathLine { x: revealMask.centerTop - revealMask.spread; y: 0 }
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}
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}
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}
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Connections {
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target: root
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function onIncomingBackgroundChanged() {
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panel.maskReady = false
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panel.maybeStartReveal()
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}
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}
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MouseArea {
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anchors.fill: parent
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acceptedButtons: Qt.LeftButton | Qt.RightButton
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onDoubleClicked: function(mouse) {
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if (mouse.button === Qt.RightButton) root.openThemeSwitcher()
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else root.openSelector()
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mouse.accepted = true
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}
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}
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}
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}
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}
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