The OSD, the reminder flow and the Wi-Fi QR code now keep a surface that parks as a 1x1 in the corner and grows when shown. They were missing from the layer rule that turns Hyprland's layer animation off for the shell's overlays, so Hyprland animated that growth: the OSD flew in from the left. Add them to the rule, and test that every OverlayWindow's namespace is in it. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
18 lines
1.1 KiB
Lua
18 lines
1.1 KiB
Lua
-- Window and layer rules for the Omarchy Quickshell surfaces. The
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-- shell-wide bar / menu / popouts are layer-shell.
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-- Keep the bar instant: no layer-shell fade/slide animation.
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hl.layer_rule({ match = { namespace = "omarchy-bar" }, no_anim = true, animation = "none" })
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-- Launcher, image selector, emojis, clipboard overlays, the OSD, reminders, the
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-- Wi-Fi QR code and keyboard-driven panels should pop without compositor layer
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-- animations. The overlays stay mapped between opens and grow from a parked
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-- 1x1 when shown, which Hyprland would otherwise animate as a slide in from
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-- the corner. Panels keep their own QML opacity transition for normal
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-- open/close, and skip it for panel handoff.
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hl.layer_rule({ match = { namespace = "^(omarchy-menu|omarchy-image-selector|omarchy-emojis|omarchy-clipboard|omarchy-keyboard-panel|omarchy-osd|omarchy-reminders|omarchy-network-qr)$" }, no_anim = true, animation = "none" })
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-- Dev gallery is the main shell workbench; open it maximized like
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-- SUPER+ALT+F so component previews have the whole workspace.
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o.window({ class = "^org.quickshell$", title = "^Omarchy shell – dev gallery$" }, { maximize = true })
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