The background plugin now watches for the OWE daemon socket. While OWE is running, the desktop yields video playback to it and the shell keeps stills. The lock screen keeps its own playback. This lets Omarchy cooperate with OWE without OWE editing shell.json, so the engine can ship as a package. Add a package-list note that owe-wallpaper-engine must be added once it is packaged.
388 lines
13 KiB
QML
388 lines
13 KiB
QML
import Quickshell
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import Quickshell.Hyprland
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import Quickshell.Io
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import Quickshell.Wayland
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import QtQuick
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import QtQuick.Effects
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import QtQuick.Shapes
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import qs.Commons
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import qs.Ui
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Item {
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id: root
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readonly property string home: Quickshell.env("HOME")
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readonly property string stateHome: home + "/.local/state"
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readonly property string currentBackgroundLink: stateHome + "/omarchy/current/background"
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property string currentBackground: ""
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property string displayedBackground: ""
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property int displayedReloads: 0
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property string incomingBackground: ""
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property string oldBackground: ""
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property bool finishingTransition: false
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property int backgroundVersion: 0
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property int revealStartedVersion: -1
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property int pendingThemeVersion: -1
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property string pendingColorsRaw: ""
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property string pendingShellRaw: ""
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property real revealProgress: 1
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// Injected by the first-party service loader; used to reach the lock and idle
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// services so playback can stop whenever nothing can see the wallpaper.
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property var shell: null
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// When the OWE wallpaper engine is running, it owns video backgrounds. This
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// plugin keeps stills, which OWE hands back to it, and the lock screen keeps
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// its own playback.
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property bool oweActive: false
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Process {
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id: oweStatusProc
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command: ["bash", "-c", "test -S \"${XDG_RUNTIME_DIR:-/run/user/$(id -u)}/owe/owed.sock\""]
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onExited: root.oweActive = (exitCode === 0)
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}
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Timer {
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id: oweStatusTimer
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interval: 5000
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repeat: true
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running: true
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onTriggered: if (!oweStatusProc.running) oweStatusProc.running = true
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}
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// Stop a video wallpaper's decoding whenever it is covered. Qt's FFmpeg
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// engine drives its own clock, so an unseen player keeps decoding until it
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// is told not to — a locked laptop would otherwise decode until it died.
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readonly property var lockService: shell && shell.services ? shell.firstPartyServiceFor("omarchy.lock") : null
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readonly property var idleService: shell && shell.services ? shell.firstPartyServiceFor("omarchy.idle") : null
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readonly property var batteryService: shell && shell.services ? shell.firstPartyServiceFor("omarchy.battery") : null
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readonly property bool lockActive: lockService ? lockService.locked : false
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readonly property bool screensaverActive: idleService ? idleService.screensaverWindowCount > 0 : false
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readonly property bool powerSaverActive: batteryService ? batteryService.powerSaverOnBattery : false
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// A lock or a screensaver covers every output, so it is decided once here.
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// Fullscreen is decided per output below, because it only covers its own.
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readonly property bool sessionObscured: lockActive || screensaverActive
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function isVideo(path) {
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return Util.isVideoPath(path)
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}
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function imageUrl(path) {
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return Util.fileUrl(path)
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}
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function refreshBackground() {
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if (!readlinkProc.running) readlinkProc.running = true
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}
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function setBackground(path, instant) {
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transitionBackground("", path, path, instant, false)
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}
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function transitionBackground(fromPath, path, finalPath, instant, force) {
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path = String(path || "").trim()
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finalPath = String(finalPath || path).trim()
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fromPath = String(fromPath || "").trim()
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if (!path || (!force && finalPath === currentBackground)) return
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currentBackground = finalPath
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backgroundVersion += 1
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revealStartedVersion = -1
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revealAnimation.stop()
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finishingTransition = false
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// Video frames are not fed through the image-only reveal stack. Switching
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// instantly also avoids decoding two full videos during a transition.
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if (instant || !displayedBackground || isVideo(path) || isVideo(displayedBackground)) {
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oldBackground = ""
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incomingBackground = ""
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// A theme switch can replace the file behind an unchanged path, which
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// an unchanged property would never pick up.
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if (displayedBackground === finalPath) displayedReloads += 1
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displayedBackground = finalPath
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revealProgress = 1
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return
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}
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oldBackground = fromPath || displayedBackground
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incomingBackground = path
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revealProgress = 0
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}
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function setPendingTheme(colorsB64, shellB64) {
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pendingColorsRaw = Util.decodeBase64(colorsB64)
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pendingShellRaw = Util.decodeBase64(shellB64)
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pendingThemeVersion = backgroundVersion
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pendingThemeFallbackTimer.restart()
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}
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function applyPendingTheme() {
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// Background polling can advance backgroundVersion while a theme switch is
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// pending; the latest theme payload should still apply.
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if (pendingThemeVersion < 0) return
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pendingThemeFallbackTimer.stop()
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Color.loadColors(pendingColorsRaw)
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// Color.loadShell also refreshes Style so the type scale flips with the
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// background reveal instead of waiting for a separate reload path.
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Color.loadShell(pendingShellRaw)
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Style.scheduleRefresh()
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pendingThemeVersion = -1
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pendingColorsRaw = ""
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pendingShellRaw = ""
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}
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function transitionBackgroundWithTheme(fromPath, path, finalPath, colorsB64, shellB64) {
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transitionBackground(fromPath, path, finalPath, false, true)
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setPendingTheme(colorsB64, shellB64)
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if (!incomingBackground || revealProgress >= 1) applyPendingTheme()
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}
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function startReveal(panel) {
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if (!incomingBackground) return
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panel.maskReady = true
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if (revealStartedVersion === backgroundVersion) return
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revealStartedVersion = backgroundVersion
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applyPendingTheme()
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revealAnimation.restart()
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}
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function openSelector() {
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if (!bgSwitchProc.running) bgSwitchProc.running = true
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}
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function openThemeSwitcher() {
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if (!themeSwitchProc.running) themeSwitchProc.running = true
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}
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Process {
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id: bgSwitchProc
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command: ["bash", "-c", "background=$(omarchy-theme-bg-switcher); [[ -n $background ]] && omarchy-theme-bg-set \"$background\""]
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onExited: root.refreshBackground()
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}
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Process {
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id: themeSwitchProc
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command: ["bash", "-c", "theme=$(omarchy-theme-switcher); [[ -n $theme ]] && omarchy-theme-set \"$theme\" >/dev/null 2>&1 &"]
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onExited: root.refreshBackground()
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}
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Process {
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id: readlinkProc
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command: ["readlink", "-f", root.currentBackgroundLink]
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stdout: StdioCollector {
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onStreamFinished: root.setBackground(String(text || "").trim(), false)
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}
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}
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IpcHandler {
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target: "background"
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function refresh(): void {
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root.refreshBackground()
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}
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function set(path: string): void {
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root.setBackground(path, false)
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}
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function setInstant(path: string): void {
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root.setBackground(path, true)
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}
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function transition(fromPath: string, path: string): void {
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root.transitionBackground(fromPath, path, path, false, false)
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}
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function themeTransition(fromPath: string, path: string, finalPath: string, colorsB64: string, shellB64: string): void {
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root.transitionBackgroundWithTheme(fromPath, path, finalPath, colorsB64, shellB64)
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}
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}
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Timer {
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id: pendingThemeFallbackTimer
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interval: 300
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repeat: false
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onTriggered: root.applyPendingTheme()
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}
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NumberAnimation {
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id: revealAnimation
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target: root
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property: "revealProgress"
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from: 0
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to: 1
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duration: 420
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easing.type: Easing.InOutCubic
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onFinished: {
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if (root.incomingBackground) {
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root.displayedBackground = root.currentBackground || root.incomingBackground
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root.finishingTransition = true
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}
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root.revealProgress = 1
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}
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}
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Component.onCompleted: {
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oweStatusProc.running = true
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refreshBackground()
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}
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Variants {
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model: Quickshell.screens
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PanelWindow {
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id: panel
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required property var modelData
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screen: modelData
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visible: !remapGuard.remapping
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anchors { top: true; bottom: true; left: true; right: true }
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ScreenMoveRemap {
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id: remapGuard
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window: panel
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}
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color: "transparent"
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// Keep render updates enabled. The background layer has been observed to
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// lose its committed buffer while parked with updatesEnabled=false,
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// leaving a black desktop until omarchy-shell is restarted. A still
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// wallpaper costs nothing to keep enabled, and a video one is throttled
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// by pausing playback rather than by parking the layer.
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updatesEnabled: true
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// Pausing every wallpaper for one fullscreen window would freeze the one
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// still on show next to it, which costs a viewer more than it saves. The
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// workspace on show here knows whether a fullscreen window covers it,
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// wherever focus happens to be.
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readonly property var hyprlandMonitor: Hyprland.monitorFor(modelData)
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readonly property var visibleWorkspace: hyprlandMonitor ? hyprlandMonitor.activeWorkspace : null
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readonly property bool fullscreenHere: visibleWorkspace ? visibleWorkspace.hasFullscreen : false
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// A sound track plays from one output only, or every monitor would
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// layer its own copy of it.
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readonly property bool firstScreen: Quickshell.screens.length > 0
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&& String(Quickshell.screens[0].name || "") === String(modelData.name || "")
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property bool maskReady: false
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function maybeStartReveal() {
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if (!root.incomingBackground || root.revealProgress !== 0 || maskReady) return
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if (incomingFrame.status !== Image.Ready) return
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Qt.callLater(function() {
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if (!root.incomingBackground || root.revealProgress !== 0 || maskReady) return
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if (incomingFrame.status !== Image.Ready) return
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root.startReveal(panel)
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})
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}
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WlrLayershell.namespace: "omarchy-background"
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WlrLayershell.layer: WlrLayer.Background
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WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
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exclusionMode: ExclusionMode.Ignore
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BackgroundMedia {
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id: base
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anchors.fill: parent
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path: root.displayedBackground
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reloads: root.displayedReloads
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deferVideo: root.oweActive
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playbackEnabled: !root.sessionObscured && !root.powerSaverActive && !panel.fullscreenHere
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audioEnabled: panel.firstScreen
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onReadyChanged: {
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if (ready && root.finishingTransition) {
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root.incomingBackground = ""
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root.oldBackground = ""
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root.finishingTransition = false
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}
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}
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}
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Image {
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id: oldFrame
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anchors.fill: parent
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source: root.imageUrl(root.oldBackground)
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fillMode: Image.PreserveAspectCrop
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asynchronous: true
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cache: false
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smooth: true
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mipmap: true
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visible: root.oldBackground !== "" && root.revealProgress < 1
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onStatusChanged: panel.maybeStartReveal()
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}
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Item {
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id: incomingLayer
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anchors.fill: parent
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visible: root.incomingBackground !== "" && incomingFrame.status === Image.Ready && (root.revealProgress >= 1 || panel.maskReady)
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layer.enabled: root.incomingBackground !== "" && root.revealProgress < 1
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layer.smooth: true
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layer.effect: MultiEffect {
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maskEnabled: true
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maskSource: revealMask
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maskThresholdMin: 0.5
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maskSpreadAtMin: 0.02
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}
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Image {
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id: incomingFrame
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anchors.fill: parent
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source: root.imageUrl(root.incomingBackground)
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fillMode: Image.PreserveAspectCrop
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asynchronous: true
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cache: false
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smooth: true
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mipmap: true
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onStatusChanged: panel.maybeStartReveal()
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}
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}
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Item {
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id: revealMask
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anchors.fill: parent
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visible: false
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layer.enabled: true
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readonly property real slant: -0.18
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readonly property real centerTop: width / 2 - slant * height / 2
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readonly property real centerBottom: width / 2 + slant * height / 2
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readonly property real reach: width / 2 + Math.abs(slant) * height / 2 + 4
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readonly property real spread: reach * root.revealProgress
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Shape {
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anchors.fill: parent
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antialiasing: true
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preferredRendererType: Shape.CurveRenderer
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ShapePath {
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fillColor: "white"
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strokeColor: "transparent"
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startX: revealMask.centerTop - revealMask.spread; startY: 0
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PathLine { x: revealMask.centerTop + revealMask.spread; y: 0 }
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PathLine { x: revealMask.centerBottom + revealMask.spread; y: revealMask.height }
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PathLine { x: revealMask.centerBottom - revealMask.spread; y: revealMask.height }
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PathLine { x: revealMask.centerTop - revealMask.spread; y: 0 }
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}
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}
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}
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Connections {
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target: root
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function onIncomingBackgroundChanged() {
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panel.maskReady = false
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panel.maybeStartReveal()
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}
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}
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MouseArea {
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anchors.fill: parent
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acceptedButtons: Qt.LeftButton | Qt.RightButton
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onDoubleClicked: function(mouse) {
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if (mouse.button === Qt.RightButton) root.openThemeSwitcher()
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else root.openSelector()
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mouse.accepted = true
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}
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}
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}
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}
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}
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