Show OSD and sync touchpad steps when scrolling bar widgets (audio, monitor) (#6421)
* Show OSD and sync touchpad steps when scrolling bar widgets Scrolling the volume or brightness icon in the bar changed the value directly without ever calling omarchy-osd, so only the keyboard media keys showed the popup. On top of that, a touchpad's stream of many small wheel events per finger-drag wasn't matched to a mouse's single ±120 notch per click, so touchpad scrolling felt uncoordinated and uneven next to the keyboard/mouse behavior. - shell/plugins/panels/audio/Panel.qml: accumulate raw wheel delta and only apply a step once it crosses a full mouse-notch's worth, so touchpad and mouse move the volume in identical 5% increments, and ping the OSD each time a step actually lands. - shell/plugins/panels/monitor/Panel.qml: same accumulator for brightness, with a 5% floor so scrolling down can never blank the screen. - shell/plugins/osd/Osd.qml: animate the progress bar's width instead of snapping, so successive steps glide smoothly. * Potential fix for pull request finding Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * Fix bar wheel OSD behavior * Normalize scaled wheel events --------- Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> Co-authored-by: David Heinemeier Hansson <david@hey.com>
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co-authored by
Copilot Autofix powered by AI
David Heinemeier Hansson
parent
09b955dc75
commit
2093d1c9c7
@@ -17,6 +17,17 @@ QtObject {
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return clamp(value, 0, 1)
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}
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function wheelSteps(accumulator, delta) {
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// Some mouse/compositor combinations scale a single notch well beyond
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// Qt's conventional 120 units. Keep one event to one step while still
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// accumulating the smaller deltas emitted by touchpads.
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delta = Math.max(-120, Math.min(120, delta))
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if (accumulator * delta < 0) accumulator = 0
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var total = accumulator + delta
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var steps = total < 0 ? Math.ceil(total / 120) : Math.floor(total / 120)
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return { steps: steps, remainder: total - steps * 120 }
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}
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// Compose a base color with an opacity. Accepts a color object or a hex
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// string; null/undefined yields transparent black at the requested alpha.
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function alpha(c, opacity) {
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