RetroArch game launcher installer (#5753)
* Agents should use the notification helper * Turn a single RetroArch game into its own application launcher * Tweak installer * Extract selection logic into cli * Use consistent glyph * One more
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#!/bin/bash
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# omarchy:summary=List installed RetroArch core names
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set -e
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core_dir="/usr/lib/libretro"
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preferred_cores=(
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"Amstrad CPC|cap32"
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"Arcade FBNeo|fbneo"
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"Arcade MAME|mame"
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"Commodore Amiga|puae"
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"Commodore C128|vice_x128"
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"Commodore C64|vice_x64"
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"Commodore VIC-20|vice_xvic"
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"Nintendo DS|desmume"
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"Nintendo Game Boy / Color|gambatte"
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"Nintendo Game Boy Advance|mgba"
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"Nintendo GameCube / Wii|dolphin"
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"Nintendo NES / Famicom|mesen"
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"Nintendo 64|parallel_n64"
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"Nintendo SNES / SFC|snes9x"
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"NEC PC Engine / TurboGrafx-16|mednafen_pce_fast"
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"NEC PC Engine CD / TurboGrafx-CD|mednafen_pce"
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"NEC PC Engine SuperGrafx|mednafen_supergrafx"
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"Sega Dreamcast|flycast"
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"Sega Mega Drive / Master System / Game Gear|genesis_plus_gx"
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"Sega Saturn|kronos"
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"Sony PlayStation|mednafen_psx_hw"
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"Sony PlayStation Portable|ppsspp"
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)
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[[ -d $core_dir ]] || exit 0
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for preferred_core in "${preferred_cores[@]}"; do
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label="${preferred_core%%|*}"
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core="${preferred_core#*|}"
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[[ -f $core_dir/${core}_libretro.so ]] && printf '%s (%s)\n' "$label" "$core"
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done
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