RetroArch game launcher installer (#5753)

* Agents should use the notification helper

* Turn a single RetroArch game into its own application launcher

* Tweak installer

* Extract selection logic into cli

* Use consistent glyph

* One more
This commit is contained in:
David Heinemeier Hansson
2026-05-11 13:01:45 +02:00
committed by GitHub
parent fc787cd040
commit 5738583319
5 changed files with 118 additions and 1 deletions
+39
View File
@@ -0,0 +1,39 @@
#!/bin/bash
# omarchy:summary=List installed RetroArch core names
set -e
core_dir="/usr/lib/libretro"
preferred_cores=(
"Amstrad CPC|cap32"
"Arcade FBNeo|fbneo"
"Arcade MAME|mame"
"Commodore Amiga|puae"
"Commodore C128|vice_x128"
"Commodore C64|vice_x64"
"Commodore VIC-20|vice_xvic"
"Nintendo DS|desmume"
"Nintendo Game Boy / Color|gambatte"
"Nintendo Game Boy Advance|mgba"
"Nintendo GameCube / Wii|dolphin"
"Nintendo NES / Famicom|mesen"
"Nintendo 64|parallel_n64"
"Nintendo SNES / SFC|snes9x"
"NEC PC Engine / TurboGrafx-16|mednafen_pce_fast"
"NEC PC Engine CD / TurboGrafx-CD|mednafen_pce"
"NEC PC Engine SuperGrafx|mednafen_supergrafx"
"Sega Dreamcast|flycast"
"Sega Mega Drive / Master System / Game Gear|genesis_plus_gx"
"Sega Saturn|kronos"
"Sony PlayStation|mednafen_psx_hw"
"Sony PlayStation Portable|ppsspp"
)
[[ -d $core_dir ]] || exit 0
for preferred_core in "${preferred_cores[@]}"; do
label="${preferred_core%%|*}"
core="${preferred_core#*|}"
[[ -f $core_dir/${core}_libretro.so ]] && printf '%s (%s)\n' "$label" "$core"
done