Clear bar move outline on release
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@@ -86,7 +86,6 @@ Item {
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property real barDragOffsetX: 0
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property real barDragOffsetY: 0
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property bool barMoveActive: false
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property bool barMoveSettling: false
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property string barMoveCandidate: ""
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property var barMoveWindow: null
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property var barMoveScreen: null
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@@ -223,8 +222,6 @@ Item {
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}
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function beginBarMove(window) {
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barMoveSettleTimer.stop()
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barMoveSettling = false
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barMoveWindow = window
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barMoveScreen = window ? window.screen : null
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barMoveCandidate = position
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@@ -237,9 +234,7 @@ Item {
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}
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function clearBarMove() {
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barMoveSettleTimer.stop()
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barMoveActive = false
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barMoveSettling = false
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barMoveCandidate = ""
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barMoveWindow = null
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barMoveScreen = null
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@@ -252,20 +247,10 @@ Item {
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return
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}
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// Hold the ghost on the target edge while the config round-trips and the
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// bar re-anchors, so the handoff doesn't flash an empty edge.
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barMoveActive = false
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barMoveSettling = true
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barMoveSettleTimer.restart()
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clearBarMove()
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setBarPosition(edge)
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}
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Timer {
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id: barMoveSettleTimer
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interval: 450
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onTriggered: root.clearBarMove()
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}
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function setBarPosition(value) {
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var next = normalizePosition(value)
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if (root.shell && typeof root.shell.mutateShellConfig === "function") {
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@@ -1069,7 +1054,7 @@ Item {
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required property var ghostScreen
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readonly property bool screenMatches: root.barMoveScreen === ghostScreen ||
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(root.barMoveScreen && ghostScreen && root.barMoveScreen.name && ghostScreen.name && root.barMoveScreen.name === ghostScreen.name)
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visible: (root.barMoveActive || root.barMoveSettling) && screenMatches
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visible: root.barMoveActive && screenMatches
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color: "transparent"
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exclusionMode: ExclusionMode.Ignore
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WlrLayershell.namespace: "omarchy-bar-move-ghost"
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