Unify PillButton, CursorPill, ChoiceButton into qs.Ui.Button + ButtonGroup
The three components were three takes on the same shape \u2014 a clickable rectangle with text/icon, a hot/hover state, an optional persistent border, and an optional 'selected' or 'active' highlight. CursorPill was a 30-line PillButton wrapper that added a hovered() signal; ChoiceButton was effectively PillButton with selected: bool painting an accent fill+border. Collapse them into a single qs.Ui.Button. State flags compose independently: hasCursor / hover hot fill active persistent foreground-tint fill selected accent fill + accent border bordered: true persistent 1px idle border (form primaries) focusable: true Tab focus paints the accent ring pressed pressed fill The hovered(bool) signal is now built-in, so CursorPill's wrapper is unnecessary. ButtonGroup wraps a Row+Repeater for the form-style 'pick one of N' pattern; panel-cursor-driven cases still compose Buttons directly in a Row with per-instance hasCursor wiring. Theme tokens move into a new [style] section in shell.toml: border-width = 1 focus-border-width = 3 idle-border-alpha = 0.4 hot-fill-alpha = 0.08 selected-fill-alpha = 0.18 pressed-fill-alpha = 0.22 focus-fill-alpha = 0.22 Style.qml parses these out of the same shell.toml [font] / [bar] already reads, and exposes pre-computed Style.hotFill / selectedFill / pressedFill / idleBorderColor / selectedAccentFill / borderWidth + the existing focusBorder* tokens. Themes that don't ship a [style] section get the previous defaults unchanged. Dev gallery consolidates three sections (PillButton, CursorPill, ChoiceButton) into Button + ButtonGroup, with the cursor model sections renamed accordingly.
This commit is contained in:
@@ -0,0 +1,62 @@
|
||||
import QtQuick
|
||||
import qs.Commons
|
||||
|
||||
// Mutually-exclusive row of Buttons — the form-style "pick one of N"
|
||||
// pattern (bar position top/right/bottom/left, theme preset chips, etc.).
|
||||
// Emits `changed(value)` when the user activates a different option.
|
||||
//
|
||||
// `options` is either a plain string[] (label == value) or an array of
|
||||
// { value, label, icon?, tooltip? } objects. Mixing is fine.
|
||||
//
|
||||
// For panel-cursor-driven selection (where j/k walks a row), use bare
|
||||
// `Button { hasCursor: ... }` instances in a Row — ButtonGroup is the
|
||||
// convenience for non-cursor form contexts where you just need
|
||||
// "selected: value === optionValue" wiring.
|
||||
Row {
|
||||
id: root
|
||||
|
||||
property var options: []
|
||||
property string value: ""
|
||||
property color foreground: Color.foreground
|
||||
property color background: Color.background
|
||||
property color accent: Color.accent
|
||||
property string fontFamily: Style.font.family
|
||||
property real fontSize: Style.font.body
|
||||
property bool focusable: false
|
||||
|
||||
signal changed(string value)
|
||||
|
||||
spacing: 6
|
||||
|
||||
function optionValue(o) {
|
||||
return (o && typeof o === "object") ? String(o.value) : String(o)
|
||||
}
|
||||
function optionLabel(o) {
|
||||
return (o && typeof o === "object" && o.label !== undefined) ? String(o.label) : String(o)
|
||||
}
|
||||
function optionIcon(o) {
|
||||
return (o && typeof o === "object" && o.icon) ? String(o.icon) : ""
|
||||
}
|
||||
function optionTooltip(o) {
|
||||
return (o && typeof o === "object" && o.tooltip) ? String(o.tooltip) : ""
|
||||
}
|
||||
|
||||
Repeater {
|
||||
model: root.options
|
||||
|
||||
delegate: Button {
|
||||
required property var modelData
|
||||
text: root.optionLabel(modelData)
|
||||
iconText: root.optionIcon(modelData)
|
||||
tooltipText: root.optionTooltip(modelData)
|
||||
selected: root.optionValue(modelData) === root.value
|
||||
foreground: root.foreground
|
||||
background: root.background
|
||||
accent: root.accent
|
||||
fontFamily: root.fontFamily
|
||||
fontSize: root.fontSize
|
||||
focusable: root.focusable
|
||||
onClicked: root.changed(root.optionValue(modelData))
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user