Hyprland leaves an already-mapped layer surface at its old global
position when its monitor moves within the layout: undocking disables
the internal panel, the external monitor shifts to x=0, and the bar and
background keep rendering at the old offset until unmapped and remapped.
Watch each screen's origin and briefly unmap the window when it moves so
the compositor re-places the surface at the monitor's new origin.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Add Tailscale header on/off toggle
* Address Tailscale toggle review feedback
* Hide Tailscale tooltip while busy
* Keep Tailscale labels clear of header toggle
* Extract the switch from Toggle into a reusable ToggleSwitch
Toggle rendered its own track and knob inline, so anything else wanting a
switch had to copy the geometry. Pull it into Ui/ToggleSwitch.qml and let
Toggle compose it, and give PanelHero a trailingControl slot so a hero can
pin a control to its trailing edge without the caller doing the layout.
The switch draws its cursor as a ring outside the track: themes give normal
chrome a stronger border than hover-cursor, which is right for controls that
are borderless at rest but would make a bordered track go fainter under the
cursor.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Keep the panel cursor on the virtual header section
clampCursor resets focusSection whenever it is not in visibleSections, but
"header" is virtual and never appears there. Any refresh of the underlying
model therefore threw the cursor off the hero toggle: muting republishes the
PipeWire snapshot, and toggling the Bluetooth adapter empties and refills the
device lists. moveCursor already special-cases "header"; clampCursor now does
too.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Toggle panel heroes with a switch instead of the status icon
The hero icon doubled as the on/off control, which was invisible as an
affordance and made the icon carry two jobs at once. Give Tailscale, Dropbox,
Bluetooth, Audio, and Network a ToggleSwitch on the trailing edge of the hero
and leave the icon to report status. The switch is the header's only cursor
target, so the keyboard reaches it the same way the mouse does.
Dropping the icon's focus ring also drops heroRingPad, which lets each hero
line up with the rows beneath it. Network's link detail moves inline after the
name -- "Ethernet (2.5gbit)" -- since the pill crowded the switch.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Make the network hero switch honestly a Wi-Fi switch
The switch reads and writes Networking.wifiEnabled, but its tooltip claimed to
turn "network" on and off whenever Ethernet was the active connection. A click
asserted nothing; a switch asserts state, so on a wired machine with the radio
off it sat there reading "off" beside a perfectly live Ethernet connection.
Say Wi-Fi, and only offer the switch when there is a radio to switch.
headerActionCount follows the same condition so the keyboard cannot reach a
control that is not there.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Stop the header cursor claiming an absent switch
The switch hides when the thing it toggles is unavailable -- no Tailscale CLI,
no Dropbox CLI, no Wi-Fi radio -- but "header" stayed reachable, so the cursor
could sit on a target that never rendered. The old clickable icon was always on
screen, so there was always something to highlight.
"header" stays navigable and Enter still no-ops safely; the cursor just stops
claiming a spot that is not there.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Wrap the gallery's switch caption
The caption sat unbounded inside the switch row. The gallery has a 560px
minimum width, horizontal scrolling off, and clipping on, so at that size the
end of the line was simply unreachable. Move it below the row and wrap it, the
way every other description in the gallery already does.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: David Heinemeier Hansson <david@hey.com>
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
The three components were three takes on the same shape \u2014 a clickable
rectangle with text/icon, a hot/hover state, an optional persistent
border, and an optional 'selected' or 'active' highlight. CursorPill
was a 30-line PillButton wrapper that added a hovered() signal;
ChoiceButton was effectively PillButton with selected: bool painting
an accent fill+border.
Collapse them into a single qs.Ui.Button. State flags compose
independently:
hasCursor / hover hot fill
active persistent foreground-tint fill
selected accent fill + accent border
bordered: true persistent 1px idle border (form primaries)
focusable: true Tab focus paints the accent ring
pressed pressed fill
The hovered(bool) signal is now built-in, so CursorPill's wrapper is
unnecessary. ButtonGroup wraps a Row+Repeater for the form-style
'pick one of N' pattern; panel-cursor-driven cases still compose
Buttons directly in a Row with per-instance hasCursor wiring.
Theme tokens move into a new [style] section in shell.toml:
border-width = 1
focus-border-width = 3
idle-border-alpha = 0.4
hot-fill-alpha = 0.08
selected-fill-alpha = 0.18
pressed-fill-alpha = 0.22
focus-fill-alpha = 0.22
Style.qml parses these out of the same shell.toml [font] / [bar]
already reads, and exposes pre-computed Style.hotFill / selectedFill /
pressedFill / idleBorderColor / selectedAccentFill / borderWidth +
the existing focusBorder* tokens. Themes that don't ship a [style]
section get the previous defaults unchanged.
Dev gallery consolidates three sections (PillButton, CursorPill,
ChoiceButton) into Button + ButtonGroup, with the cursor model
sections renamed accordingly.