.pragma library function clamp(value, min, max) { var n = Number(value) if (!isFinite(n)) return min return Math.max(min, Math.min(max, n)) } function clampAlpha(value) { return clamp(value, 0, 1) } function padHex(value) { var n = clamp(Math.round(Number(value)), 0, 255) var h = n.toString(16) return h.length < 2 ? "0" + h : h } function qmlHexColor(rgb, alphaByte) { var rgbPart = String(rgb || "").replace(/^#/, "") var a = clamp(Math.round(Number(alphaByte)), 0, 255) if (typeof Qt !== "undefined" && Qt.rgba && rgbPart.length >= 6) { return Qt.rgba( parseInt(rgbPart.substring(0, 2), 16) / 255, parseInt(rgbPart.substring(2, 4), 16) / 255, parseInt(rgbPart.substring(4, 6), 16) / 255, a / 255 ) } var aHex = padHex(a) return aHex.toLowerCase() === "ff" ? "#" + rgbPart : "#" + rgbPart + aHex } function canonicalColor(value, alpha) { var a = alpha === undefined || alpha === null ? 1 : clampAlpha(alpha) var s = String(value || "").replace(/^\s+|\s+$/g, "") var m m = s.match(/^#([0-9A-Fa-f]{3})$/) if (m) { var sh = m[1] return qmlHexColor( sh.charAt(0) + sh.charAt(0) + sh.charAt(1) + sh.charAt(1) + sh.charAt(2) + sh.charAt(2), a * 255 ) } m = s.match(/^#([0-9A-Fa-f]{6})([0-9A-Fa-f]{2})?$/) if (m) { var colorAlpha = m[2] ? parseInt(m[2], 16) / 255 : 1 return qmlHexColor(m[1], colorAlpha * a * 255) } m = s.match(/^[Rr][Gg][Bb]\(([0-9A-Fa-f]{6})\)$/) if (m) return qmlHexColor(m[1], a * 255) m = s.match(/^[Rr][Gg][Bb][Aa]\(([0-9A-Fa-f]{6})([0-9A-Fa-f]{2})\)$/) if (m) return qmlHexColor(m[1], (parseInt(m[2], 16) / 255) * a * 255) m = s.match(/^[Rr][Gg][Bb]\(([0-9]+),([0-9]+),([0-9]+)\)$/) if (m) return qmlHexColor(padHex(m[1]) + padHex(m[2]) + padHex(m[3]), a * 255) m = s.match(/^[Rr][Gg][Bb][Aa]\(([0-9]+),([0-9]+),([0-9]+),([0-9.]+)\)$/) if (m) return qmlHexColor(padHex(m[1]) + padHex(m[2]) + padHex(m[3]), clampAlpha(m[4]) * a * 255) m = s.match(/^0x([0-9A-Fa-f]{2})([0-9A-Fa-f]{6})$/) if (m) return qmlHexColor(m[2], (parseInt(m[1], 16) / 255) * a * 255) return s } function parseWidthSpec(value, fallback) { var fb = Number(fallback) if (!isFinite(fb) || fb < 0) fb = 0 if (value === undefined || value === null || value === "") { return { top: fb, right: fb, bottom: fb, left: fb } } var parts = String(value).match(/-?\d+(?:\.\d+)?/g) || [] var nums = [] for (var i = 0; i < parts.length && i < 4; i++) { var n = Number(parts[i]) nums.push(isFinite(n) && n > 0 ? n : 0) } if (nums.length === 0) nums = [fb] if (nums.length === 1) return { top: nums[0], right: nums[0], bottom: nums[0], left: nums[0] } if (nums.length === 2) return { top: nums[0], right: nums[1], bottom: nums[0], left: nums[1] } if (nums.length === 3) return { top: nums[0], right: nums[1], bottom: nums[2], left: nums[1] } return { top: nums[0], right: nums[1], bottom: nums[2], left: nums[3] } } function withSideOverrides(widths, top, right, bottom, left) { var out = { top: Number(widths && widths.top) || 0, right: Number(widths && widths.right) || 0, bottom: Number(widths && widths.bottom) || 0, left: Number(widths && widths.left) || 0, } if (top !== undefined && top !== null && top !== "") out.top = Math.max(0, Number(top) || 0) if (right !== undefined && right !== null && right !== "") out.right = Math.max(0, Number(right) || 0) if (bottom !== undefined && bottom !== null && bottom !== "") out.bottom = Math.max(0, Number(bottom) || 0) if (left !== undefined && left !== null && left !== "") out.left = Math.max(0, Number(left) || 0) return out } function parseGradientSpec(value, fallbackColor, alpha) { var s = String(value || "").replace(/^\s+|\s+$/g, "") var colors = [] var angle = 0 var parts = s.length > 0 ? s.split(/\s+/) : [] for (var i = 0; i < parts.length; i++) { var part = parts[i] var angleMatch = part.match(/^(-?\d+(?:\.\d+)?)deg$/) if (angleMatch) angle = Number(angleMatch[1]) else colors.push(canonicalColor(part, alpha)) } if (colors.length === 0 && fallbackColor !== undefined && fallbackColor !== null) colors.push(canonicalColor(fallbackColor, alpha)) return { colors: colors, angle: isFinite(angle) ? angle : 0, enabled: colors.length > 1, } } function isUniform(widths) { if (!widths) return true return widths.top === widths.right && widths.top === widths.bottom && widths.top === widths.left } function maxWidth(widths) { if (!widths) return 0 return Math.max(widths.top || 0, widths.right || 0, widths.bottom || 0, widths.left || 0) } function needsOverlay(spec) { if (!spec) return false if (maxWidth(spec.widths) <= 0) return false return !!(spec.gradient && spec.gradient.enabled) || !isUniform(spec.widths) } function canUseNative(spec) { return !!spec && maxWidth(spec.widths) > 0 && !needsOverlay(spec) } function normalizeRadii(w, h, r) { var tl = { rx: Math.max(0, Number(r.tlrx) || 0), ry: Math.max(0, Number(r.tlry) || 0) } var tr = { rx: Math.max(0, Number(r.trrx) || 0), ry: Math.max(0, Number(r.trry) || 0) } var br = { rx: Math.max(0, Number(r.brrx) || 0), ry: Math.max(0, Number(r.brry) || 0) } var bl = { rx: Math.max(0, Number(r.blrx) || 0), ry: Math.max(0, Number(r.blry) || 0) } var scale = 1 if (tl.rx + tr.rx > w && tl.rx + tr.rx > 0) scale = Math.min(scale, w / (tl.rx + tr.rx)) if (bl.rx + br.rx > w && bl.rx + br.rx > 0) scale = Math.min(scale, w / (bl.rx + br.rx)) if (tl.ry + bl.ry > h && tl.ry + bl.ry > 0) scale = Math.min(scale, h / (tl.ry + bl.ry)) if (tr.ry + br.ry > h && tr.ry + br.ry > 0) scale = Math.min(scale, h / (tr.ry + br.ry)) if (scale < 1) { tl.rx *= scale; tr.rx *= scale; br.rx *= scale; bl.rx *= scale tl.ry *= scale; tr.ry *= scale; br.ry *= scale; bl.ry *= scale } return { tl: tl, tr: tr, br: br, bl: bl } } function appendArc(path, rx, ry, sweep, point) { if (rx > 0 && ry > 0) path.push("A", rx, ry, 0, 0, sweep, point.x, point.y) else path.push("L", point.x, point.y) } function roundedRectPath(x, y, w, h, radii) { if (w <= 0 || h <= 0) return "" var r = normalizeRadii(w, h, radii) var right = x + w var bottom = y + h var p = [] p.push("M", x + r.tl.rx, y) p.push("H", right - r.tr.rx) appendArc(p, r.tr.rx, r.tr.ry, 1, { x: right, y: y + r.tr.ry }) p.push("V", bottom - r.br.ry) appendArc(p, r.br.rx, r.br.ry, 1, { x: right - r.br.rx, y: bottom }) p.push("H", x + r.bl.rx) appendArc(p, r.bl.rx, r.bl.ry, 1, { x: x, y: bottom - r.bl.ry }) p.push("V", y + r.tl.ry) appendArc(p, r.tl.rx, r.tl.ry, 1, { x: x + r.tl.rx, y: y }) p.push("Z") return p.join(" ") } function borderBoundary(x, y, w, h, radii) { var r = radii && radii.tl ? radii : normalizeRadii(w, h, radii) var right = x + w var bottom = y + h return { start: [ { x: x + r.tl.rx, y: y }, { x: right, y: y + r.tr.ry }, { x: right - r.br.rx, y: bottom }, { x: x, y: bottom - r.bl.ry }, ], end: [ { x: right - r.tr.rx, y: y }, { x: right, y: bottom - r.br.ry }, { x: x + r.bl.rx, y: bottom }, { x: x, y: y + r.tl.ry }, ], corner: [r.tr, r.br, r.bl, r.tl], } } function appendForwardCorner(path, boundary, side) { var corner = boundary.corner[side] appendArc(path, corner.rx, corner.ry, 1, boundary.start[(side + 1) % 4]) } function appendReverseCorner(path, boundary, side) { var corner = boundary.corner[side] appendArc(path, corner.rx, corner.ry, 0, boundary.end[side]) } function reverseBoundaryPath(boundary) { var p = ["M", boundary.start[0].x, boundary.start[0].y] for (var side = 3; side >= 0; side--) { appendReverseCorner(p, boundary, side) p.push("L", boundary.start[side].x, boundary.start[side].y) } p.push("Z") return p.join(" ") } function runPath(outer, inner, start, length) { var previous = (start + 3) % 4 var next = (start + length) % 4 var p = ["M", outer.end[previous].x, outer.end[previous].y] appendForwardCorner(p, outer, previous) for (var offset = 0; offset < length; offset++) { var side = (start + offset) % 4 p.push("L", outer.end[side].x, outer.end[side].y) appendForwardCorner(p, outer, side) } p.push("L", inner.start[next].x, inner.start[next].y) for (var reverseOffset = length - 1; reverseOffset >= 0; reverseOffset--) { var reverseSide = (start + reverseOffset) % 4 appendReverseCorner(p, inner, reverseSide) p.push("L", inner.start[reverseSide].x, inner.start[reverseSide].y) } appendReverseCorner(p, inner, previous) p.push("Z") return p.join(" ") } function radiiFit(w, h, r) { return r.tlrx + r.trrx <= w && r.blrx + r.brrx <= w && r.tlry + r.blry <= h && r.trry + r.brry <= h } // Internal geometry output used by ringPath and focused topology tests. // Connected enabled-side runs share one closed contour; opposite-only sides // need two. The all-sides case is one compound winding path with a reversed // inner loop. Disabled sides never require touching or epsilon-offset inner // geometry, so a zero/zero rounded corner emits no border pixels. function borderPaths(w, h, radius, widths) { w = Math.max(0, Number(w) || 0) h = Math.max(0, Number(h) || 0) radius = Math.max(0, Number(radius) || 0) widths = widths || { top: 0, right: 0, bottom: 0, left: 0 } if (w <= 0 || h <= 0) return [] var top = Math.max(0, Number(widths.top) || 0) var right = Math.max(0, Number(widths.right) || 0) var bottom = Math.max(0, Number(widths.bottom) || 0) var left = Math.max(0, Number(widths.left) || 0) var enabled = [top > 0, right > 0, bottom > 0, left > 0] if (!enabled[0] && !enabled[1] && !enabled[2] && !enabled[3]) return [] var outerRadii = normalizeRadii(w, h, { tlrx: radius, tlry: radius, trrx: radius, trry: radius, brrx: radius, brry: radius, blrx: radius, blry: radius, }) var outerPath = roundedRectPath(0, 0, w, h, { tlrx: outerRadii.tl.rx, tlry: outerRadii.tl.ry, trrx: outerRadii.tr.rx, trry: outerRadii.tr.ry, brrx: outerRadii.br.rx, brry: outerRadii.br.ry, blrx: outerRadii.bl.rx, blry: outerRadii.bl.ry, }) var iw = w - left - right var ih = h - top - bottom if (iw <= 0 || ih <= 0) return [outerPath] var desiredInnerRadii = { tlrx: Math.max(0, outerRadii.tl.rx - left), tlry: Math.max(0, outerRadii.tl.ry - top), trrx: Math.max(0, outerRadii.tr.rx - right), trry: Math.max(0, outerRadii.tr.ry - top), brrx: Math.max(0, outerRadii.br.rx - right), brry: Math.max(0, outerRadii.br.ry - bottom), blrx: Math.max(0, outerRadii.bl.rx - left), blry: Math.max(0, outerRadii.bl.ry - bottom), } // Normalizing an inner radius that cannot fit can move its tangent beyond // the outer rounded boundary. Winding fill may then paint outside the outer // contour. Conservatively treat that rounded interior as consumed instead. if (!radiiFit(iw, ih, desiredInnerRadii)) return [outerPath] var innerRadii = normalizeRadii(iw, ih, desiredInnerRadii) var outer = borderBoundary(0, 0, w, h, outerRadii) var inner = borderBoundary(left, top, iw, ih, innerRadii) if (enabled[0] && enabled[1] && enabled[2] && enabled[3]) return [outerPath + " " + reverseBoundaryPath(inner)] var paths = [] for (var start = 0; start < 4; start++) { if (!enabled[start] || enabled[(start + 3) % 4]) continue var length = 1 while (length < 4 && enabled[(start + length) % 4]) length++ paths.push(runPath(outer, inner, start, length)) } return paths } function ringPath(w, h, radius, widths) { return borderPaths(w, h, radius, widths).join(" ") } function gradientEndpoints(w, h, angle) { w = Math.max(1, Number(w) || 1) h = Math.max(1, Number(h) || 1) var rad = (Number(angle) || 0) * Math.PI / 180 var dx = Math.cos(rad) var dy = Math.sin(rad) var len = (Math.abs(w * dx) + Math.abs(h * dy)) / 2 var cx = w / 2 var cy = h / 2 return { x1: cx - dx * len, y1: cy - dy * len, x2: cx + dx * len, y2: cy + dy * len, } } function stopColor(colors, index) { if (!colors || colors.length === 0) return "transparent" if (index < colors.length) return colors[index] return colors[colors.length - 1] } function stopPosition(colors, index) { var count = colors ? colors.length : 0 if (count <= 1) return index === 0 ? 0 : 1 if (index >= count) return 1 return index / (count - 1) }