A bar surface is built per monitor, so a widget in the layout is live once per screen — but an IPC target only ever routes to the handler that registered first. `omarchy.indicators refresh` therefore reached a single bar, and since indicators only re-read their state on that signal, the other screens kept showing a stale reminder count, tmux alert, or DND state until the next reload. Clock and system-update refreshes had the same reach. Let the bar resolve every live instance of a widget id and relay the call to all of them. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
46 lines
1.9 KiB
QML
46 lines
1.9 KiB
QML
import QtQuick
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import qs.Commons
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// Base item every bar widget extends. Codifies the three properties the
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// bar host injects into each widget slot:
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// bar - the host Bar instance (foreground/background/run/etc).
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// moduleName - widget's canonical id, used by the host registry to look
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// up settings and to disambiguate inline IPC routes.
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// settings - per-widget overrides read from shell.json's layout entry.
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//
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// Widgets are free to add their own properties, signals, and child items.
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Item {
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id: root
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property QtObject bar: null
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property string moduleName: ""
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property var settings: ({})
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// Bar geometry, lifted off the host. Widgets read these constantly to pick
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// between horizontal/vertical layouts; defining them on the base keeps the
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// `bar ? bar.x : fallback` ternary out of every widget body.
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readonly property bool vertical: bar ? bar.vertical : false
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readonly property int barSize: bar ? bar.barSize : Style.bar.sizeHorizontal
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// Run `method` on every live instance of this widget. An IPC target only
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// ever routes to one handler, but a bar surface exists per monitor, so the
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// instance that owns the target relays the call to its peers — otherwise a
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// refresh would land on a single screen and leave the others stale.
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function broadcast(method) {
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var items = bar && typeof bar.moduleWidgets === "function"
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? bar.moduleWidgets(moduleName) : [root]
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for (var i = 0; i < items.length; i++) {
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if (items[i] && typeof items[i][method] === "function") items[i][method]()
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}
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}
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// Read a single value from this widget's inline shell.json entry, with a
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// fallback for missing/null values. Every widget that takes user-tunable
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// settings needs this; defining it once on the base keeps the wiring
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// consistent.
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function setting(name, fallback) {
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var value = settings ? settings[name] : undefined
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return value === undefined || value === null ? fallback : value
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}
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}
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