Files
omarchycn/default/quickshell/bar/common/Slider.qml
T
Ryan Hughes 221e0e1fcc Add modular interactive widgets to the Quickshell bar
Introduces a widgets/ directory of first-party QML modules and a common/
helpers library. Widgets auto-load by name from
default/quickshell/bar/widgets/<name>.qml — no edits to shell.qml needed
for additions beyond the firstPartyWidgets registry.

New widgets (all orientation-aware, top/bottom/left/right):
- media: MPRIS now-playing with scrolling label, cover art popup,
  play/pause/skip controls
- audioPanel: master volume slider, output device picker, per-app mixer
- networkPanel: Wi-Fi scan + connect, current connection details
- bluetoothPanel: paired device list, connect/disconnect, battery
- calendar: month grid popup keyed to today
- notificationCenter: live notification feed, DND toggle, clear all
- brightness: slider popup with scroll-to-adjust
- powerProfile: power-saver/balanced/performance picker (UPower)
- systemStats: inline CPU + RAM sparklines, expanded popup with btop
- weatherFlyout: weather popup with refresh and full report
- workspacesPro: animated focus indicator that slides between workspaces
- powerMenu: lock/suspend/log out/reboot/shutdown popup
- idleInhibitor: coffee-cup toggle wired to omarchy-toggle-idle
- microphone: mic state + mute toggle + scroll volume

Common helpers (default/quickshell/bar/common/):
- WidgetButton: hover/press scale animation, tooltip integration
- PopupCard: orientation-aware anchor + slide-in opacity transition
- Slider: drag/wheel-able linear slider with knob hover bump
- PillButton: rounded action button with icon + label

Bar root gains requestPopout/releasePopout so only one popup is open at
a time across widgets.

Updates bar-defaults.json to ship the new widgets out of the box while
keeping the legacy modules available.
2026-05-14 02:21:47 -04:00

113 lines
3.0 KiB
QML

import QtQuick
Item {
id: root
property QtObject bar: null
property real value: 0
property real minimum: 0
property real maximum: 1
property real step: 0.05
property bool integer: false
property color trackColor: bar ? Qt.rgba(bar.foreground.r, bar.foreground.g, bar.foreground.b, 0.18) : "#333"
property color fillColor: bar ? bar.foreground : "#cacccc"
property color knobColor: bar ? bar.foreground : "#cacccc"
property bool dragging: false
property real trackHeight: 4
signal moved(real value)
signal released(real value)
implicitWidth: 200
implicitHeight: 22
readonly property real range: Math.max(0.0001, maximum - minimum)
readonly property real progress: Math.max(0, Math.min(1, (value - minimum) / range))
Rectangle {
id: track
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
anchors.right: parent.right
height: root.trackHeight
radius: height / 2
color: root.trackColor
}
Rectangle {
id: fill
anchors.verticalCenter: track.verticalCenter
anchors.left: track.left
height: track.height
radius: track.radius
color: root.fillColor
width: track.width * root.progress
Behavior on width {
enabled: !root.dragging
NumberAnimation { duration: 140; easing.type: Easing.OutCubic }
}
}
Rectangle {
id: knob
width: 14
height: 14
radius: 7
color: root.knobColor
border.color: root.bar ? root.bar.background : "#101315"
border.width: 2
anchors.verticalCenter: track.verticalCenter
x: Math.max(0, Math.min(track.width - width, track.width * root.progress - width / 2))
scale: mouseArea.containsMouse || root.dragging ? 1.15 : 1.0
Behavior on x {
enabled: !root.dragging
NumberAnimation { duration: 140; easing.type: Easing.OutCubic }
}
Behavior on scale {
NumberAnimation { duration: 110; easing.type: Easing.OutCubic }
}
}
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: true
acceptedButtons: Qt.LeftButton
function valueFromX(x) {
var clamped = Math.max(0, Math.min(track.width, x))
var raw = root.minimum + (clamped / track.width) * root.range
if (root.integer) raw = Math.round(raw)
return Math.max(root.minimum, Math.min(root.maximum, raw))
}
onPressed: function(mouse) {
root.dragging = true
var next = valueFromX(mouse.x)
root.value = next
root.moved(next)
}
onPositionChanged: function(mouse) {
if (!root.dragging) return
var next = valueFromX(mouse.x)
root.value = next
root.moved(next)
}
onReleased: function(mouse) {
root.dragging = false
root.released(root.value)
}
onWheel: function(wheel) {
var delta = wheel.angleDelta.y > 0 ? root.step : -root.step
var next = Math.max(root.minimum, Math.min(root.maximum, root.value + delta))
if (root.integer) next = Math.round(next)
root.value = next
root.moved(next)
root.released(next)
}
}
}