* Open the scratchpad with the default agent already in it on_created_empty fires when the special workspace is created empty, so the agent starts the first time the console drops down instead of at boot, and comes back on the next open if you close it. The exec rule pins the workspace rather than trusting the spawn to inherit it: Hyprland only tags a process with its origin workspace while misc.initial_workspace_tracking is on, and we turn that off. Nothing to guard for a missing default agent. Omarchy picks none for you, and omarchy-agent exits without opening a window when none is set, so the scratchpad just opens empty until one is chosen. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * Move the console into its own file and size it to half the screen The scratchpad's presentation was scattered through looknfeel: a dim in the decoration block, a workspace rule below it, two animation leaves further down again. Gathered into qconsole.lua, where the whole console is one readable thing. Sized to half the screen while it moved. A window rule cannot do that: its size expressions resolve once, when the window maps, so rescaling the monitor afterwards leaves a console that is no longer half of anything. Gaps are re-applied by the layout, so the console is sized by the gap left underneath it, recomputed from the monitor whenever the layout changes. Monitor dimensions come back in physical pixels while gaps are logical, so the scale comes out before the reserved area comes off. That arithmetic is the whole trick, and the test pins it at 1x, 2x and 1.5x. The test runs lua with an explicit "-". Bare `lua <<EOF` reads stdin as a REPL and exits 0 even after an error, which would leave its assertions unable to fail. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * Only rewrite the console rule when its size actually changes Refitting replaces the rule in place rather than stacking a new one, so there was no leak, but each write still schedules a monitor and window state refresh and monitor.focused fires on every hop between screens. Remember what was last written and skip the write when the number has not moved. Also say out loud that the scale guard is what keeps the arithmetic below it safe: a monitor handle that has outlived its output answers nil to every field, and a layout change is exactly when that happens. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * Drop the active window border inside the console The gradient border marks which window has focus, which the console does not need: it is only ever focused while it is open, and the dimmed workspace behind it already sets it apart. On a single agent terminal the highlight just reads as a frame around the panel. no_border on the workspace rule pins the border to 0 at workspace-rule priority, so it applies to whatever ends up in there without touching the global border. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Omabot <david@hey.com> Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
89 lines
3.6 KiB
Lua
89 lines
3.6 KiB
Lua
-- The scratchpad, presented as a Quake console: a dimmed overlay that drops
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-- down over whatever workspace you are on. Its bindings live in
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-- bindings/tiling.lua, and its slide is animated below.
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-- How much of the usable screen the console covers, measured from the top.
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local share = 0.5
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-- Seed the console with the default agent the first time it opens, rather than
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-- at boot, so nothing is running until it is wanted. The exec rule has to pin
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-- the workspace itself: Hyprland only tags a spawn with the workspace it came
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-- from while misc.initial_workspace_tracking is on, and looknfeel turns it off.
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-- Omarchy ships without a default agent, and omarchy-agent exits without
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-- opening anything when none is set, so until one is picked this just opens an
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-- empty console.
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local seed = "[workspace special:scratchpad silent] omarchy-agent"
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-- Dimming only applies while a special workspace is open, so the console gets
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-- its separation from the workspace underneath without costing anything the
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-- rest of the time.
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hl.config({
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decoration = {
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dim_special = 0.6,
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},
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})
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-- Refitting replaces the rule in place rather than stacking a new one, but it
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-- still schedules a monitor and window state refresh, and monitor.focused fires
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-- on every hop between screens. Most of those hops do not change the number, so
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-- only write the rule when it actually moves.
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local covering = nil
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local function cover(bottom)
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if covering == bottom then
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return
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end
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covering = bottom
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hl.workspace_rule({
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workspace = "special:scratchpad",
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gaps_in = 10,
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gaps_out = { top = 0, right = 0, bottom = bottom, left = 0 },
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-- Nothing to highlight in a console that is only ever focused when it is
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-- open, and the active border reads as a stray frame around a panel that
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-- is already set apart by the dimming behind it.
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no_border = true,
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on_created_empty = seed,
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})
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end
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-- Sizing the console with a window rule would freeze it at whatever the screen
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-- measured when it first opened, because Hyprland resolves those expressions
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-- once, as the window maps. Rescaling the monitor afterwards would leave a
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-- console that is no longer half of anything. Gaps are re-applied by the layout
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-- instead, so the console is sized by the gap left underneath it and that gap
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-- is recomputed whenever the monitor layout changes.
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local function fit()
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local monitor = hl.get_active_monitor()
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-- A monitor handle whose output has gone away answers nil to every field, and
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-- layout changes are exactly when that happens, so this also covers reading
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-- height and reserved below.
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if not monitor or not monitor.scale or monitor.scale <= 0 then
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return
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end
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-- Monitor dimensions are in physical pixels; gaps are logical, so the scale
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-- has to come out before the reserved area (already logical) comes off.
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local reserved = monitor.reserved
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local usable = monitor.height / monitor.scale - reserved.top - reserved.bottom
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cover(math.max(0, math.floor(usable * (1 - share))))
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end
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-- Until a monitor can be read, cover the whole work area rather than leaving
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-- the console unruled, so it is never seeded without its placement.
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cover(0)
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fit()
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hl.on("monitor.layout_changed", fit)
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hl.on("monitor.focused", fit)
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-- The direction names the edge the offset is measured from, not where the
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-- workspace goes: "slide top" drops it down into view, and "slide bottom"
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-- retracts it back up the way a Quake console does.
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hl.animation({ leaf = "specialWorkspaceIn", enabled = true, speed = 3, bezier = "easeOutQuint", style = "slide top" })
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hl.animation({ leaf = "specialWorkspaceOut", enabled = true, speed = 2, bezier = "easeInOutCubic", style = "slide bottom" })
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