Files
omarchycn/bin/omarchy-branding-about-animation
T
eca89f9518 Animate the About logo with a passing glint (#7768)
* Animate the About logo with a passing glint

fastfetch has no animation of its own, so the sweep is ours. Every frame is composed once up front and a tick writes one of them, repainting only the cells fastfetch drew the logo on, which holds 40fps for under 1% of a core and never reaches the module column six columns to its right.

The logo is handed back exactly as it arrived: frames carry the colour fastfetch drew it in rather than a plain reset, so between glints the window is byte-for-byte the one it was before this change. Where the logo on screen might not be the text in the file, it stays still rather than guess — a fastfetch config in any directory searched ahead of Omarchy's own, a logo built from $1 colour placeholders or from a tab fastfetch expands itself, a window too small for the layout to fit without scrolling, and a shell whose locale is counting bytes instead of characters.

A resize moves those cells, so a WINCH trap ends the sweep on the frame it happens rather than up to a poll later, which measured 10ms against 830ms. The polling stays as the backstop for a signal that arrived while it could not be taken.

🤖 Generated by Opus 5 in Claude Code. Reviewed by Codex XHigh.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Codex XHigh <noreply@openai.com>

* Give the sheen a file of its own

The launcher was carrying two things: what a glint looks like, and what it is drawn over. Only the second is about fastfetch. bin/omarchy-logo-sheen now knows how to lean a band of light across an ASCII logo and nothing about About, and it is handed where the logo sits, what colour to give its cells back, and how much room it has. When a frame may be written stays with the launcher, because that is inseparable from how the window closes and resizes.

The tests split along the same seam, and the sheen's half no longer strips the launcher's tail to reach the code it tests.

🤖 Generated by Opus 5 in Claude Code.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* Leave a logo still when one character is not one cell

The frames slice the logo by character and the terminal draws it by column, so the sheen only puts a row back where it found it while those two agree. A double-width glyph, a combining mark and a joined emoji each break that, and a cut through one of them renders as something else — pushing the rest of the row right, into the module column, with nothing on screen to say the logo moved. A user can put any of the three in the logo by editing the text.

Comparing the row's character count against its width in columns is the assumption itself, so it is what gets checked, rather than a list of the glyph classes that happen to break it today.

🤖 Generated by Opus 5 in Claude Code.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* Size the About window from the layout fastfetch drew

The fit predicted the content height from the logo and the module column, taking the taller of the two. Once the logo is the taller one fastfetch writes a row more than that arithmetic expects, so every logo of 27 rows or more got a window one row short and scrolled its top padding away. The shipped logo is 26 rows, which is why it never showed.

Ask fastfetch how tall the layout came out instead of predicting it. That measurement was already being taken for the sheen, which refuses to animate a layout that scrolled — so a tall logo used to lose the glint as well as the padding row.

🤖 Generated by Opus 5 in Claude Code.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* Leave the logo still when NO_COLOR asks for none

fastfetch drops the logo's colour when it writes to a terminal that set NO_COLOR, but not when it writes to the substitution that measures it. The colour to hand those cells back in was therefore measured as green while the logo on screen had none, and the first glint would have left the whole logo green. It stops suppressing autowrap there too, so a narrow window soft-wraps and scrolls where the measurement cannot see it and the frames go on addressing rows that moved.

Both follow from animating a screen drawn in a mode the measurement did not reproduce. A glint is colour besides, which is the thing NO_COLOR asks for none of.
🤖 Generated by Opus 5 in Claude Code. Reviewed by Codex XHigh.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Codex XHigh <noreply@openai.com>

* Read fastfetch's config paths whole, and do not read silence as an answer

Splitting each listed path on whitespace dropped everything after the first space, so a config under a home directory containing one was missed and the fit and the sheen went ahead against a layout neither had measured. The marker fastfetch prints beside the config it settled on is not part of the path either.

A listing that failed was also indistinguishable from one that found nothing, because the status of a process substitution is discarded, so a fastfetch that could not enumerate read as "no custom config". Fall back to the directory fastfetch has always looked in first rather than take silence for an answer.
🤖 Generated by Opus 5 in Claude Code. Reviewed by Codex XHigh.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Codex XHigh <noreply@openai.com>

* Notice a resize that lands while the grid is being read

The sweep read the WINCH flag before the grid rather than after it. A signal arriving during the two command substitutions that read the grid is delivered only once they finish, so the flag was still false when it was tested, the grid still compared equal, and one more frame went out at coordinates the resize had already moved. Read the flag last, after the check it could have landed during.
🤖 Generated by Opus 5 in Claude Code. Reviewed by Codex XHigh.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Codex XHigh <noreply@openai.com>

* Check that the render loop is what plays the sheen

Every builder the tests drive can be exercised while nothing on screen ever animates. Replacing the render loop's animated branch with the still one it replaced left all of them passing, so nothing was holding the animation onto the screen it belongs on.
🤖 Generated by Opus 5 in Claude Code. Reviewed by Codex XHigh.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Codex XHigh <noreply@openai.com>

* Name the animation after the branding it animates

omarchy-logo-sheen sat in a group of its own, and a group whose only command is hidden still gets a header printed for it with nothing underneath. It belongs beside omarchy-branding-about, whose art it animates: the group already exists, the two halves of About branding are next to each other, and `omarchy branding about` still routes to the command rather than the helper now sharing its prefix.

The tests take the names of what they cover, the way the rest of the suite does.

🤖 Generated by Opus 5 in Claude Code.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* Fewer moving parts in the sheen

Four questions about a logo turned out to be one. Whether the shell is counting characters or bytes, whether a tab or an escape is in the line, whether a glyph is double-width or a combining mark or a joined emoji — each was asking whether one character is one cell, so that is the only thing asked now. It is also less strict in the one case that deserves it: plain ASCII art animates in a C locale, where the locale probe used to refuse everything.

One band of light instead of a white core inside a green halo, which is three colour spans a row rather than five and no helper to clamp four cuts with. Only the left cut needs clamping at all: a slice starting past the end of a line is already empty, while a negative offset would count from the end of it.

One loop instead of two, because an empty frame list plays nothing. A logo that cannot be animated now waits in the loop the animated one rests in rather than in a second copy of it, and the build that failed leaves no frames behind, since that loop plays whatever it finds.

The logo's colour comes out of one match rather than a loop eating one escape at a time.

🤖 Generated by Opus 5 in Claude Code.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* Say in the manual which art the glint leaves alone

The line promised the glint to any art in the file, and the code does not: art whose characters are not one column wide is left still on purpose, as is the whole screen for anyone keeping a fastfetch config of their own. Somebody reading the old line and seeing a still logo would take deliberate behaviour for a broken feature.

Name the condition rather than the list of glyph classes behind it, and say that both modes of Set From Image meet it, because that is the path almost everyone is on.

🤖 Generated by Opus 5 in Claude Code.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* Draw the band in a colour bold cannot collapse

A terminal can be told to render bold text in a brighter colour — foot's bold-text-in-bright, whose palette-based form brightens a bold regular colour into its bright counterpart. fastfetch draws the logo bold green, so under that setting the logo is already bright green, which is the colour the band was using: the glint came out the same green as the art and nothing appeared to happen at all. None of the four terminal configs set it, so it was waiting on whoever turned it on.

Bright white instead, because no regular colour brightens into it, and the band shows whatever the terminal does with bold. Narrower with it, since white against green needs less width to read than a second green did.

🤖 Generated by Opus 5 in Claude Code.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-authored-by: Codex XHigh <noreply@openai.com>
2026-08-22 17:19:23 +02:00

105 lines
4.1 KiB
Bash
Executable File

#!/bin/bash
# omarchy:summary=Shared helpers for animating the About branding (source this, don't run it).
# omarchy:group=branding
# omarchy:name=about-animation
# omarchy:hidden=true
# The About branding's animation: a sheen, and the frames that make it. *When*
# those frames are written stays with the caller, because that is inseparable
# from how the caller's window closes and resizes; this only says what to write,
# and where — it is handed a logo and knows nothing about About beyond that.
# A band of light leans across the logo, rests, and leans across again. Two
# columns per row puts it at 45 degrees on screen, where a cell is twice as tall
# as it is wide.
ESC=$'\e'
# Bright white, so the band does not depend on how the terminal reads bold. Foot's
# bold-text-in-bright brightens a bold regular colour into its bright counterpart,
# which turns a bold green logo bright green — exactly the colour a bright green
# band would have used, leaving a glint nobody can see. No regular colour
# brightens into bright white, so this one shows either way.
SHEEN_BAND="${ESC}[1m${ESC}[97m"
SHEEN_SLANT=2
SHEEN_HALF=2
SHEEN_FRAME_SECONDS=0.025
SHEEN_REST_TICKS=8
# Re-measure the grid every half second, the cadence a still logo already cost,
# rather than spawning a process per frame.
SHEEN_POLL_FRAMES=20
# A frame is one string holding every row of the logo, positioned and coloured,
# so a tick writes the whole logo at once and never shows it half drawn.
compose_frame() {
local centre=$1
local row line length at from to frame=""
for (( row = 0; row < SHEEN_ROWS; row++ )); do
line=${SHEEN_LINES[row]}
length=${#line}
# Where the band crosses this row. Running off the right needs no clamp,
# because a slice that starts past the end of a line is already empty, but a
# negative offset would count from the end of it instead of off the left.
at=$(( centre - row * SHEEN_SLANT ))
from=$(( at - SHEEN_HALF ))
from=$(( from < 0 ? 0 : from ))
to=$(( at + SHEEN_HALF + 1 ))
to=$(( to < 0 ? 0 : to ))
frame+="${ESC}[$((SHEEN_TOP + row));${SHEEN_LEFT}H"
frame+="${SHEEN_BASE}${line:0:from}${SHEEN_BAND}${line:from:to - from}${SHEEN_BASE}${line:to}"
done
SHEEN_COMPOSED=$frame
}
# Builds every frame up front: a tick that recomputed a logo's worth of colour
# spans in bash would not hold the frame rate, and the sweep is the same every
# time. Leaves them in SHEEN_FRAMES, and answers whether this logo can be
# animated at all — one it cannot put back exactly as it found it is one to leave
# alone, because nothing on screen would say the difference.
#
# sheen_build <logo-file> <top-row> <left-column> <base-colour> <columns-available>
sheen_build() {
local file=$1 columns=$5
SHEEN_TOP=$2
SHEEN_LEFT=$3
SHEEN_BASE=$4
SHEEN_LINES=()
# A failing redirection reports itself before 2>/dev/null would apply, so order
# it first: the caller's window must not get a shell error painted across it.
mapfile -t SHEEN_LINES 2>/dev/null <"$file" || return 1
SHEEN_ROWS=${#SHEEN_LINES[@]}
(( SHEEN_ROWS > 0 )) || return 1
local row line width=0
for (( row = 0; row < SHEEN_ROWS; row++ )); do
line=${SHEEN_LINES[row]}
# A renderer substitutes $1 to $9 for colours, so a logo written with those is
# not the text that reached the screen.
[[ $line == *'$'* ]] && return 1
# These frames slice the row by character and a terminal draws it by column,
# so one character has to be one cell — and everything that breaks that breaks
# it here. A wide glyph, a combining mark or a joined emoji is not one cell; a
# tab or an escape is one the renderer expanded itself; and a shell whose
# locale is counting bytes is not counting characters at all.
(( ${#line} == $(printf '%s' "$line" | LC_ALL=C.UTF-8 wc -L) )) || return 1
if (( ${#line} > width )); then
width=${#line}
fi
done
(( width > 0 && width <= columns )) || return 1
SHEEN_FRAMES=()
local centre last=$(( width + SHEEN_ROWS * SHEEN_SLANT + SHEEN_HALF ))
for (( centre = -SHEEN_HALF; centre <= last; centre++ )); do
compose_frame "$centre"
SHEEN_FRAMES+=("$SHEEN_COMPOSED")
done
}